Here it is!
7 Days to Die for windows! Tested & Working!
PLEASE SEED)! If you like the game buy it and support the developer.
Thank you for downloading the
7 Days to Die - Alpha 8.2 (Windows)
This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.
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Installation:
- Unzip the .ZIP file to your desired location and play.
- Use the 7DTD_7DaysToDie.exe to play the game.
- MP Instructions can be found
here.
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Important:
Online play will most likely not work as its a cracked version - so you can try, but don't blame me if it does not work. You want to play online then buy the legit version and support the developers.
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Description:
7 Days to Die is an open world survival horror game. The player spawns into a (planned to be) randomly generated world, with the objective of surviving for as long as possible. As the days go by, the zombies get tougher and more aggressive. The game features the ability to craft, destroy, and manipulate objects. The game also comes with a physics system in which building a structure with no support such as pillars and walls can lead to its collapse. The game is voxel-based, allowing for simple building, and destruction of objects. The game's main focus is to have the players try to survive the night, as the game features a day and night cycle, making the zombies slow and weak during the day, yet fast and aggressive during nighttime. Also the game features a system in which the character constantly needs food and water. Objects in the world degrade over use, so the player will also have to be searching for or make new tools as the game progresses. Currently the game is in Alpha phase and does not have the many of the planned features, such as NPC quests, vehicles, temperature survival elements and ability to randomly generate maps. The world is fully destructible and mold-able. The player can build their own house or destroy existing ones in order to gather materials to construct a fort. The game also features stealth and distraction system to avoid unnecessary conflict with the zombies. The zombies in 7 Days to Die will climb, dig, destroy walls, doors, or even entire buildings if necessary to get to the player and kill them. This leads to the player needing to set up traps for the defense of his or her's base.
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Full change list:
Added:Added new Enemy Aggression game option. With normal and feral. Feral means zombies sense you from over 100 meters at night simulating our old horde mode. They also come every night. Combine this with short 24 hour cycles and air drops for the classic horde mode experience.Added lens flare to sun and new sun textureAdded moon shadows and increased moon lightAdded pine and maple tree farming. Tree seeds can be planted on dirt or forest ground and do not need to be watered or near water using seeds dropped from pine and maple treesAdded rebar ramp recipeAdded cobblestone upgrade path to include ramps and require forged iron (Joel)Added rotting flesh, femur and hide to zombie dog lootAdded military weapons and ammo loot groupsAdded melee weapons loot groupAdded Hard Metal Door recipe & two upgraded versions. They are upgraded with forged metal.Added furniture material that has no stability (couches and chairs can no longer be stuck to walls)Added a weight to small rocks so they can be smelted into cement (Joel)Added cobblestones to airdropsAdded new icons glass pane, cement mold, forged iron, goldenrod flower, goldenrod tea, dirt, sand, and clayChanges:Changed recipe crafting system overhaul includes: new recipe group tags to items and blocks so recipes are now sorted by groups. New color backgrounds for matching groups F.E. ammo and weapons are read, semi-transparent item icons appear in recipe grid, new recipe text colors bright green quick craft, dark green known, white unknown but have ingredients, grey unknown and don’t have ingredients, new alphabetical recipe sorting and sorting based on text colorChanged cut down memory consumption by clearing refs on chunksChanged the limit on the number of chunks that are generated at the same time. Also to reduce memory consumptionChanged optimized chunk memory consumption once againChanged internal handling of all normal maps to save memory. On a client this will bring about 300MB of system memoryChanged the game uses now a different texture compression that leads to a 300MB memory saving on clientsChanged the voice chat is now disabled per default! If a server switches voice chat off, no client can do voice chat! Note the voice chat bug is not fixed but this allows folks with this problem to playChanged biome resources underground to have no gravel and more small deposits of ore for better miningChanged mismatching versions cannot connect message is shown “Incompatible versions”Changed improved suitcase lootChanged increased drop scale of metal fragments, lumps of coal, and small rocksChanged selectable max player value in game options, limited to 8Changed removed Rusty Metal Door recipeChanged all recipes using thin metal plates or forging iron (a block) to use forged iron (an item)Changed hunting knife and bone shiv to have more durability and damageChanged lightened dead shrub textureChanged new high res cactiChanged default spectrum to be desert blue skyChanged went through menu descriptions and fixed inaccurate or incorrect wording and updated new options english.txtShortened names of the recipes that are too long in the english.txtChanged ammunition nation book now unlocks bullet tip mold and bullet casing moldChanged cobblestone recipe now yields 2 cobblestones instead of 1Changed Sleeping bags now drop cloth when destroyedChanged increased stack limit on coal and potassium nitrate to 250Changed dirt is now at least 3 meters deep before hitting stoneChanged increased stack limit of aloe cream to 10Changed weight of scrap brass to 8 oz so smaller items can be scrapped like trophiesChanged updated icons for yucca juice, small rock, coffee, and stoneChanged decreased fog in the plainsChanged resource rock prefabs to more optimized sphere colliders, fixed excessively large collision area boxes had previously hadChanged updated grass texture, curbs and curb cornersChanged tuned zombie lootChanged Mp5’s, rocket launchers and sniper rifles are only found in military munitions cratesChanged corrugated metal texturesBug Fixes:Fixed players can’t fall through terrain or get stuck inside blocksFixed problem that wrong blocks were hit when diggingFixed zombies can’t hit doors & heads clip through doors and can attack things behind doorsFixed grass should be easier to hit from every angleFixed colliders on melee weapons. Gave each weapon appropriate sized colliders. For example its much easier to hit a zombie with a sledgehammer than with a stickFixed campfire output not clearing when changing recipes (putting in bag)Fixed issue with oven not being able to loot from certain anglesFixed stability problem in Diersville homes with basementsFixed the lighting on zombies & animals black at night except dogFixed glass panes forging bugFixed you can’t crouch while iron sightedFixed the bad lighting on the ski lodge roofFixed cobblestone so doors can be placed in itFixed Sledgehammer not playing all the timeFixed supply crate bgs Airplanes animate smoothly on clients, parachute not showing, supply crates appearing black, supply crates despawning after landingFixed maneuvering through open door doorways is badFixed burnt wooden frames to be made of wood instead of stoneFixed use of don’t not use texture in several prefabsFixed use of thin grass only in many prefabs f.e the grass in Diersville is now thickerFixed hole in the plains that went down to the bedrockFixed fall damage not working since introduction of smooth terrainFixed player keeps walking/running when opening chat windowServerConfig.xml:
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