Blender for Visual Effects by Sam Vila [ Zeo - ζξΘ ]

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Description


Blender for Visual Effects by Sam Vila
ISBN: 978-1-4987-2450-0
CRC Press Taylor & Francis Group
6000 Broken Sound Parkway NW, Suite 300
Boca Raton, FL 33487-2742



Summary

The main goal of this book is to help the user understand the limitations of the software and how to sort out problems, keeping in mind the example scene to cover most of the aspects in a film/video production. But the most important thing for the user to learn is how to be sufficiently capable in a wide range of
situations.


About The Author

Sam Vila earned a filmmaking certificate from the London Film Academy in 2006 and other degrees from different schools for film editing,
camera operation, Steadicam operation, and postproduction. He has been progressing in his career as a filmmaker and visual effects artist by participating in several productions not only for tele-vision but also for feature films. Currently Sam Vila is working as a visual effects artist in Los Angeles, California, using Blender as the main tool to generate all the visual effects on a daily basis. His experience includes five feature films and several short films usually as a visual effects artist. With several years of experience creating 3D content, he
has wide-ranging knowledge of many well-known 3D software programs, and he has engaged in professional collabora-tions with companies such as NVIDIA and OTOY (Octane Render). He is also a cofounder of Los Angeles Blender Group and a very active member of the Blender community.

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Blender for Visual Effects by Sam Vila [ Zeo - ζξΘ ]