Changelog:
Added: New video Tone Mapping options replacing the old Dynamic Contrast. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Vibrant is the default. Note: These are experimental and could be turned into 1 default with usage of these for biome or player type effects.Added repair to various concrete blocksAdded: Some ambient one shots to burnt forest.Added: VERY rough first draft of caves. Still more to do with the noise values yet.Changed: RWG random world generation has a whole new algorithm.Changed: Lowered sea level to 32 meters.Changed: Replaced per biome terrain adjustment with single terrain generatorChanged: Biomes now spawned using perlin noise.Changed: Biome distribution is more even per biome.Changed: Hub layouts have changed slightly.Changed: Hub Cell size increased to give hubs a little more room to generate.Changed: Hub cell offset set to 0 for a more predictable grid like hub layout.Changed: Did a slight optimization to pine forest decorations.Changed: Increased stability of stable cloth materialChanged: Steel walls now have 4000 hit points instead of 2000.Changed: Night time zombies are restructured like day time zombies. Dogs on day 5, with no spawning near day 7 so players have time for the night hordes.Changed: Nerfed spike trap damage now that gore blocks are disabled.Changed: cornbread hold type and added custom hold item.Changed: Player surface walk slope max to 65 degrees (up from 60) to fix getting stuck on spike trunk tips.Fixed: New rbg colors to map markers.Fixed: Damaged Wood spikes cannot always be repairedFixed: Dogs attacking rapidly.Fixed: Limited voices on the minibike sounds.Fixed: Downgraded cobblestone ramps stay rotated the correct way.Fixed: Car harvest per tier is now the same.Fixed: Null ref when filling lots of jars with waterFixed: Several material bugs where hardness was not 1Fixed: Spike trunk tips should take damage nowFixed: Light bug on spotlight.Fixed: Texture tiling error on stone block destroy particle effect.Fixed: NRE on shooting an arrow and disconnecting.Fixed: Issue where cities would stop rolling prefabs to place in the world.Fixed: Issue where edges of hubs had a sharp bowl like cut.Fixed: Issue where roads would be very steep due to hub bowl cuts.Fixed: Y offset in utility building water works.
All Comments