7 Days to Die - Alpha 9.1 (Windows)

seeders: 12
leechers: 0
Added on August 28, 2014 by VIruzin Games > PC
Torrent verified.



7 Days to Die - Alpha 9.1 (Windows) (Size: 711.88 MB)
 7 Days To Die Alpha 9.1.zip711.88 MB


Description



Here it is! 7 Days to Die for windows! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the 7 Days to Die - Alpha 9.1 (Windows)

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

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Installation:
- Disable antivirus and add folder location to exceptions.
- Unzip the .ZIP file to your desired location and play.

Problems with errors or getting your game started? then check out this.

- MP Instructions can be found here.

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Important:
Online play will most likely not work as its a cracked version - so you can try, but don't blame me if it does not work. You want to play online then buy the legit version and support the developers.

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Description:
7 Days to Die is an open world survival horror game. The player spawns into a (planned to be) randomly generated world, with the objective of surviving for as long as possible. As the days go by, the zombies get tougher and more aggressive. The game features the ability to craft, destroy, and manipulate objects. The game also comes with a physics system in which building a structure with no support such as pillars and walls can lead to its collapse. The game is voxel-based, allowing for simple building, and destruction of objects. The game's main focus is to have the players try to survive the night, as the game features a day and night cycle, making the zombies slow and weak during the day, yet fast and aggressive during nighttime. Also the game features a system in which the character constantly needs food and water. Objects in the world degrade over use, so the player will also have to be searching for or make new tools as the game progresses. Currently the game is in Alpha phase and does not have the many of the planned features, such as NPC quests, vehicles, temperature survival elements and ability to randomly generate maps. The world is fully destructible and mold-able. The player can build their own house or destroy existing ones in order to gather materials to construct a fort. The game also features stealth and distraction system to avoid unnecessary conflict with the zombies. The zombies in 7 Days to Die will climb, dig, destroy walls, doors, or even entire buildings if necessary to get to the player and kill them. This leads to the player needing to set up traps for the defense of his or her's base.

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Full change list:

