7 Days To Die Alpha 9.0 Steam Edition Cracked

seeders: 7
leechers: 4
Added on August 17, 2014 by AMERICANDADin Games > PC
Torrent verified.



7 Days To Die Alpha 9.0 Steam Edition Cracked (Size: 1.74 GB)
 Assembly-CSharp-firstpass.dll16.5 KB
 Assembly-CSharp.dll2.19 MB
 Assembly-UnityScript-firstpass.dll61 KB
 Assembly-UnityScript.dll62 KB
 Boo.Lang.dll124 KB
 ICSharpCode.SharpZipLib.dll128 KB
 Mono.Security.dll286 KB
 NSpeex.dll116 KB
 SteamworksManaged.dll236 KB
 System.Core.dll262 KB
 DefaultWsdlHelpGenerator.aspx56.83 KB
 MACHINE.config16.85 KB
 Compat.browser1.57 KB
 DefaultWsdlHelpGenerator.aspx59.04 KB
 MACHINE.config26.98 KB
 settings.map2.56 KB
 WEB.config11.41 KB
 config.xml25.21 KB
 BROWSCAP.ini304.67 KB
 config.1.65 KB
 mono.dll2 MB
 unity default resources.1.52 MB
 unity_builtin_extra.347.02 KB
 level0.653.51 KB
 LEVEL1.322.7 KB
 MAINDATA.909.65 KB
 Resources.assets880.2 MB
 sharedassets0.assets5.01 MB
 sharedassets1.assets34.91 MB
 sharedassets2.assets148.43 MB
 BlockTextureAtlases.234.32 MB
 TerrainTextures.47.09 MB
 RECIPES.xml89.6 KB
 apartment_adobe_red_5_flr.tts293.02 KB
 apartment_adobe_red_5_flr.xml550 bytes
 apartment_brick_6_flr.tts374.32 KB
 apartment_brick_6_flr.xml550 bytes
 army_camp_01_burnt.tts177.03 KB
 army_camp_01_burnt.xml322 bytes
 army_camp_01_grass.tts177.03 KB
 army_camp_01_grass.xml336 bytes
 army_camp_01_snow.tts177.03 KB
 army_camp_01_snow.xml373 bytes
 r.-1.-18.29 MB
 r.-1.-28.58 MB
 r.-1.-38.29 MB
 r.-1.08.01 MB
 r.-1.18.02 MB
 r.-1.28.46 MB
 r.-2.-18.1 MB
 r.-2.-28.1 MB
 r.-2.-38.02 MB
 r.-2.08.01 MB
 entities.xml12.41 KB
 entityspawners.xml8.79 KB
 main.ttw115 bytes
 map_info.xml262 bytes
 map_thumbnail.jpg88.92 KB
 prefabs.xml87.89 KB
 SpawnPoints.xml1.39 KB
 entities.xml65 bytes
 entityspawners.xml77 bytes
 main.ttw591 bytes
 map_info.xml256 bytes
 map_thumbnail.jpg88.92 KB
 prefabs.xml5.22 KB
 SpawnPoints.xml540 bytes
 World.xml121 bytes
 7DaysToDie.exe10.99 MB
 SteamworksManaged.dll236 KB
 mono.dll2 MB
 7DaysToDie.exe14.09 MB
 SteamworksManaged.dll247 KB
 mono.dll2.48 MB
 InstallScript.vdf919 bytes
 vcredist_x64.exe9.8 MB
 vcredist_x86.exe8.57 MB
 3DMGAME.ini1.53 KB
 7DaysToDie.exe10.99 MB
 Install_32bit.bat449 bytes
 Install_64bit.bat449 bytes
 SteamworksNative.dll109 KB
 SteamworksNative64.dll318 KB
 serveradmin.xml2.07 KB
 serverconfig.xml5.92 KB
 startdedicated.bat650 bytes
 steam_api.dll245.5 KB
 steam_api64.dll292 KB
 steam_appid.txt6 bytes
 steamclient.dll8.23 MB
 steamclient64.dll10.21 MB
 tier0_s.dll254.91 KB
 tier0_s64.dll296.91 KB
 vstdlib_s.dll230.91 KB
 vstdlib_s64.dll273.41 KB


Description

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7 Days To Die Alpha 9.0 Steam Edition Cracked

General information:
picRelease year early access : 13 December 2013
Genre : Action (Shooter) / 3D / 1st Person
Developer : The Fun Pimps
Publisher: The Fun Pimps

Publication Type : pirates {Steam Early Access}
Language : English
Language voice : English
Crack : enclosing ( 3DM)
Minimum system requirements:
OS: 10.6 / 10.9
Processor: 2.4 Ghz Dual Core CPU
Memory: 4 GB RAM
Graphics: Nvidia 9800M GTS | Radeon HD 6770M
Hard Drive: 2 GB Space available
Additional Notes: Install Size will Gradually Increase with future updates.
Description:
In 2034 there was a nuclear war, which almost destroyed the Earth and all humanity. Those who survived had been infected with a deadly virus that kills within seven days and revived horrific zombies. No one believed, no one expected that it can be stopped. But, here, there is hope and that hope - you. The main character of the game may be the only survivor on this planet. Your name means killer monsters, and kill you more often than it is. You need to collect the last of his strength and overcome the virus.

