280 28 desktop winvista international exeseeders: 0
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280 28 desktop winvista international exe (Size: 137.76 MB)
Description
new NVidia GeForce/ION desktop 280.28beta openGL 4.2 preview
for Vista/Win7 x32 only ! release date to public : 2011 august 8 complete driver package and official anyway. supposed to be for desktop products only,this driver seems have-get notebook products support also. See for yourself to check if installable on your notebook so. Comes directly from NVidia developer branch untouched driver anyway. Release note : OpenGL Driver Support Windows driver version 280.28 and Linux drivers version 280.10.01.02 provide full support for OpenGL 4.2 and GLSL 4.20 on capable hardware. This driver also supports several new OpenGL extensions for both 4.2-capable GPUs and older GPUs. The driver download links are at the bottom of this page. OpenGL 4.2 Driver Release Notes You will need any one of the following Fermi based GPU to get access to the OpenGL 4.2 and GLSL 4.20 functionality: ΓΓé¼ó Quadro Plex 7000, Quadro 6000, Quadro 5000, Quadro 4000, Quadro 2000, Quadro 600 ΓΓé¼ó GeForce 500 series (GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560, GTX 550 Ti, GT 545, GT 530, GT 520) ΓΓé¼ó GeForce 400 series (GTX 480, GTX 470, GTX 465, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405) For OpenGL 2 capable hardware, these new extensions are provided: ΓΓé¼óARB_compressed_texture_pixel_storage (also in core OpenGL 4.2) ΓΓé¼óARB_conservative_depth (also in core OpenGL 4.2) ΓΓé¼óARB_internalformat_query (also in core OpenGL 4.2) ΓΓé¼óARB_map_buffer_alignment (also in core OpenGL 4.2) ΓΓé¼óARB_shading_language_420pack (also in core OpenGL 4.2) ΓΓé¼óARB_texture_storage (also in core OpenGL 4.2) For OpenGL 3 capable hardware, these new extensions are provided: ΓΓé¼óARB_base_instance (also in core OpenGL 4.2) ΓΓé¼óARB_shading_language_packing (also in core OpenGL 4.2) ΓΓé¼óARB_transform_feedback_instanced (also in core OpenGL 4.2) For OpenGL 4 capable hardware, these new extensions are provided: ΓΓé¼óARB_shader_atomic_counters (also in core OpenGL 4.2) ΓΓé¼óARB_shader_image_load_store (also in core OpenGL 4.2) ΓΓé¼óARB_texture_compression_bptc (also in core OpenGL 4.2) The OpenGL 4.2 and GLSL 4.20 specifications, and all ARB extension specifications, can be downloaded here: http://www.opengl.org/registry/ For any bugs or issues, please file a bug through the developer website: https://nvdeveloper.nvidia.com/ OpenGL 4.2 on NVIDIA Hardware FAQ 1) How do I start using OpenGL 4.2 in my code base? The default OpenGL context provides OpenGL 4.2 on supported hardware. In addition, the application can use a specific version of OpenGL by calling CreateContextAttribsARB (for WGL and GLX defined in the WGL/GLX_ARB_create_context extensions). For OpenGL 3.2, and later versions including OpenGL 4.2, you can additionally specify what profile you want the OpenGL context to support. Either the "Core" or the "Compatibility" profile. 