Added:- Added “Search…” default text to recipe search field- Added pickup items in the game now show item name- Added about 35 new locations to the random gen spawn list including army camps, all old businesses, ghost town and factory locations- Added claw hammer and recipe. It upgrades faster than a stone axe or wrench- Added home maintenance volume II which unlocks the hammer to rare book loot- Added military munitions crate to the police station prefab and made military munitions loot crates harder to get to at the army campsChanged:- Changed spawning so zombies and animals re-spawn faster in biomes- Changed compass so it never hides and adjusted Tooltip messages and backpack so they never overlap and shrank tooltip text size- Changed recipe search to now search across all categories- Changed made the player map icons about 1.5 to 2 times bigger- Changed increased max zoom out on map- Changed added new sleeping bag house icon that’s easier to see on the map and compass- Changed increased chance to find rural hubs from 70% to 85% in random gen- Changed increased possible max rural lots to 4 locations in random gen- Changed slightly increased chance to find Wilderness POIs in random gen- Changed inhaling sound is now only played after you are under water for a minimum number of seconds or take drowning damage- Changed background color for offline friends to a darker gray to be visible on friends list- Changed stack limit on sticks from 64 to 250- Changed stack limit on trophies from 10 to 64- Changed doorknob stack limit from 10 to 64- Changed stack limit on shotgun shells to 128- Changed stack limit on feathers to 250- Changed stack limit on buckshot to 250- Changed increased stack limit on all jarred items to 15- Changed scrap lead to be in the junk category, reducing its chance to spawn in trash- Changed redwood planks no longer downgrade to a frame that was never built in the first place- Changed and removed some underwater messages that were redundant or self-evident- Changed all recipe colors for known, unknown, craft-able and un-craftable and the recipe header color- Changed removed fuel “Burn Time” text and moved the header and timer for campfire- Changed removed show friends icons game option it’s now hard-coded true- Changed chainsaw is now able to attack also frame blocks- Changed reduced probability of getting the Iron helmet schematic was too common- Changed Improved dogs play pain animation functions- Changed Increased the weight of pistol parts to be divisible by scrap iron- Changed improved mip mapping setting for decals atlas so that street lines render at greater distancesFixed:- Fixed grass blocking collision when hunting or fighting zombies also improves looting of zombies in the grass- Fixed Spawning/re-spawning on top of buildings/above ground.- Fixed all known friends list and invite problems- Fixed displaying friends or other players sleeping bags on the compass- Fixed not being able to see all screen resolutions, now uses scrolling drop down- Fixed game options list getting cut off sometimes- Fixed drowning buff was sometimes not removed when leaving the water- Fixed all bedrolls showing on compass- Fixed bedrock not spawning under some places in map- Fixed land mines and trunk tips not giving damage when on top of them- Fixed server browser search to no longer be case sensitive- Fixed server browser sort header clicking- Fixed favorites server list column headers- Fixed explosion resistance on player armor- Fixed random gen wilderness POI placement- Fixed random gen wilderness POI terrain trimming- Fixed random gen floating wilderness prefabs- Fixed random gen wilderness prefabs not being set at the correct y Offset- Fixed random gen rural lot spacing so one prefab will not cut off another- Fixed cloth gloves values to be consistent with cloth items- Fixed wasteland car04 now drops scrap iron- Fixed textures on wooden upgradable inside corner wedges and ramps to be correct- Fixed player placed dirt self-breaking. Seems to be when dirt is placed on top of more dirt- Fixed sawmill rotation to 0 for facing the road and set proper y offset- Fixed terrain in random gen around wilderness POIs being cut down to dirt and clay- Fixed backpacks on slopes, stairs and sometimes terrain are swallowed up, elevated to the next open Y coordinate, or simply just not appearing- Fixed decayed brick recipe uses fertile dirt instead of dirt- Fixed debuff items showing wrong description- Fixed Inventory Menu render order- Fixed planted maple seeds now grow maple trees instead of pines- Fixed supply crates have a chance drop keystones in MP games- Fixed english.txt for Pickup items- Fixed bug in code that snaps terrain to cubed blocks- Fixed bug where crafting search box would stay active after closing inventory- Fixed possible ArrayOutOfBoundsException in the context of random terrain generation- Fixed augers so they can impact surfaces you can shoot through like frames- Fixed improved Stag in water. Pig is too low, rabbit still seems to run atop the surface. Needs more work still. Bounding box issues most likely.- Fixed grid spacing collision for drag and drop on belt, backpack and crafting grid so accidental item drops are not possible- Fixed bug where dog death animation didn’t play right away- Fixed cook button being off center- Fixed server browser not filtering by server version- Fixed problem that cars could not be opened again after lootingServerConfig.xml:- There are no changes to the serverconfig.xmlKnown Issues:- 32 bit Operating Systems can run out of memory sometimes. We’re still optimizing this.Playing Old Versions:- We’re also making the last stable Alpha 9 build and older builds available to re download so here’s how you do it.1. Open your steam client.2. Click on Games/View Games Library3. Right click ‘7 Days to Die’ and select properties4. From the new popup dialogue box select the ‘BETAS’ Tab5. Under ‘Select the beta you would like to opt into’ – select ‘Alpha 9 Stable’6. The game will then update and download Alpha 97. Switching back to the latest version is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to the latest version

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711.88 MB
seeders:12
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7 Days to Die - Alpha 9.1 (Windows)

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All Comments

Thanks!
The crack has been removed! I am tired of always explaining this, your AV will see the crack as a threat and remove it aka "false positive". REMOVE the game location on your AV and make it an exception so it doesnt get checked. It will work then.
FOUND ITTT
Clean, working... - ⓋⒾⓡⓤⓩ Ⓠⓤⓐⓛⓘⓣⓨ -™
Thanks alot, im hoping this will be a little better than Dayz.