Perhaps you already understand why a company called The Fun Pimps game "7 Days to die." The game will be open world sandbox and take the best elements of FPS, RPG, Survival Horror and Tower Defense
Your screenshots
Update 17/08/2014
Game Version: 9.0 Alpha
Rename the folder as it is and siphon
Changes in Alpha 9.0
Ahoy survivalists,
Our Massive Alpha 9 update is finally here with a multitude of new additions, improvements and fixes here's the skinny. The Biggest addition is our beautiful New Randomly Generated Worlds AKA Randomz-Gane Which cities have full Gigantic, Roads, rivers, lakes, cliffs, mountains, and Wilderness roadside locations and feature all types Biome.

We've Also reworked in the Entire game GUI with New Art, Truetype Fonts and many New features Including Fog of War, waypoints, friend and Tracking Recipe search.

If That WAS not enough we've added some Major Buff System Enhancements Including, Broken Legs, Sprained Legs, Dysentery, Drowning, Concussions and First Aid Kits. We've also including new rendering enhancements including soft shadows and underwater effects. In addition the player can now craft a full cloth armor set and use scrap iron build and upgrade forts. Update folks this is jammed Packed with features!
Official Alpha 9 Release Notes

Added
Added New game Map option 'Random Gen' Which Creates A randomly generated seed based World on the name you Give the World. The random world generation includes all biomes, a full random sized central city, random in the wild cities, roads, rivers, lakes and random roadside and wilderness locations. Simply select Random Gen as the Game World and the name you Give it will be the seed.
Added New sexier Data driven 'M' Map That RENDERS based on WHERE the Player has visited with 'Fog of War' Functionality. The New Map Shows, Current Position, Position cursor, waypoint has Functionality, recenter view to Player, Track friends on compass, mouse wheel to Zoom and Scroll left Click drag to pan.
Added New Biome type Wasteland Hub with Custom Spawning definition for random gen cities
Added overhauled Most of the GUI Including the New belt, backpack, compass, Map, freinds list, character screen, loot container and more as well as gui New Functionality and Truetype Fonts
Added many New locations never Before Seen That Appear Only in the randomly Including generated Worlds, city Blocks, Movie theaters, apartment buildings Several, parking garages, parking lots, buildings and Destroyed New giant sewer holes.
Added Debuff A system for sprained, and broken legs That work with A New craftable splint That accelerates the Healing time . Also legs can be Re-Injured Easily more while on the MEND and the more the Severe Injury Recovery the longer the time.
Added Debuff Dysentery Contracted from drinking river or murky water. Dysentery is cured by drinking tea or taking Goldenrod Antibiotics.
Added New stunned Concussion debuff Which slows down for the Player A few seconds and has A Chance to Happen with zombie hits.
Added soft Shadows to moon and sunlight
Added Simple drowning Debuff system That Detects When the player is underwater and displays the icon. Going above water removes the icon. Staying underwater for too Long causes drowning and drowning pain Damage Death
Added Underwater Visual Effects, sound Effects & Effects with leaving water refract & screen Particle Effects
Added New tooltip loading Screens
Added craftable Cloth jacket, pants, Shoes, Hat and gloves
Added cotton, cotton growing and recipes from cotton cloth
Added New Scrap Metal frame, Ramp recipes and Upgrade path for more Fort Building options
Added Scrap Metal inside corner wedges for Scrap Metal Upgrade path
Added outside corners for Scrap Metal forts
Added Recipe for Scrap Metal inside corner frames
Added Apartment Building, Parking Garage, Movie Theater and New Destroyed buildings to Navezgane Gravestown
Added eat glass for Suicide option
Added empty jars added to Inventory When using water, Coffee, murky water, Yucca juice, tea and Goldenrod
Added Recipe for Adobe Tan Made from sand or Sandstone and Cement
Added to paper Trash loot
Added cabinet filler pieces and cabinet TOP Plate Blocks for counters Replacing some of the cabinet loot in the World
Added green plaster Wallpaper full Blocks
Added, blood bags, blood Draw kits and first Aid kits to the World. First aid kits heal 50 hit points immediately plus an additional 50 over 10 seconds. It is made ​​from a bandage, grain alcohol, and a blood bag. Draw blood kits can be reused to make blood bags.
Added "Gunpowder charge" Item & Recipe Which is Made of 9 Gunpowder
Added Wedge inside corner and wedged corner for oldwood for attics
Added seeds to garbage and backpack loot
Added icons for leg splint, blood Bag, blood Draw Kit, first Aid Kit, gun powder charge bottle, cloth Hat, cloth pants, cloth jacket, cloth Shoes and cloth gloves.
Added Speed ​​slowed movement in sand, water and Web Player for and Entities
Added Weapon parts to loot lists, reduced Chance of finding Complete Weapons
Added A New Biome water loop sound Plays on rivers in random gen Only
Added Reduced Damage from Crawling Zombies But Gave Them A Chance Give the Player A sprained leg
Added New Blocks Creme with backsplash wall block, wood Floor with drywall ceiling block
Added city Street painted LINES
Added to Rotation random loot on Roads
Added Player Placed dirt grass now grows
Added bookcase Blocks, textures and recipes to craft Them and bookcase loot containers to the World
Added Updated English.txt random gen description and New items
Added to MovementState hornet controller to stop error msgs
Added A few pigs to pine forest Biome
Added Smell debuff and buff code Support Note: Smell still blips Show up on the main Map
Added upgradable inside and outside corners wood useful for Building mitered corners roof
Added Scrap Lead to garbage loot
Added recipes for wooden inside and outside corners

