7 Days To Die Alpha 7.10seeders: 1
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7 Days To Die Alpha 7.10 (Size: 498.5 MB)
Description
Description:
7 Days to Die is an open world survival horror game. The player spawns into a (planned to be) randomly generated world, with the objective of surviving for as long as possible. As the days go by, the zombies get tougher and more aggressive. The game features the ability to craft, destroy, and manipulate objects. The game also comes with a physics system in which building a structure with no support such as pillars and walls can lead to its collapse. The game is voxel-based, allowing for simple building, and destruction of objects. The game's main focus is to have the players try to survive the night, as the game features a day and night cycle, making the zombies slow and weak during the day, yet fast and aggressive during nighttime. Also the game features a system in which the character constantly needs food and water. Objects in the world degrade over use, so the player will also have to be searching for or make new tools as the game progresses. Currently the game is in Alpha phase and does not have the many of the planned features, such as NPC quests, vehicles, temperature survival elements and ability to randomly generate maps. The world is fully destructible and mold-able. The player can build their own house or destroy existing ones in order to gather materials to construct a fort. The game also features stealth and distraction system to avoid unnecessary conflict with the zombies. The zombies in 7 Days to Die will climb, dig, destroy walls, doors, or even entire buildings if necessary to get to the player and kill them. This leads to the player needing to set up traps for the defense of his or her's base. Added new Survival Pvp mode featuring Land Claim Blocks that bolster your forts protection. Many options accessible from the game options menu. One is given on player starting inventory options for more will be added in coming builds. Added new upgradable and downgradable player built wood and cobblestone block sets. Build frameworks blocks and upgrade them to solid and reinforced blocks Added new in-game push to talk voice chat system bound to the ‘V’ key by default with mic gain and voice volume controls in the sound options menu. Added new higher resolution old kitchen cabinets Added new sub-biomes like thick tree patches in the plains or flowered areas to the pine forest Added new large resource boulders that be broken down to acquire metal and underground resources above ground Added radial icons for doors and chests, locked, unlocked and keypad Added cement recipe and item Added resource rocks which drop minerals and small rocks when destroyed Added Disable option for loot respawn. [-1 in config file] Added woodPlanks recipe from pine trunks Added wood frame recipe from wood planks Added reinforcedWood block Added reinforcedWood Item Added new door locked, locking and unlocking sounds for new door features Added a new door and chest password sound set to sounds/misc Added metal reinforced Wood Added drinking water from stream animation Added contextual action menu system Added lockable containers and doors Added new prefab style rock boulder resources to biomes which can provide some above ground minerals Added upgradable wood frame for new construction of wood player bases Added assigned new icons to buffs for medicine and first aid for bandages Added bandage recipe from cloth strips. Bandages stop bleeding but do not offer healing like the first aid bandage does Added regular bandages that provide no healing but stop bleeding Added reinforced wooden door textures Added Right click when unarmed to drink water from a body of water like a lake or river. Same as drinking murky water. Added icon for iron fragments, bucket of cement, cement mix. newobblestones, SMG Schematics. and cell phone Added wooden door upgrade and downgrade path Added wood ramp frames and wood ramps Added reinforced metal wooden door Changes Changed wood door texture Changed cement recipe to need cement Changed reduced hardness of wood planks. It is twice as strong as barn wood, old wood, and trees. Changed increased hardness of barn wood, it is the same as a tree Changed explosion damage now hurts other players even if friendly fire is set to off Changed all rocks now become small rocks when picked up Changed forge is made from small rocks instead of stone Changed crossbow bolt is are made using sharp stones instead of small rocks Changed toilets to break easier Changed block radius damage of pipebombs Changed Rabbits are now a little bigger and move a little slower Changed Moved the /Saves/Default/Region folder to /Region in preparation of having a separate save folder Changed increased durability to stone axe from 125 to 150 Changed stack limit on crossbow bolts, small rocks and sharp stones to 250 Changed all recipes using old block planks to new item planks Changed all textures like curtains, shutters and one of the windows to not need uvs and corrected them in the prefabs Changed the default save game folder is now “/7 Days To Die/Saves/” and can be overridden by specifying a SaveGameFolder=”xxx” in serverconfig.xml Changed renamed small rock to small stone Changed wooden steps recipe to use new wood planks item Changed wooden ladder texture to match new wood set Changed the decorator to not place decorations on steeper slopes in preparation for smooth terrain Changed trees will now drop only one trunk block but with a stack to improve performance Changed cleaned out old unused tree leave textures and xml entries Changed cleaned up and got rid of extra rubble and radiated blocks, textures and xml entries Changed cleaned up and got rid of extra grass blocks, textures and xml entries Changed cleaned up and got rid of extra dirt blocks, forest ground blocks textures and xml entries Changed cleaned up and got rid of extra stone blocks, blocks textures and xml entries Changed Replaced all recipes using thin plank blocks to use wood plank item. Changed yield of farm fence and privacy fence. Changed removed stairs planks recipe and added old wood stairs recipe Changed default Audio settings overall volume to 100, default ambient volume 20, default music volume 10 and default mic gain volume to 75 Changed reduced chance to find a weapon in a car Changed spawning rules if player has a bed he can choose to spawn on it or near it, if he doesn’t have a bed he spawns randomly on one of the world start points. Changed Game setting SaveGameFolder is not persistent any more Changed reduced amount of cloth strips you get from cloth from 5 to 4 Changed removed thin plank recipe and fixed stick recipe Changed bandage recipe to use cloth strips Changed grass decorations now more randomly placed and randomly scaled Changed first aid bandage that heals to heal over time rather than to heal instantly Changed spike traps to use sticks in the recipe and shortened craft time to 5s Changed removed sharp sticks from the game to reduce crafting redundancy Changed: Forge/Campfire output tray: Right click picks up single item from output tray, Shift+Right click auto moves single item to bag Changed: Forge/Campfire input tray ignores stack limits Changed updated torch to have new texture and self illumination material. Changed Resized all small pickup rocks to be 50% original size and are small stones in your inventory Changed renamed pole block power pole segment to Wood Fence Post Changed aged wood now both pick up as a single object and are craftable into planks (Joel) Changed increased weight of metal fragments from 1oz to 4oz Changed made storage chests harder to break Changed turned down the chainsaw and auger volume Changed stone to make 5 small rocks instead of one Changed metal trussing recipe to not conflict with metal rebar recipe Changed wood stairs can burn Changed Shift+LClick on crafting recipe loads crafting sheet with maximum number of items you can craft. Changed cobblestone recipe to be one stone and one cement Changed Lowered weapon probability on backpacks and gave them new canned food group Bug Fixes Fixed long recipes in the beaker reset their time Fixed crafting antibiotics does not give the item Fixed entity looting not working Fixed deleting of save games Fixed rabbit and deer to always drop hide & meat Fixed cooking, crafting, forging output overflow -> backpack transfer stacking Fixed crafting time estimate being wrong before starting to craft. Fixed problem after using a door the bottom block is replaced by the top block Fixed block use animation Fixed water drink animation from playing at the wrong time Fixed male and female block use animation Fixed male and female third person drink animation Fixed infection Fixed for collision IndexOutOfRangeException problem Fixed some NRE fixes Fixed existing buffs not displaying on HUD after loading a save game Related Torrents
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