3D Analyze 2.36b incl Best Settings {Prince96}.rar

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Added on June 19, 2012 by SceneDLin Games > PC
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3D Analyze 2.36b incl Best Settings {Prince96}.rar (Size: 837.52 KB)
 3D Analyze 2.36b incl Best Settings {Prince96}.rar837.52 KB


Description



Please always use the EXE / BAT select file first!
Selects the desired options.
Now you can press "Run" and to start the game.
Select always the EXE / BAT file first!!!
Choose your prefered options.
Now it's time for the "Run" button

What is 3D-Analyze?

3DA is a program that allows different graphic options under DirectX 8 and OpenGL can be changed. 3DA changes different CAP-bits for example, games that require hardware T & L on graphics cards without hardware T & L by L & T SW funtionieren to move. 3DA does not emulate features in software (except cube mapping, which is replaced by a regular 2D texture), such as pixel or vertex shaders!.
Even as a benchmark 3DA helper is very useful, it can be as large log files (CSV) with FPS or other information to create.

With the help of 3DA you can change different graphic options under DirectX 8 and OpenGL. 3DA changes different CAP-bits for example, if a game requires HW T & L 3DA emulates these bits and the games runs on graphic boards Which do not have hardware T & L capabilities. 3DA does not emulate any features in the software (except cube mapping, Which is done ith a simple 2D texture), like Pixel or Vertex Shader.
3DA is also a very nice tool for benchmarking. It generates detailed log files (CSV) with FPS and other parameters.
The different options (some of these options can cause problems! As the DXT option) / The different options (options could cause Some of these errors! For example the DXT option)

Here Vedas the most common options explained. In beta.txt further information, specifically for 3dfx Voodoo 3/4/5 users.
force wireframe mode -> Draws all polygons as wireframes.
disable textures -> Disables all textures, you can see how much the texture affects the performance of the card.
disable state switches -> Unlock all "state switches" off, only intended for testing in connection with disable rendering.
disable rendering -> Disables rendering and page flipping, so you can see what could make the CPU, AGP, VGA card without limitations.
disable lighting -> Turns the lighting calculation of DirectX.
disable two sided stencil -> Turns the old Stencilmodus (2 runs) of DirectX 8, a.
countdown for disable rendering -> Sets the time in seconds until the "disable rendering" option takes effect.
force SW TnL -> Disables TnL on the GPU and put it back on the CPU.
performance logging -> Schreibt Logdateien PerfLog_DX.csv (DirectX) / PerfLog_GL.csv (OpenGL), welche FPS, Polygone pro Sekunde, durchschnittliche Polygone pro Szene enthalten und noch ein paar andere Werte, die Auflösung beträgt jeweils eine Sekunde, der Frame Counter sollte deaktiviert werden, da er ein wenig Leistung kostet.
counters -> shows 6 meters:
Frames seconds to pro
Polygone Image Pro
Polygone seconds to pro
VRAM usage (DirectX only)
Overdraw by Z-test (for DirectX 9.0)
Drawn pixels to Z-test (for DirectX 9.0)
force small texture -> Uses only a 32x32 great texture, so the AGP and memory size dependence can be tested.
force windowed mode -> Toggles full screen mode from a program.
emulate HW TnL -> Makes an a hardware TnL card programs available, it can be used on even if the card games that require no hardware TnL.
force 100 hz (DirectX only) -> set the refresh rate to 100 Hz
Force 16-bit Z buffer (without stencil) -.> Sets the z-buffer to 16 bits This option will not work with all video cards and games!
Force 16-bit Z buffer (with stencil) -.> Sets the z-buffer to 15 bits and a 1 bit stencil buffer for this option does not work with all video cards and games!
Force 24-bit Z buffer (without stencil) -.> Sets the z-buffer to 24 bits This option will not work with all video cards and games!
Force 24-bit Z buffer (with stencil) -.> Sets the z-buffer to 24 bits and 8 bits reserved for the stencil buffer This option does not work with all graphics cards and games!
ZBuffer force - to force> Try a Z-buffer, if the game uses a W-buffer.
force wbuffer -> Attempts to force a W-buffer case, the game uses a Z-buffer.
force max pixel shader version 1.1 / 1.4 -> Causes graphics cards with pixel shaders> = 1.4 respectively 1.1 'he or 1.4' to use his version.
skip pixel shader version 1.1 / 1.4 / 2.0 -> Disables the shader versions.
emulate pixel shader caps -> Emulates pixel shader before (up to version 3.0) and skips shaders, which are not supported by the hardware.
force low precision pixel shaders -> Wandelt alle Pixel Shader (Version>=2.0) in "partial precision" Shader um.
force high precision pixel shaders -> Wandelt alle Pixel Shader (Version>=2.0), welche "partial precision" verwenden, in "full precision" Shader um.
shader save to file -> Write the code shaders (vertex and pixel shaders) to a file (shaders.out).
force reference is racing. -> Uses Microsoft's software-based rendering (see DXSDK) instead of the 3D hardware, only for testing purposes.
remove stuttering -> Helps the Radeon 9700 (maybe other cards) with some games like Rallisport Challenge, which produces normal despite high FPS rates no liquid composition. This option can lead to bugs, as in the setting of the vertex buffer will intervene.
emulate cube maps / emulate DXT textures -> Uses a 2D texture instead of a cubemap. / Uses uncompressed textures instead of DXT1-5 textures.
force anisotropic filtering -> Forces the maximum anisotropic. Filtering and switches from bilinear to trilinear mipmap transitions.
Color mipmap (DirectX only) -> Paints different mipmap levels of color dar. Method 1 and Method 2 are different ways as there are different methods for the generation of DirectX textures. Just try it, what goes better. Method 1 slows down the loading speed of programs!
ANTI-DETECT-MODE (nur DirectX) ->
shaders -> Changes the pixel and vertex shader code, in order to prevent detection by the graphics card driver.
textures -> Change the color information of each pixel in a texture to prevent detection by the graphics card driver. These changes are visible, so no wonder!


