7 Days To Die Server Manager v3.1.3.0 By FrontRunnerTek - Officialseeders: 3
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7 Days To Die Server Manager v3.1.3.0 By FrontRunnerTek - Official (Size: 2.14 MB)
Description
Version 3.1.3.0 - (2014-05-16)
Released as a torrent for those who can't download it directly. Changes in this version: Changed player aware restarts once more Added more Game Options (most) - used to override the serverconfig.xml. These WILL override the serverconfig.xml settings (but does not make the changes in the file itself. You've been warned. :) Settings are sent on SM load and every 5 minutes after that, so if you make a change, it will be sent at the next interval. Changed player info parsing function, so we don't hiccup on player names with strange characters. Added minimize to tray, right-click icon to show or exit the SM. Enabled the Region Reset NOW button. Enabled countdown timer for Region Resets. Added crash detection catch for "Oops!". If window title detected it will KILL that process and restart the game. For more info, visit games.frontrunnertek.com This is an offical release for those unable to download directly from our site. More info: Features (Newly added features are listed with each update below) Dynamically adjust zombie spawn rate based off online player numbers. Auto-Archives the game servers output_log.txt file on game server shutdown and restart. Crash detection checks for non-responsive game server process, max RAM utilization and game server process not running. Scheduled regional resets with 1 minute warning to players. Performs clean shutdown of server, resets the desired regions and starts up the game server again. The server manager app auto-reconnects to the game server. Send game telnet commands to the game server. Spawn all supported entities / mobs / crates / etc around selected players. Randomly spawn random zombies around random players. Randomly spawn Roaming Zombie Hordes. Ban Players easily from the player list – EVEN if they’re offline. Scheduled Backups of game world (region and player). Uses 7zip ultra deflate. Supports multi-threading on multi-core processors. Information from the Server Manager console and game server console is logged to a flat file, archived every 1MB. Detailed player list. SteamID, Player-Entity ID, Name, # of Logons, TotalTimePlayed, LastLogon, Online Status, and Whitelist/Allowed Status. Shows current # of online players. Shows current RAM utilization by game server. MOTD. Message of the Day is broadcast to all players when players logon. Supports Telnet Password – Required post Alpha 7.8. All player info and application settings stored in XML format. Player List has checkboxes for “Allowed” option to quickly ban players. This is in addition to the Ban Now button at the top of the Player List. SteamID is automatically pulled from various locations to ensure it is retrieved. Sortable Columns – Data sorts properly. Server Manager auto checks for version update. Various Game Preferences added that are toggle-able. Added Player Aware Server Restarts. Options include restarting the server at a specified interval and having a max interval skipped if players are online. Since the game seems to eat up loads of RAM after a while, and the AI for zombie spawning seems to bug after the server runs for a while, restarting the server clears up both of these issues. This feature allows you to restart the server at the specified interval only if no users are online. If users are online, you can specify the maximum number of times skipped before it will finally restart the server regardless. If players are online, they will receive a 1 minute warning so they can pause crafting, etc. If you don't EVER want to restart the server while users are online, just set the maximum skipped to something ludicrous, like 9999. Added server stats writing to a CSV file. Current stats are date/time, playersOnline, and totalPlayers. Location of file can be specified. Added game server status icon to status bar. 4 levels possible. Editor for ServerConfig.XML. Edit the server configurations from within the app. Pulls the serverconfig.xml file from the game install path defined within the app settings. Random AirDrop options. Intervals between 5 and 60 minutes, a random player will have a random AirDrop crate spawned near them. Added Player Mapping - Live, by color specified for each player. (Screenshots, Screenshots, Screenshots) Map is included inside ZIP. You must keep the map with the application. A new map will be generated each day, with the Year,Month,Day in the filename. Useful for uploading to a web image album. Added Multi-Language Support. Language file and flags are supported. Language files are in XML format allowing anyone to translate the app. New language files added to the lang directory will be automatically pulled into the SM as a language option at application startup. There are several features sets which require running the Server Manager along side (same system) as the game server itself. These include Crash Detection, Region Resets, Backup & Restore and others. You can run without those features and use the Server Manager remotely, just be mindful that there will be a reduced feature set. The Server Manager uses either the Telnet or Web-console Connection. It has been designed for multiplayer / dedicated server use, but users have run it along side their locally hosted game. You'll need to download 7za.exe (command line version) and point the SM at it. The world folder is the folder under saves that contains your multiplayer world The backup folder is where backups will be dumped. The game start file is usually the BAT that you start the dedicated server with (strip out the telnet portion). Sample startdedicated.BAT file contents. start "" "C:Program Files (x86)SteamSteamAppscommon7 Days To Die7daystodie.exe" -quit -batchmode -nographics -configfile="C:Program Files (x86)SteamSteamAppscommon7 Days To Dieserverconfig.xml" -dedicated Sharing WidgetTrailer |