Changed
Changed removed old Minimap compass and REPLACED with New sleek minimalist compass Shows That Player Sleeping Bag Position, set waypoints and friends tracked
Changed Hordes are smaller in General But except every 7th Day They are super nasty.
Changed thinned the Total amount of loot containers in all World Prefabs and Moved to the Best Prefabs Harder to reach Areas
Changed Drinking river water does not Damage your Health and Get you some stamina now just like drinking pure water, But there is a chance of catching the new Dysentery Debuff from drinking it. Dysentery is cured by drinking goldenrod tea or taking antibiotics. If untreated it Becomes advanced dysentery Which damages stamina and Health Which is curable with Antibiotics Only
Changed credits adding all Kickstarter Backers and Made it faster Scroll
Changed cupboards to have 0-1 cans of food INSTEAD of 0-2
Changed Increased amount of food you Get from canned Lamb and Chicken
Changed Decreased weight of candy tins, Hub Caps and air Filters
Changed slowed crop growth
spiked Club Recipe Changed to require ingots INSTEAD of Scrap Metal
Changed white flowers are now cotton plants
Changed lowered zombie Player Damage to work with the New Stun system
Changed awnings are Made from cloth INSTEAD of Plant fibers
Changed Most all interior house walls are A full block Thick Improves lighting and Enemy pathing
Changed Pipe Bombs are now Made from Gunpowder charge INSTEAD of Gunpowder
Changed TNT now uses loads of Gunpowder Gunpowder INSTEAD of
Changed REPLACED all Plate Plate block and block corner Thin walls in old houses and Ranch houses
Changed New Default Spectrum (USED in Plains and Diersville) with magenta sunset and bluer nights
Changed craft time of sandbags from 30 seconds to 5 seconds
Blocks That Changed all use the Shape of the pine Tip are now Only 1m height.
Changed backpacks so you have equal Chance of finding the items CONTAIN They
Changed Pistol book so it gates Pistol Part Mold crafting INSTEAD of Pistol crafting.
Changed shotguns removed from the book so They can be assembled by anyone who has the parts. Molds still require the book to learn How to craft Them
Changed Sandbags can be Picked up
Changed Made both mattresses work as bedrolls Player When Placed
Changed Fog, Sunlight and Sky in forest
Changed When Placing A regular block on the Terrain, Terrain now the "snaps "to this block
Changed Zombies are No longer slowed by Forge or Campfire light at night, and never Run in the Dark places DURING Day
Changed Increased Chance of clay deposits in earth. Chance of getting removed clay When digging dirt
Changed Increased Chainsaw wood Damage
Changed flicker removed from wall mounted torches
Changed Plains Terrain grass is greener A little
Changed resources underground so there are Only 3 minerals per layer. There is stone and iron ore in every layer. The Third Mineral changes every twenty layers down starting with coal, then Potassium Nitrate, then Lead, and finally tungsten.
Changed Radiated Terrain texture, added more loot to cupboards
Changed Added Peeling paint and Grunge to Diersville houses and white Door
Changed reduced cars in Diersville and gravestown for performance
Changed the way chunks are build in background threads to optimize Them
Changed Scrap Metal wall and reinforced Scrap Metal wall art
Changed dirt grows into grass, grass grows into tallgrass
Changed Ramp Trussing textures to use New Scrap Metal textures
Changed redwood cabinets Plain on Sides and bottom
removed Changed blob Shadows on all Entities (Zombies, animals, players, etc)
Changed Biome intensity fading now Also over time
Changed Winter Biomes have less Fog and brighter midday
Changed Sides of dirt to Burnt forest Blocks and Burnt forest dirt on the Sides of the Wasteland Blocks
Changed tweaked Cupboard loot. Added empty cans and Coffee beans are now in the seed Group
Changed Reduced Decal litter on Roads
Changed Increased weight of Fishing Weights from 1 to 4 ounces
Changed Only cars now have loot Automotive
Changed Crafted doors to be Unlocked by Default
Changed Serverconfig.xml defaults to zombies normal 3
Changed: Moved VAC window to the TOP