2) I hear about deprecation and removing functionality from OpenGL. What is going on? Together with OpenGL 3.0, the OpenGL ARB introduced a deprecation mechanism. Deprecation means that a feature is marked for removal from a future version of the OpenGL spec. It is not actually removed yet from OpenGL 3.0, but this means that future versions of OpenGL will remove features. Several features are marked as deprecated in the OpenGL 3.0 specification (but none are removed). The OpenGL 3.1 specification removed those features that were marked as deprecated in OpenGL 3.0. However, the OpenGL ARB has recognized that there is a need to provide both new functionality in future versions of OpenGL, and still support the removed functionality. To support that market need, the ARB_compatibility extension has been created. This single extension encapsulates all the removed functionality, and re-introduces that back into core OpenGL 3.1. The entry points and tokens in this extension have not changed. No "ARB" suffix has been attached, for example. Implementation of the ARB_compatibility extension is optional. Some OpenGL vendors might chose not to implement it. NVIDIA does support this extension across all its OpenGL 3 capable offerings. This means that if the ARB_compatibility extension name is present in the OpenGL extension string, that the OpenGL implementation supports a fully backwards compatible OpenGL 3.1. Starting with OpenGL 3.2, the OpenGL ARB has introduced two profiles. The "Core" profile and the "Compatibility" profile. A profile is a well defined subset of the OpenGL specification. The "Core" profile builds on top of OpenGL 3.1 (without ARB_compatibility). The Core profile does not support any deprecated features. The Compatibility profile builds on top of OpenGL 3.1 including ARB_compatibility. The Compatibility profile has full support for all features, including the deprecated ones. Both profiles are available in our OpenGL 4.2 drivers. NVIDIA recommends that developers always create a Compatibility profile context, to ensure full backwards compatibility of existing OpenGL code. The OpenGL ARB provides two OpenGL 4.2 specifications, one each for the Core and Compatibility profiles. For the OpenGL Shading Language version 4.20, the OpenGL ARB provides only one document, with the Compatibility profile functionality integrated and clearly marked. These three specification documents can be downloaded from http://www.opengl.org/registry. 3) What about the "old" context creation API, WGL/GLXCreateContext. Can I still use it? Yes. However, if you are writing new code we strongly recommend you use the new CreateContextAttribsARB API described in the WGL/GLX_ARB_create_context extension. The "old" CreateContext API will still function, and it will create an OpenGL 4.2 Compatibility profile. 