7 Days to Die - Alpha 5 + Creative Mode (Windows)

seeders: 81
leechers: 1
Added on December 19, 2013 by VIruzin Games > PC
Torrent verified.



7 Days to Die - Alpha 5 + Creative Mode (Windows) (Size: 481.14 MB)
 7 Days to Die - alpha 5.zip481.14 MB


Description



Here it is! 7 Days to Die for windows! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the 7 Days to Die - Alpha 5

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

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Installation:
- Unzip the .ZIP file to your desired location and play. If you use 32bit then then use the files from the Install folder marked 32bit and the same goes for 64bit users.

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Important:
Change 'Player' to any nick you want on login (and tick Auto-login so it won't bother you again), or else you won't be able to play multiplayer because of same names.

Online play will most likely not work as its a cracked version - so you can try, but don't blame me if it does not work. You want to play online then buy the legit version and support the developers.

(Press Tab in-game and type in "dm" to enable it, then you can use G to fly and Z to add blocks)

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Description:
7 Days to Die is an open world survival horror game. The player spawns into a (planned to be) randomly generated world, with the objective of surviving for as long as possible. As the days go by, the zombies get tougher and more aggressive. The game features the ability to craft, destroy, and manipulate objects. The game also comes with a physics system in which building a structure with no support such as pillars and walls can lead to its collapse. The game is voxel-based, allowing for simple building, and destruction of objects. The game's main focus is to have the players try to survive the night, as the game features a day and night cycle, making the zombies slow and weak during the day, yet fast and aggressive during nighttime. Also the game features a system in which the character constantly needs food and water. Objects in the world degrade over use, so the player will also have to be searching for or make new tools as the game progresses. Currently the game is in Alpha phase and does not have the many of the planned features, such as NPC quests, vehicles, temperature survival elements and ability to randomly generate maps. The world is fully destructible and mold-able. The player can build their own house or destroy existing ones in order to gather materials to construct a fort. The game also features stealth and distraction system to avoid unnecessary conflict with the zombies. The zombies in 7 Days to Die will climb, dig, destroy walls, doors, or even entire buildings if necessary to get to the player and kill them. This leads to the player needing to set up traps for the defense of his or her's base.

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Full change list:

Added:Added new higher quality deferred lighting and checkbox in video options to switch it on and off for low and high end computersAdded new clouds, sun color and fog color spectrums so each biome is uniqueAdded biome transitions so they blend between colors smoothlyAdded the ability for Dogs to get through 1 meter holesAdded new zombie crawler who crawls on the ground and can get through 1 meter block holesAdded water specular highlights for sun/moonAdded new organic material so corpses play the correct impact soundsAdded empty tin cans to lootAdded scrap metal recipe from tin cansAdded new destroy organic sound set so destroying corpses makes the right soundsAdded new footstep organic sound set so walking over corpses sounds squishyAdded recipes for gas cans from cornmeal and waterAdded recipes for oil drums from gas cansAdded new loot safe, loot stump, loot suitcase and loot corpse sounds and Integrated new loot soundsAdd 4th ultra shadow distance setting of 80-90 blocksAdded Allow friend invites from dedicated serverAdded SteamID for banning and file savingAdded new game options for zombies running always, never and default run night walk dayAdded new organic particle for destroying corpsesAdded sandstone recipeAdded buckshot item which can be crafted from lead ingotsAdded feathers & shotguns to zombie lootChanges:Changed damage on tools to compensate for degradationChanged it so Zombie dogs break through dirt and wood fasterChanged dirt, grass & stone for new high quality deferred render settingsChanged balancing of the bone shiv & hunting knifeChanged Items like the club so they don’t have a wireframe target focus any moreChanged it so in steam builds the steam id is used to save the player data fileChanged shaders to improve the look of the day/night colors in the gameChanged female player club hold and attacks so more of the club is on screen at the beginning and endChanged the mass of wood to 5 was 6 now roofs should not break that easy any moreChanged and darkened Corn specular to look better with advanced lightingChanged Increased head damage on knives & pickaxeChanged trash loot to drop more itemsChanged shotguns to not destroy blocks so easilyChanged zombie dog offset so his head doesn’t clip into the player when attackingChanged removed degradation from femurs & lowered their damage output slightlyChanged reworked water texturesChanged bucket recipe to use forging metal instead of ingotsChanged shotguns to not destroy blocks so easilyChanged zombie dog offset so his head doesn’t clip into the player when attackingChanged text descriptions for difficulty settingsChanged text descriptions for zombie run settingsChanged all game modes should default to the 1. Scavenger setting for new playersChanged Increased chance to find a pistol on zombie lootChanged bolt recipe to use small rocks instead of scrap metalChanged Increased number of bolts crafted from the recipe from 4 to 12Changed Increased number of feathers found in nestsChanged Deleted arrow recipe until bows are finishedChanged Increased chance to get more venisonChanged Fat zombies now use backpack and purse lootChanged regular zombies always drop some lootChanged shotgun shell recipe to use buckshot instead of lead ingotsChanged crossbow bolt recipe to use small rocks instead of scrap metal and it has a greater arrow yieldBug Fixes:Fixed problem that on a server when a client disconnected, 2 threads were not stoppedFixed bug that in create world mode when pressing Shift the wireframe focus of the block didn’t go into the target block any moreFixed problem that bushes, trees and cactus decorations we’re sometimes rotated wrongFixed problem that rockets went through metal trussingFixed problem when connecting to server where the client could not hit the ESC key and cancel the actionFixed problem where zombies and animals sometimes danced on bushesFixed block preview shader so that alpha cutout blocks like metal trussing are displayed correctlyFixed block preview position so that it should fit the “real position”. E.G. placing ia block nto water and into grass lead to a wrong previewFixed crash when there was a blank “ “ at the end of a game name. Now this isn’t allowedFixed connection problem from Pre 4Fixed dog pain animation from spammingFixed glowing dusk fog in city/forest biomesFixed an oversight causing more zombie cops/spiders/hornets to spawn than intendedFixed mattress placingFixed bug that the held block was black sometimesFixed bug that caused the player to slow down with water effects when near water blocksFixed Z-fighting in corn itemsFixed missing icons on mattress itemsFixed it so zombies don’t get stuck at a garage door any moreFixed weight on pig, stag and rabbit so they don’t get moved as much by physicsFixed bug where the bucket doesn’t remove water blocks anymoreFixed a bug where zombies spawn on the roof of houses. Now they spawn in the housesFixed all chairs so they can be picked upFixed deer to drop less bones than meatFixed zombies respawning at POI upon entering gameFixed the zombie “dog head clipping problem”Fixed concrete blocks to use concrete impactsFixed Offset dog root joint towards head so they don’t clip through thingsFixed bug where restore defaults were not setting all game options to the defaultsFixed zombies so they all run when always run option is selectedFixed In “Never Run” mode the zombies reach the player betterFixed torch placement problems. Now torch can also be placed in the middle of a block againKnown Issues:When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pileMac builds need to quit game via the task manager

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481.14 MB
seeders:81
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7 Days to Die - Alpha 5 + Creative Mode (Windows)

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All Comments

Its already cracked! read the instructions!
Come on people, read the instructions! its all in there how to use 32 or 64 bit!
My thanks to V!ruz for the contributio
I can confirm that multiplayer will work with evolve