Fixed
Fixed Scrap Timer not Updating When adding more Scrap while it's in Progress
Fixed problem That Other players HUD text WAS Flashing
Fixed elevator to surface bug
Fixed all backpacks and purses have Terrain Decoration Flag so They do not clip Terrain
Fixed animals Should avoid water> 1m Deep Unless They are forced in Via Physics Somehow.
Fixed Player Should be push out of Ground correctly
Fixed: Gave Wasteland Scrap Metal block Terrain Decoration Flag so it does not float
Fixed drinking from river not the Same as Being drinking murky water
Fixed the VAC Warning dialog
Fixed problem with animated doors on client A and Also Open / close A State of Door can be Saved in A prefab
Fixed regression: god mode WAS not enabled in Cheat mod
Fixed bug WHERE WAS Mouse Sensitivity not adjustable
Fixed horizon colors flickering A Single time When time Turns from fifty past one p.m. to 2:10 p.m. About
Fixed Spinning Rabbits and Deers
Fixed the Rotation of the preview of A Door Before Placing is now correct
Fixed loot not the Spawning right amount of items
Fixed problem Severe That sometimes the collider for A newly Placed block WAS not generated
Fixed: Fat Cop Zombie Vomit Projectile Disappears Before it hits anything
Fixed old window Upgrade path Showing wrong model
Fixed old window Upgrade path to include Scrap Metal reinforced version
Fixed window01white to require Scrap Metal to Metal reach the reinforced version
Fixed walking in shallow water Plays footsteps from below Ground
Fixed Playing "Fall into water" sound now Only if the Fall Distance is> 1m
Fixed hovering over Item in Campfire and closing Causing Item names to Stay
Fixed Removed Muzzle Flash & smoke from Crossbow
Fixed problem That client in Player A Coop game WAS not Seen by enemies if far away from the Server

ServerConfig.xml
Renamed GamePref ShowAllPlayersOnMap to ShowFriendPlayerOnMap
Server config file option "ShowAllPlayersOnMap" has Been renamed to "ShowFriendPlayerOnMap"

Known Issues
32 bit Operating Systems can run out of memory sometimes. We're still Optimizing this.
Some users have trouble setting the video to Higher Resolutions like 1920 × 1080 or 1920 × 1200 as the list appears to long. The work around is to use your keyboard up and down arrow to reach These.
More News

Achievement Hunters

Be sure to Check out the Latest Achievement Hunters Video the 4th installment. The word on the street or Reddit is they may make us a regular or semi-regular series. Let's Play 7 Days to Die Part 4

New Free Tool

Also we are pleased to announce our friends at That www.blackboxservers.net have Released the 1st Visual Rcon tool (7DTDCC Alpha 0.1) for 7 Days to Die. The Rcon tool enable Server admins to:
Control and administrate Multiple Servers Live
Chat with players and add MOTD's When players Join
Kick Ban / unban players (select Player name and kick / Ban)
Live Navezgane Map - View Player Location, msg players, kick and Ban
Change Server settings on the fly (without Server Restart)
and View Log / Server search game console.
BANNERS Create Server for websites and forums using www.bbtracker.net
No need to download any Additional Software it is all Web base interface

One Year Ago Today
Coincidentally Today is our 1 year anniversary of getting funded on Kickstarter. Thanks folks for funding us! We all remember "where's my Key Bro ... where's my Key!" Thank god that's behind us. And for all of you waiting on tangible goods do not worry we're working on getting the T-shirts, Map and Zombie poster designs done and out. We can not finish until the World Them and characters are so Done Thank you for your patience.

Playing Older Versions
We're Also making the Last STABLE 8.8 Alpha build and Older builds available to download Re so here's How you do it.
1. Open your steam client.
2. Click on Games / View Games Library
3. Right click '7 Days to Die' and select properties
4. From the new popup dialogue box select the 'BETAS' Tab
5. Under 'Select the beta you would like to opt into' - select 'Alpha 8.8 Stable'
6. The game will then update and download Alpha 8.8
7. Switching back to the latest version is as easy as repeating steps 1-4 and on step 5 choose the option 'None - Opt out of all Beta Programs' and you'll revert to the latest version

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7 Days To Die Alpha 9.0 Steam Edition Cracked

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