4) Is NVIDIA going to remove functionality from OpenGL in the future? NVIDIA has no interest in removing any feature from OpenGL that our ISVs rely on. NVIDIA believes in providing maximum functionality with minimal churn to developers. Hence, NVIDIA fully supports the ARB_compatibility extension and Compatibility profile, and is shipping OpenGL drivers without any functionality removed, including any functionality that is marked deprecated. 5) Will existing applications still work on current and future shipping hardware? NVIDIA has no plans for dropping support for any version of OpenGL on our existing and future shipping hardware. As a result, all currently shipping applications will continue to work on NVIDIA's existing and future hardware. 6) What NVIDIA hardware will support OpenGL 3? The new features in OpenGL 3 require G80, or newer hardware. Thus OpenGL 3.0/3.1/3.2/3.3 is not supported on NV3x, NV4x nor G7x hardware. This means you need one of the following NVIDIA graphics accelerators to use OpenGL 3: Desktop ΓΓé¼ó Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX ΓΓé¼ó GeForce 8000 series or higher; Geforce G100, GT120, 130, 220, GTS 150, GTS 250, GT310, 320, 330, 340, GeForce GTX 260 and higher, any ION based products. Notebook ΓΓé¼ó Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 2800M, 3600M, 3700M, 3800M ΓΓé¼ó GeForce 8000 series or higher 7) What NVIDIA hardware will support OpenGL 4? The new features in OpenGL 4 require a Fermi GPU. Thus OpenGL 4 is not supported on NV3x, NV4x, G7x, G8x nor GT2xx hardware. This means you need one of the following NVIDIA graphics accelerators to use OpenGL 4: ΓΓé¼ó Quadro Plex 7000, Quadro 6000, Quadro 5000, Quadro 4000, Quadro 2000, Quadro 600 ΓΓé¼ó GeForce 500 series (GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560, GTX 550 Ti, GT 545, GT 530, GT 520) ΓΓé¼ó GeForce 400 series (GTX 480, GTX 470, GTX 465, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405) 8) Will functionality marked as deprecated be slow on NVIDIA hardware? No. NVIDIA understands that features on the deprecated list are critical to the business of a large part of our customer base. NVIDIA will provide full performance, and will support, tune, and fix any issues, for any feature on the deprecated list. This means that all the functionality in the ARB_compatibility extension and Compatibility profile will continue to operate at maximum performance. ; NVIDIA Windows Vista / Windows 7 (32 bit) Display INF file ; Copyright (c) NVIDIA Corporation. All rights reserved. [Version] Signature = "$Windows NT$" Provider = %NVIDIA% ClassGUID = {4D36E968-E325-11CE-BFC1-08002BE10318} Class = Display DriverVer = 08/04/2011, 8.17.12.8028 CatalogFile = nv_disp.CAT Supported products : nv_disp.inf : [Strings] DiskID1 = "NVIDIA Windows Vista / Windows 7 (32 bit) Driver Library Installation Disk 1" NVIDIA = "NVIDIA" NVIDIA_A = "NVIDIA" NVIDIA_B = "NVIDIA " NVIDIA_DEV.0040.01 = "NVIDIA GeForce 6800 Ultra" NVIDIA_DEV.0041.01 = "NVIDIA GeForce 6800" NVIDIA_DEV.0042.01 = "NVIDIA GeForce 6800 LE" NVIDIA_DEV.0043.01 = "NVIDIA GeForce 6800 XE" NVIDIA_DEV.0044.01 = "NVIDIA GeForce 6800 XT" NVIDIA_DEV.0045.01 = "NVIDIA GeForce 6800 GT" NVIDIA_DEV.0046.01 = "NVIDIA GeForce 6800 GT" NVIDIA_DEV.0047.01 = "NVIDIA GeForce 6800 GS" NVIDIA_DEV.0048.01 = "NVIDIA GeForce 6800 XT" NVIDIA_DEV.004E.01 = "NVIDIA Quadro FX 4000" NVIDIA_DEV.0090.01 = "NVIDIA GeForce 7800 GTX" NVIDIA_DEV.0091.01 = "NVIDIA GeForce 7800 GTX" NVIDIA_DEV.0092.01 = "NVIDIA GeForce 7800 GT" NVIDIA_DEV.0093.01 = "NVIDIA GeForce 7800 GS" NVIDIA_DEV.0095.01 = "NVIDIA GeForce 7800 SLI" NVIDIA_DEV.009D.01 = "NVIDIA Quadro FX 4500" NVIDIA_DEV.00C0.01 = "NVIDIA GeForce 6800 GS" NVIDIA_DEV.00C1.01 = "NVIDIA GeForce 6800" NVIDIA_DEV.00C2.01 = "NVIDIA GeForce 6800 LE" NVIDIA_DEV.00C3.01 = "NVIDIA GeForce 6800 XT" NVIDIA_DEV.00CD.01 = "NVIDIA Quadro FX 3450/4000 SDI" NVIDIA_DEV.00CE.01 = "NVIDIA Quadro FX 1400" NVIDIA_DEV.00F1.01 = "NVIDIA GeForce 6600 GT" NVIDIA_DEV.00F2.01 = "NVIDIA GeForce 6600" NVIDIA_DEV.00F3.01 = "NVIDIA GeForce 6200" NVIDIA_DEV.00F4.01 = "NVIDIA GeForce 6600 LE" NVIDIA_DEV.00F5.01 = "NVIDIA GeForce 7800 GS" NVIDIA_DEV.00F6.01 = "NVIDIA GeForce 6800 GS/XT" NVIDIA_DEV.00F8.01 = "NVIDIA Quadro FX 3400/4400" NVIDIA_DEV.00F9.01 = "NVIDIA GeForce 6800 Series GPU" NVIDIA_DEV.0140.01 = "NVIDIA GeForce 6600 GT" NVIDIA_DEV.0141.01 = "NVIDIA GeForce 6600" NVIDIA_DEV.0142.01 = "NVIDIA GeForce 6600 LE" NVIDIA_DEV.0143.01 = "NVIDIA GeForce 6600 VE" NVIDIA_DEV.0145.01 = "NVIDIA GeForce 6610 XL" NVIDIA_DEV.0147.01 = "NVIDIA GeForce 6700 XL" NVIDIA_DEV.014A.01 = "NVIDIA Quadro NVS 440" NVIDIA_DEV.014C.01 = "NVIDIA Quadro FX 540M" NVIDIA_DEV.014D.01 = "NVIDIA Quadro FX 550" NVIDIA_DEV.014E.01 = "NVIDIA Quadro FX 540" NVIDIA_DEV.014F.01 = "NVIDIA GeForce 6200" NVIDIA_DEV.0160.01 = "NVIDIA GeForce 6500" NVIDIA_DEV.0161.01 = "NVIDIA GeForce 6200 TurboCache(TM)" NVIDIA_DEV.0162.01 = "NVIDIA GeForce 6200SE TurboCache(TM)" NVIDIA_DEV.0163.01 = "NVIDIA GeForce 6200 LE" NVIDIA_DEV.0165.01 = "NVIDIA Quadro NVS 285" NVIDIA_DEV.0169.01 = "NVIDIA GeForce 6250" NVIDIA_DEV.016A.01 = "NVIDIA GeForce 7100 GS" NVIDIA_DEV.0191.01 = "NVIDIA GeForce 8800 GTX" NVIDIA_DEV.0193.01 = "NVIDIA GeForce 8800 GTS" NVIDIA_DEV.0194.01 = "NVIDIA GeForce 8800 Ultra" NVIDIA_DEV.0197.01 = "NVIDIA Tesla C870" NVIDIA_DEV.019D.01 = "NVIDIA Quadro FX 5600" NVIDIA_DEV.019E.01 = "NVIDIA Quadro FX 4600" NVIDIA_DEV.01D0.01 = "NVIDIA GeForce 7350 LE" NVIDIA_DEV.01D1.01 = "NVIDIA GeForce 7300 LE" NVIDIA_DEV.01D3.01 = "NVIDIA GeForce 7300 SE/7200 GS" NVIDIA_DEV.01DB.01 = "NVIDIA Quadro NVS 120M" NVIDIA_DEV.01DD.01 = "NVIDIA GeForce 7500 LE" NVIDIA_DEV.01DE.01 = "NVIDIA Quadro FX 350" NVIDIA_DEV.01DF.01 = "NVIDIA GeForce 7300 GS" NVIDIA_DEV.0211.01 = "NVIDIA GeForce 6800" NVIDIA_DEV.0212.01 = "NVIDIA