7 Days To Die Alpha 10.4 (64Bit) - 3DMseeders: 0
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7 Days To Die Alpha 10.4 (64Bit) - 3DM (Size: 681.12 MB)
DescriptionOfficial Alpha 10.4 Release Notes Added • Added system where you can now see hair that makes sense to see when wearing hats, helmets still fully cover hair • Added beverages to coolers • Added a new place cobblestone sound • Added damageupgrade particle effect to steel door and old wooden door • Added damage stage sound effect to steel door and old wooden door • Added street_light_02 to towns Changed • Changed made kicks by EAC/Steam more robust • Changed public game is now the default option in the multiplayer game options menu tab • Changed the Server browser history to no longer show private games and other games which cluttered up the history • Changed improved player swimming physics • Changed increased how much cloth repairs clothing • Changed sped up cobblestone use animation • Changed hammer is now unlocked in home maintenance book • Changed all storage crate recipes so they are centered • Changed output.log to give give more precise information when loading TextureAtlasBlocks fails • Changed reduced frequency of resource rocks found in biomes • Changed corn is less frequent in the grasslands • Blueberries are restricted to sub biomes in the snow biome. (Joel) • Changed skill books can be stacked to 50 • Changed loot chances in book cases which now drop 0-2 books instead of or 1-3 as well as Shotgun Messiah crates and Working Stiff crates lowered chances for items • Changed making cobblestone now yields 4 from 1 stone and 1 cement, or 1 destroyed stone • Changed slowed crop growing speed down • Changed players take no health damage from food poisoning but more wellness damage • Changed rotten flesh doesn’t infect you any more • Changed storage crates are now lockable • Changed Log prefixing messages with INF (information), WRN (warning), ERR (error), EXC (exception) • Changed placement of candles to be flat on the ground when placed • Changed 7th day hordes may be postponed if other hordes are active • Changed Reintegrated random wandering hordes • Changed in debug mode when you teleport the player using the coordinates the player is now set to the ground on spawning • Changed torches to not have burn time any more • Changed Yucca juice no longer provides any food • Changed Yucca fruit no longer provides any water. Increased food from 3 to 5 • Changed torch now stores degradation when placed • Changed Town sizes to be a little smaller [103×103 min to 412×412 max] Fixed • Fixed ServerMaxPlayerCount offset by -1 since 10.3 hotfix • Fixed problem that some blocks like ladder are not visible on Linux computers • Fixed problem that some corn bottom parts could not be harvested • Fixed prefab xml static spawners were working in random gen cities when they should not. Cities in random gen are currently handled by biome spawners • Fixed prefabs set to max in hub 1 would spawn more in the same city block. You should not see 2 of the same special buildings like gun stores close to each other now • Fixed nref on supply crate spawns • Changed zombie/animal pathing so it is a projected path onto the terrain, should fix most remaining cases of spinning zombies with a few exceptions that can be fixed on a case by case block item collision basis • Fixed mis-rotated window in old west building • Fixed a few bad english entries like cobblestone frame in English.txt • Fixed one of the missing chunk problems • Fixed skull cap icon colors • Fixed problem that removed blocks from blocks.xml caused saved games to corrupt if they were dropped • Fixed glass appearing opaque blue on one of the commercial doors • Fixed Sound doubling/networking bug clients would hear an echo of impacts sometimes • Fixed handling of players with invalid SteamIDs • Fixed NullRef in ServerBrowser after entering wrong password • Fixed various barn blocks to the correct material and they don’t drop metal or stone anymore • Fixed sign_slow and sign_speed_25 signs to face properly in towns • Fixed null reference error when right clicking while all container windows were closed • Fixed prefabs sometimes spawning at y position 0 or less causing errors • Fixed NullRef on shutdown with multiple clients still connected • Fixed player permanently holding nail in his hand after loading nailgun • Fixed IndexOutOfBoundsException if player builds terrain higher than 254 meters • Fixed Pillcases now have medicine loot not book loot • Fixed NullReferenceException in EntityFallingBlock Servercnfig.xml • Fixed setting PersistentCustomCharacters makes server non-stock Known Issues • Some rare occurrences of zombies and enemies spinning • Some buildings will occasional overlap in town hubs • A very small amount of icons have improper tinting or a missing icon • Clients may still occasionally see missing world chunks. This can be fixed by quitting and rejoining a server Related Torrents
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