7 Days To Die Alpha 12 32 Bit

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Added on July 8, 2015 by TheHost145in Games > PC
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7 Days To Die Alpha 12 32 Bit (Size: 972.29 MB)
 7_Days_To_Die_Alpha_12_X32_bgi.7z972.29 MB


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Official Alpha 12 release notesAddedAdded a new vehicle system with a craftable minibike. Players must first find and read the minibike book. Then craft a chassis and place it in the world. Next craft minibike handlebars, seat and find wheels, battery and small engine adding them to the chassis. The higher quality the parts the better gas milage, speed, protection the minibike offers. You can interact with the Chassis by pressing or holding which displays available radial menu options. Drag parts into the chassis window to add them. Click on the parts names to remove them.Optionally you can find and add a shopping basket and padlock for storage and locking. Locks are invulnerable for the first version of vehicles. You can also activate the headlight with and the horn with . You can give zombie both large pains and ragdoll deaths if your going fast enough if you’re not they might stop you.Added a new sky and weather system with rain, snow, dust storms and dynamic cloudy, clear and stormy skies even lunar cycles with 7th night full blood moons. The system also supports new weather sky spectrums. Coming soon cold and hot weather survival.A brand new sexy humidity/height based random generation system with more natural elevations, improved poi placement, improved cave placement, improved biome border mixing and footpaths that beg to be explored. It comes with a new random gen mixer that gives players full control over custom hub creation, prefabs that spawn and their probabilities. Rivers, and more lakes will come in the next build.Added a new dynamic ambient audio system with wind loops, gusts, ambient oneshots, ambient loops, daybreak, nightfall and bloodmoon stingers. The system adjusts the wind based on the weather and plays the daybreak stinger at 6 am, the nightfall stinger at dusk when zombies start running and the bloodmoon stinger on full moon 7th night.Added a new physics system with new zombie ragdolls, tumbling blocks and explosion impulses that throw zombies in the air. The system also drops wood, stone and metal terrain debris piles which can be used to salvage resources from physics events.Added a new right click action menu that includes craft, take, drop, equip, wear, heal, eat, drink, read, examine, attach, scrap and split. From it you can quickly do a lot of actions that use to be tedious or harder to learn for new players.Added a new gun attachment system that supports flashlight attachments on all firearms except the blunderbuss.Added a new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs and the supported recipes. Ammo can be loaded by right click loading new ammo type. (Alt+R) swaps to the next available ammo time in your current selected weapon.Added a new leveled loot system that scales/multiples players loot chances based on their current player level, and yes, level 1 players can get flawless and rare items.Added a new bear enemies that are in every biome except desert and in caves. Bears will attack both the player and zombies. Like Dogs bears have a give up time where they will only chase you so far. If you can kill one you can reap the benefits of bear meat and make charred bear, grilled bear, boiled bear and bear stew.Added quality ranges on bows, crossbows, augers, chainsaws and all clothing.Added the riddle of steel book which allows the player to craft steel molds in turn they can then craft new steel pickaxes, steel tipped arrows, flaming arrows and upgrade concrete blocks into steel reinforced concrete wallsAdded a bunch of new Graphics options including motion blur, depth of field, dynamic contrast, tone mapping, sunshafts, grass view distance and improved controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired. The video options menu has mouseover tooltips to guide new players in optimizing the graphics for their system.Added falling trees with physics that fall after damaging them dropping their wood and crushing zombies and players if they fall on them.Added a new high-res acid puking hulk model.Improved crafting with a new basics crafting category at the top of the recipe list to help new players and players who just died find the most used and most important recipes quickly. Items no longer need to be crafted or cooked once to quick craft and quick cook no more required drag and drop.Added a bunch of new weapon animations including punch, drink water from hands, many tools and more. Also improving the unholster time so holstering and unholstering is much faster and more satisfying. We also changed some non-interactive hand and drop items to a burlap sack to reduce clutter and memoryAdded new single player only game pause game feature simply hit the Escape keyYou can now craft gravel or small rocks from destroyed stone depending on grid placementAdded “Set In Concrete” book to game and loot that unlocks cement molds, rebar frames, and buckets of concreteAdded new hidden bomb shelter location to random genAdded new hidden mountain man cabin with the secret loot to the random gen snow biomeAdded herbal antibiotics item and recipe that has to be found. Will cure dysentery and stage 1 infectionAdded unique mountain man loot chests that contain herbal recipesAdded auger is now craftable from a small engine, handlebar, auger blade and auger parts unlocked by an auger schematicAdded realistic values to crossbowAdded aviator goggles to loot and protection to eyes from Aviator gogglesAdded Loot Quality Templates to shorten time on balancing lootAdded damage decal to wood window and block modelsAdded pressure plate mines and recipe made from scrap metal and gunpowderAdded usage of ESC to go back in menuAdded Zombie Dog give up soundAdded Scrap metal armor and Iron armor can now be scrapped or melted downAdded blocks such as grass, furniture, and glass no longer provide stability and will not support the weight of anythingAdded leather scrapping. Note you must know how to make leather by reading leather tanningAdded plant fibers can now repair plant fiber pantsAdded Natural healing system where if the player has over 50% food he will slowly heal. A buff icon will show when you are healing.Added new blue and orange concrete painted concrete pillarsAdded tube pillars with orange stripes to the parking garageAdded new furniture tables to locations and wood, redwood, iron and scrap iron table recipesAdded ability to click on radial menu options as well as releasing Added recipe to make planks from wood debrisAdded new block/item placement shaderAdded glue and duct tape items and recipesAdded m136 rocket launcher back, needs anims and balanceAdded disallowing rules for player spawning inside random gen townsAdded desert rock formations, and rock formations to forests and snow biomesAdded coal formations to snow, forests and burnt forestsAdded crafting Icon Mouseover tooltip for icon category namesAdded a new small yellow book icon above books the player has already readAdded print generic system information to logAdded new fog spectrumsAdded bushes now have branch rustling sound when moving through themAdded glue and duct tape to the game. Glue can be made with the beaker from bones or found in loot. Duct Tape can be made from cloth and glue and also found in lootAdded on clients the save game folder is automatically moved to new location see new changes to saved games in the changed sectionAdded dropped, unlit version of torchAdded steel ingot moldAdded and changed hotkey shortcuts and inventory management controls RMBOpens the new right click action menuLMBGrabs a stack of items and stick it to the mouseWhile holding a stack in the inventory, left click will place the full stack in the slot, and right click will place just one item.Shift+LMBMoves the single item or full stack of items between the belt, backpack or loot containerIf there is no loot container open and you Shift+LMB on backpack items they move to the first empty belt slotIf there is no loot container open and you Shift+LMB on belt items they move to the first empty backpack slotIf a loot container is open and you Shift+LMB on belt or backpack items they move to the first empty loot container slotIf you Shift+LMB on items in a loot container they go to the first empty backpack slot first then the first empty belt second if the backpack is fullShift+RMBSplits a stack in half and sticks it to your mouseIf the stack is an odd quantity, then it will leave the smaller half (for example, a stack of 7 will leave 3 items in the slot and grab 4).CTRL+RMBTakes one item from a stack and sticks it to the mouseLMB Add to stackIf you add a stack to another similar stack it will complete or fill the stack to its max capacity.

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7 Days To Die Alpha 12 32 Bit

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7 Days To Die Alpha 12 32 Bit screenshot
7 Days To Die Alpha 12 32 Bit screenshot
7 Days To Die Alpha 12 32 Bit screenshot