Fundamentals of First Person Shooter Games in Unityseeders: 6
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Fundamentals of First Person Shooter Games in Unity (Size: 486.54 MB)
Description![]() ![]() Indie game developers can learn fundamentals like level creation and camera movement in Unity for their own FPS games * Lectures 21 Creating every First Person Shooter game requires some fundamental skills: level design, camera movement, etc. Using Unity, this course hopes to provide some basics in those areas those areas that can be applicable for all of your FPS projects *A separate window at the Top-right of the screen so you can see what is going on in different locations. *How to choose different camera view with keyboard to switch to different cameras like NFS or any other racing game. *Take snapshots of different game contents that you can use to implement your own photo gallery or displaying a past key moment. *Creating a telescopic camera that can be used to zoom in and out to any enemy or other obstacle. *Making a camera that can inspect(move on a specific orbit/ Zoom in and out) and create a minimap at the right-bottom *Create a terrain. *How to modify a terrain I.e how you can create mountains and volcano using the default tool. *How to paint different textures on your terrain. *How you can add trees and grass. *How you can add smoke fire using unity’s particle systems. *How you can add different sounds and 3d models to make your environment more complete. *You should download and install unity’s latest version before starting the course. Sharing Widget |