NOLF2 texture / ib fix -> This option is required for 3DA and NOLF2 so NOLF2 runs. Possibly. Artifacts on Kyro are driver issues.
Gun Metal Demo fix -> This option allows the Gun Metal Demo for non NVIDIA cards.
Mafia shadow fix -> Fixes the flickering shadows in the game Mafia in connection with the Radeon 9700th
LOTR texture fix -> Behebt ein Textureproblem, welches Lord Of The Rings auf der Kyro hat.
KYRO ZBuffer / stencil fix - can> Bypasses a limitation of the Kyro, which only a certain Z-buffer + stencil format.
VOODOO flicker fix -> Fixes issues Volbildmodus image of Voodoo 3/4/5 cards.
Spider-Man fix -> Fixes a visual problem on Voodoo 5 cards.
Matrox Reef Demo fix -> Changes the stencil so that GF3/GF4 and Radeon 8500 + cards can use the demo.
Ruby benchmark - NV4x -> With this option, ATI's R4xx run on NVIDIA's demo NV4x cards.
Ruby benchmark - R4xx -> This option allows you to run ATI's demos R4xx the same as on the Textureformaten NV4x. This makes sense only for benchmark purposes.


save batch file -> Saves the selected options and paths in a program from bat file *..
logging debug -> If lubricate a game by 3DA, please activate this option, let the game run and sends me to the end of the game log.out the packed, so, please briefly your selected 3DA options, your system configuration and the name and the version of the game.

