3DMGAME-Volume v1 0 8d Cracked-3DMseeders: 0
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3DMGAME-Volume v1 0 8d Cracked-3DM (Size: 807.63 MB)
DescriptionTitle: Volume Genre: Action, Indie Developer: Bithell Games Publisher: Bithell Games Release Date: 18 Aug, 2015 Full Audio Language: English. Interface Languages: English, German, French, Italian, Spanish. Subtitles Languages: English, German, French, Italian, Spanish. System Requirements: Minimum: OS: Windows 7+ Processor: 2.4GHz Memory: 2 GB RAM Graphics: 1GB DirectX: Version 10 Hard Drive: 3 GB available space About This Game Locksley doesn't kill. That would be far too easy. Instead, he commits his crimes through stealth. Sneaking, distracting, avoiding. As he grows in popularity and notoriety, so will his inventory. An arsenal of gadgets await discovery in a quest to rob from the rich and give to the unheard. A hundred challenging and exciting levels lie ahead, but that is only the beginning of the Volume. The community is free to build their own challenges, even releasing their own takes on the core levels. Volume will evolve, warp and grow as players make their mark on Locksley's legend. Volume is a near-future retelling of the Robin Hood legend, starring Danny Wallace (Thomas Was Alone), Charlie McDonnell and award-winning, critically-acclaimed actor Andy Serkis (The Lord of the Rings, Planet of the Apes) as Gisborne. Key Features 100 levels of unapologetic stealth action featuring a suite of gadgets for use to avoid, distract and evade detection. Full set of content creation tools to build and share your own levels with the world. Full campaign playable using pre-made or user-generated levels. Starring Andy Serkis (The Lord of the Rings, Planet of the Apes), Danny Wallace (Thomas Was Alone) and Charlie McDonnell (charlieissocoollike) Features of Volume: Day 1.. about to fall asleep at my desk 19 августа - Mike Bithell So. Wow. It's been amazing. I've been up since 12AM Pacific, and will likely be up *til* 12AM Pacific. Game has reviewed really well.. could not be happier at the result, or how warmly the Steam community has welcomed our little game. So, thanks, it's been a fun day (and looks set to continue being so). I'm going to send my coder, Roper, to bed.. because it's late here in the UK. I wanted to post a list of fixes we've gotten into the game today. We couldn't have done this without the epic bug list forum thread, and the patience with which you've all walked us through your issues. Excited to get back to work tomorrow ;) first job is fixing that bloody dialogue ratchet. v1.0.0 - v1.0.2 Improved thumbstick deadzones in settings menu v1.0.2-v1.0.8d Fixed issue with negative times being uploaded to the leaderboard Fixed issue with a chance that the time for a level would be uploaded for the next level Ranks now show for core-levels leaderboard times Widened leaderboard display to accomodate longer usernames. Changed how pause is triggered via the overlay (should fix the camera bobbing bug) Fixed issue with the game resetting, if you were shot during the win-sequence on a level Prevented the win-sequence from triggering if you were shot _before_ entering the exit tile Activating a checkpoint during slow-mo of being shot, no longer sets that checkpoint Fixed achievements not being triggered Previously awarded achievements should trigger upon loading this patch note: leaderboards will still have errors on them caused by the bugs above. I'll be doing a sweep tomorrow to clear these, but there's no point doing so until player base have by and large updated :) Related Torrents
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