"No Man's Land: prequel (Borderlands: The Pre-Sequel)" on the 6th archive retrieval + DLC + crack patch [3DM]
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How to use:
1. Unzip
2. Patch Update folder copied to the game directory covering
3. Copy the Crack folder crack to game directory covering
4, run game
You need to install the 5th (v1.0.5) archive retrieval first
Magnet for update 5:
magnet:?xt=urn:btih:R6UJJKXARXEZZ4LKYJ6GGDPQKIXBJXUC
By 3DM
Changelog:
Version 1.0.6 patch notes. General Various performance improvements Various multiplayer connectivity improvements Fixed visual bug with one-way fast travel stations Glitched (pink) items will now display properly in the UI DLC mission names will now show up on LAN lobby screens Fixed bug so that glowing portions of heads appear correctly with skins The Baroness¡¯ ¡°Custom Loads¡± skill will no longer erroneously apply a one-damage status effect Fixed Tassitron Engineers arc weld to fire properly at players Character customizations will now properly unlock for The Doppelganger and The Baroness Eghood is now on a respawn timer and is runnable without having to quit/reload Button highlights on the main menu friends list will no longer get stuck after a player leavesGun graphics and animations added back to the Grinder UI Teleport effects will now display properly on Deck 13 Players in an active Baroness contract can now duel Fragtraps with the ¡°Cryogenic Exhaust Manifold¡± skill can now complete the ¡°Trouble with Space Hurps¡± mission Remote and split-screen players can now receive loyalty rewards Players using the ¡°Nuked¡± controller preset can now see the ¡°Inspect¡± button prompt Fixed issue so that status effect visuals and damage match in length Fixed an issue where laser ice damage was sometimes incorrectly being dealt as shock damage Changed time remaining format to two-digits for minutes and two-digits for seconds during timed missions Dahl chests will no longer disappear and re-appear in Triton Flats Reflected laser beams will now properly display after ricocheting Nel will now spawn and aggro properly Players with missing backpack or bank SDU upgrade slots will automatically have additional slots added based on the number of SDU upgrades purchased Fixed an issue where the ¡°Moon Mission Meister¡± achievement would sometimes not unlock Opha Superior is now a runnable boss Fixed the objective "Open Door" that would uncheck and cause players to get stuck when running to Regolith Range after opening the canister door in Serenity's Waste Fixed an issue where the Grinder would sometimes become non-functional The Grinder will now produce items over level 50 in playthroughs one and two Tony Slows will now always spawn during the ¡°No Such Thing as a Free Lunch¡± mission Fixed a zombie audio issue during multiplayer sessions Fixed an exploit with EOS and legendary loot Players can no longer spend skill points in their own skill tree while inspecting another player¡¯s skill tree Players should no longer get stuck during the ¡°Kill Meg¡± mission The Luck Cannon¡¯s bonus damage will no longer apply to projectiles from other weapons Inventory stats will no longer be incremented when withdrawing inventory from the bank or stash Updated cinematics to high-def versions [Claptastic Voyage] The HUD will no longer disappear when pausing in the on Deck 13 ? [Claptastic Voyage] 5H4D0W-TP¡¯s health bar will no longer linger after its death [Claptastic Voyage] Denial Subroutine boss fight is now runnable without having to quit/reload and now has special loot [Claptastic Voyage] Killing Eclipse now grants experience and can trigger Second Wind [Claptastic Voyage] Players will no longer get stuck on the ¡°The Psychology of Claptrap¡± mission [Claptastic Voyage] Added Grinder recipes for Claptastic Voyage items [Claptastic Voyage] Updated Loot bug drop pool [Claptastic Voyage] Fixed an issue with 5H4D0W-TP not functioning properly on some missions [Claptastic Voyage] A black sphere will no longer appear when the ¡°Enter the Claptrap¡± mission is in the ¡°TURN IN¡± state [Claptastic Voyage] Fixed and issue where the introduction cutscene did not play properly [Claptastic Voyage] Increased damage particle size when hitting EOS [Claptastic Voyage] MINAC¡¯s doors will no longer get stuck after level transitions [Claptastic Voyage] Fixed jump pad issues during multiplayer sessions in Claptastic Voyage [Claptastic Voyage] Fixed an issue where players would get stuck after leaving the map during the ¡°Chip¡¯s Data Mining Adventurer¡± mission [Claptastic Voyage] Players will no longer get stuck by jumping in the recycling bin after pulling the lever during the ¡°You Can Stop The Music¡± mission [Claptastic Voyage] Players will be able to progress when hacker bot dies during the ¡°File Search in The Nexus¡± mission [Claptastic Voyage] The ¡°Cult of the Vault¡± challenge in Motherlessboard now includes the proper number of Vault Symbols [Claptastic Voyage] Gates will now close when Jailbreaker dies [Holodome Onslaught] Enemies will now always appear on the minimap in the Holodome arena