I'll only explain the most common options in this section. More details especially for 3dfx Voodoo 3/4/5 users are in the beta.txt file.
force wireframe mode -> Draws all polygons as wireframes.
disable textures -> Disables all textures, just for testing, how much the texture load affects the performance.
disable state switches -> Disables the state switches, only for testing purpose with the disable rendering option.
disable rendering -> Disables all drawing and page flipping, you can see, how much your CPU could do, without AGP & graphic card limitations.
disable lighting -> Disables the DirectX lighting pipeline.
disable two sided stencil -> Enables the old DirectX 8 stencil test mode (2 passes)
countdown for disable rendering -> Sets a count down in seconds for the activation of the disable rendering option.
force SW TnL -> Disables the T&L on the GPU and put it back on the CPU.
performance logging -> Writes down a PerfLog_DX.csv (DirectX) / PerfLog_GL.csv (OpenGL) file, with FPS, number of polygons per second, average polys per scene and some other stats, resolution is one second, you should disable the frame counter, while logging, because it has small performance impact.
counters -> displays 6 counters:
frames per second
polygon per frame
polygons per second
VRAM usage (DirectX only)
effective overdraw after z-test
effective drawn pixels after z-test
force small texture -> Uses only a single 32x32 pixel texture, if the fps results gets higher, than without this option, your GPU has not enough RAM, to hold all textures in memory.
force windowed mode -> Switches an app from fullscreen to windowed mode.
emulate HW TnL -> Makes an application think, it would run on a 3D card with HW TnL capabilities, even if the card has no hardware TnL.
force 100 hz (DirectX only) -> Sets the vertical frequency to 100 hz.
force 16 bit zbuffer (without stencil) -> Sets the zbuffer to 16 bit. This option doesn't work on all cards and games!
force 16 bit zbuffer (with stencil) -> Sets the zbuffer to 15 bit and a 1 bit stencil buffer. This option doesn't work on all cards and games!
force 24 bit zbuffer (without stencil) -> Sets the zbuffer to 24 bit. This option doesn't work on all cards and games!
force 24 bit zbuffer (with stencil) -> Sets the zbuffer to 24 bit and a 8 bit stencil buffer. This option doesn't work on all cards and games!
force zbuffer -> Tries to use a Z-Buffer instead of a W-Buffer.
force wbuffer -> Tries to use a W-Buffer instead of a Z-Buffer.
force max pixel shader version 1.1/1.4 -> Forces the graphics card(Card must support this shader version!) to use pixel shaders 1.1 or 1.4.
skip pixel shader version 1.1 / 1.4 / 2.0 -> Disables the selected pixel shader versions.
emulate pixel shader caps -> Emulates pixel shader capabilities (version 3.0) and skips pixel shaders, which are not supported by the hardware.
force low precision pixel shaders -> Converts all pixel shader (version>=2.0) in "partial precision" shader.
force high precision pixel shaders -> Converts all pixel shader (version>=2.0), which uses "partial precision", into "full precision" shader.
save shader to file -> Writes the shader code (vertex und pixel Shader) in a file (shaders.out).
force reference rast. -> Uses Microsoft's softare based rendering solution (must be aktivated, see DXSDK) instead of the 3D-hardware. This only for testing purpose.
remove stuttering -> Helps the Radeon 9700 PRO (and maybe other cards) with some games like Rallisport Challenge, which doesn't runs as smooth (nothing to do with FPS) as it should. This option can cause errors in the game, because it changes some settings in the vertex buffers.
emulate cube masp / emulate DXT textures -> Uses a single 2D texture instead of a cubemap. / Uses uncompressed textures instead of DXT1-5 textures.
force anisotropic filtering -> Force an app to use the max. supported aniso. filtering and switches from bilinear to trilinear mipmap interpolation.
Color MipMap (DirectX only) -> Paints different mipmap-levels with a different color. Methode 1 and Methode 2 use different ways, because there a different ways to create textures in DirectX. Simply try Methode 1 or 2 and see which one does the job better. Methode 1 decreases the loading speed of an app!!!
ANTI-DETECT-MODE (DirectX only) ->
shaders -> Changes the Pixel and Vertex Shader Code to prevent detection by the graphics card driver.
textures -> Changes the color information of some pixels in a texture to prevent detection by the graphics card driver. These changes are visible!!!


NOLF2 texture/ib fix -> This option is for 3DA and NOLF2. Screen errors on the Kyro card are bugs in the drivers.
Gun Metal Demo fix -> This option is for non NVIDIA cards, to play the Gun Metal Demo.
Mafia shadow fix -> Fixes an ATi driver bug, which caused flickering shadow in the game Mafia.
LOTR texture fix -> Fixes an texture problem which prevent the kyro from running this game.
KYRO zbuffer/stencil fix -> Solves a problem with the kyro, which only supports one Z-Buffer+Stencil format.
Spider-Man fix -> Fixes a visual problem on Voodoo 5 cards.
VOODOO flicker fix -> Fixes the fullscreen flickering problem with Voodoo 3/4/5 cards.
Matrox Reef Demo fix -> Changes the stencil buffer format fom D24X4S4 to D24S8 so that other cards (GF3/GF4, Radeon 8500+) can run the demo.
Ruby Benchmark - NV4x -> This option is req. for running ATi's R420 demos on the NV40.
Ruby Benchmark - R4xx -> This option is req. for running ATi's R420 demos on the R420 with the same texture formats (no 3Dc, R16f->R32f) as the NV4x version.


save batch file -> Saves your options and application path(s) into a *.bat file.
debug logging -> If you have a game, which crashes with 3DA, please activate this option, run the game and send me a mail , with the zipped log.out file and a small note with the problem, the games name, your graphics hardware and your selected 3DA options.

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3D Analyze 2.36b incl Best Settings {Prince96}.rar