GeForce 6800 LE" NVIDIA_DEV.0215.01 = "NVIDIA GeForce 6800 GT" NVIDIA_DEV.0218.01 = "NVIDIA GeForce 6800 XT" NVIDIA_DEV.0221.01 = "NVIDIA GeForce 6200" NVIDIA_DEV.0222.01 = "NVIDIA GeForce 6200 A-LE" NVIDIA_DEV.0240.01 = "NVIDIA GeForce 6150" NVIDIA_DEV.0241.01 = "NVIDIA GeForce 6150 LE" NVIDIA_DEV.0242.01 = "NVIDIA GeForce 6100" NVIDIA_DEV.0245.01 = "NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE" NVIDIA_DEV.0290.01 = "NVIDIA GeForce 7900 GTX" NVIDIA_DEV.0291.01 = "NVIDIA GeForce 7900 GT/GTO" NVIDIA_DEV.0292.01 = "NVIDIA GeForce 7900 GS" NVIDIA_DEV.0293.01 = "NVIDIA GeForce 7950 GX2" NVIDIA_DEV.0294.01 = "NVIDIA GeForce 7950 GX2" NVIDIA_DEV.0295.01 = "NVIDIA GeForce 7950 GT" NVIDIA_DEV.029C.01 = "NVIDIA Quadro FX 5500" NVIDIA_DEV.029D.01 = "NVIDIA Quadro FX 3500" NVIDIA_DEV.029E.01 = "NVIDIA Quadro FX 1500" NVIDIA_DEV.029F.01 = "NVIDIA Quadro FX 4500 X2" NVIDIA_DEV.02E0.01 = "NVIDIA GeForce 7600 GT" NVIDIA_DEV.02E1.01 = "NVIDIA GeForce 7600 GS" NVIDIA_DEV.02E2.01 = "NVIDIA GeForce 7300 GT" NVIDIA_DEV.02E3.01 = "NVIDIA GeForce 7900 GS" NVIDIA_DEV.02E4.01 = "NVIDIA GeForce 7950 GT" NVIDIA_DEV.0390.01 = "NVIDIA GeForce 7650 GS" NVIDIA_DEV.0391.01 = "NVIDIA GeForce 7600 GT" NVIDIA_DEV.0392.01 = "NVIDIA GeForce 7600 GS" NVIDIA_DEV.0393.01 = "NVIDIA GeForce 7300 GT" NVIDIA_DEV.0394.01 = "NVIDIA GeForce 7600 LE" NVIDIA_DEV.0395.01 = "NVIDIA GeForce 7300 GT" NVIDIA_DEV.039C.01 = "NVIDIA Quadro FX 560M" NVIDIA_DEV.039E.01 = "NVIDIA Quadro FX 560" NVIDIA_DEV.03D0.01 = "NVIDIA GeForce 6150SE nForce 430" NVIDIA_DEV.03D1.01 = "NVIDIA GeForce 6100 nForce 405" NVIDIA_DEV.03D2.01 = "NVIDIA GeForce 6100 nForce 400" NVIDIA_DEV.03D5.01 = "NVIDIA GeForce 6100 nForce 420" NVIDIA_DEV.03D6.01 = "NVIDIA GeForce 7025 / NVIDIA nForce 630a" NVIDIA_DEV.0400.01 = "NVIDIA GeForce 8600 GTS" NVIDIA_DEV.0401.01 = "NVIDIA GeForce 8600 GT" NVIDIA_DEV.0402.01 = "NVIDIA GeForce 8600 GT" NVIDIA_DEV.0403.01 = "NVIDIA GeForce 8600 GS" NVIDIA_DEV.0404.01 = "NVIDIA GeForce 8400 GS" NVIDIA_DEV.0406.01 = "NVIDIA GeForce 8300 GS" NVIDIA_DEV.040A.01 = "NVIDIA Quadro FX 370" NVIDIA_DEV.040D.01 = "NVIDIA Quadro FX 1600M" NVIDIA_DEV.040E.01 = "NVIDIA Quadro FX 570" NVIDIA_DEV.040F.01 = "NVIDIA Quadro FX 1700" NVIDIA_DEV.0410.01 = "NVIDIA GeForce GT 330" NVIDIA_DEV.0420.01 = "NVIDIA GeForce 8400 SE" NVIDIA_DEV.0421.01 = "NVIDIA GeForce 8500 GT" NVIDIA_DEV.0422.01 = "NVIDIA GeForce 8400 GS" NVIDIA_DEV.0423.01 = "NVIDIA GeForce 8300 GS" NVIDIA_DEV.0424.01 = "NVIDIA GeForce 8400 GS" NVIDIA_DEV.042C.01 = "NVIDIA GeForce 9400 GT" NVIDIA_DEV.042F.01 = "NVIDIA Quadro NVS 290" NVIDIA_DEV.053A.01 = "NVIDIA GeForce 7050 PV / NVIDIA nForce 630a" NVIDIA_DEV.053B.01 = "NVIDIA GeForce 7050 PV / NVIDIA nForce 630a" NVIDIA_DEV.053E.01 = "NVIDIA GeForce 7025 / NVIDIA nForce 630a" NVIDIA_DEV.05E0.01 = "NVIDIA GeForce GTX 295" NVIDIA_DEV.05E1.01 = "NVIDIA GeForce Related Torrents
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