7 Days To Dieseeders: 0
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7 Days To Die (Size: 2.59 GB)
DescriptionTitle: 7 Days to Die Genre: Action, Adventure, Indie, RPG, Early Access Developer: The Fun Pimps Publisher: The Fun Pimps Entertainment LLC Release Date: 13 Dec, 2013 Up 23 July 2015 Interface Languages: English. System Requirements: Minimum: OS: WindowsXP (Service Pack 3) Processor: 2.4 Ghz Dual Core CPU Memory: 4 GB RAM Graphics: 512MB Dedicated Memory DirectX: Version 10 Network: Broadband Internet connection Hard Drive: 3 GB available space Sound Card: Sound Card: DirectX® Compatible Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space. Recommended: OS: Windows 7 or higher Processor: 3.0 Ghz Quad Core CPU or faster Memory: 6 GB RAM Graphics: 2 GB Dedicated Memory DirectX: Version 10 Network: Broadband Internet connection Hard Drive: 3 GB available space Sound Card: Sound Card: DirectX® Compatible Additional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space. About This Game Building on survivalist and horror themes, players in 7 Days to Die can scavenge the abandoned cities of the buildable and destructible voxel world for supplies or explore the wilderness to gather raw materials to build their own tools, weapons, traps, fortifications and shelters. In coming updates these features will be expanded upon with even more depth and a wider variety of choices to survive the increasing dangers of the world. Play alone or with friends, run your own server or join others. 7 Days to Die development was launched following a successful Kickstarter campaign in August 2013, demonstrating the initial prototype. Joining us in early access now will help support the cause and ensure continued expansion of the development team, their efforts and the planning and addition of even more features and depth eagerly awaited by fans. Many of our fans have commented in these early stages that they feel we are building the survivalzombie game they have always wanted. Our goal is to live up to this as much as we can and build a customizable, moddable game that allows users to fine tune their survival and zombie experience to create the experience players and their friends want. Random World Generation - Play Navezgane or roll the dice and dive back into the game with friends in a randomized world with huge cities, towns, rivers, lakes, mountains, valleys, roads, bridges, cave systems and wilderness locations. Create and Destroy - The world terrain, structures and items can be destroyed or scrapped for resources. Re-purpose collected materials to build custom structures and fortification by hand, placing building pieces into the world in real time. Terrain Enhancement - The terrain is now both smooth and natural but can still be destroyed and mined. Upgradable Fort Building - Player built structures are assembled from framework which can be upgraded supporting sod, wood, cobblestone and concrete upgrade paths. Hammer away just like real building and use Land Claim blocks to protect your fort in PvP. Structural Integrity - Buildings and terrain formations which are too unstable can fall apart if proper supports are not built. Some building materials are stronger than others and pieces which break off and fall can be dangerous or deadly if they fall on you or enemies. Item Crafting & Degradation - With a continually growing list of over 250 recipes, gather resources such as plant fibers, wood and metal to create weapons and tools such as hand made crossbows, knives and hammers. As your tools wear out over time, use your crafting skills to repair them. Quality Ranged Gear - Guns, weapons, tools, armor and clothing have quality ranges which govern attributes to provide hundreds of thousands of item permutations. Level up and craft better quality items to survive. Plants and Animals - Locate seeds to plant and grow vegetables, and head out into the wilderness to hunt animals once the cabinets in abandoned buildings are already plundered. Stealth System - Sneak past zombies who can see, hear and smell you and smelly items in your inventory and throw rocks to distract them. Buff/Debuff System – Enjoy or deal with a multitude of buffs or debuffs like a caffeine buzz or a broken leg in our rapidly growing Buff/Debuff System with over a dozen boosts or ailments. Cooperative Mode - Tired of zombie apocalypses that are more about fighting humans than zombies? Team up with your friends to work with other survivors rather than against them, using group efforts to build settlements and safety. Character Customization - Full Character creation system with face/body morphing, custom skin, eye, hair color, facial hair and a multitude of visible clothing and armor. Drivable Vehicles - A badass vehicle system with a Mini Bike that has parts quality, storage and locking. The better the parts the better it drives. Weather System - The weather will change, and it may influence your survival. Alternate Ammo - A alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs. (Features in various stages of development, which will be added as the project progresses) World Building Tools and Mod Support - Greatly expanded creation tools for players to create their own apocalypse for them and their friends, including Steam Workshop support. Skill Trees - Choose unique character skills and perks to enhance your characters abilities. Skills System – Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent. Missions & Story Points- Do favors for NPC characters in return for experience and rewards, and learn more about what has happened in the world. Infected Wildlife - Wildlife can become infected. There will be bears. Zombie bears. Virtual Reality Headset Support - For the times when wandering through the woods at night isn't quite scary enough. Environmental Temperature - Find shelter or build a campfire. Cold nights or long days in the desert will make a difference. NPC Characters - Stumble upon the occasional computer controlled character. Talk, trade or engage them. Locate safe houses controlled by them. Professional Soundtrack & Voices - For those who prefer mood setting music to go with their game, and professional screaming. Features of 7 Days to Die 12.4: Added Added block shapes for modular chain link fence Added check on minibike part loading to ensure partless bikes are destroyed over the net Added bellows item and recipe. Changed Changed weight of cloth back to 1, and changed recipe of bandages to require 2 cloth, that way all cloth items can be right click scrapped yet there is no xp exploit Changed weather forests have less chance to rain. All biomes have a chance to be overcast but not rain. Deserts have a rare chance of rain. Snow biomes have a chance to be clear. Changed logs now burn for 3 minutes and planks burn for 10 seconds and wood debris burns for 30 seconds for easy math Changed crossbow bolts have the same damage Changed can now see exact damage on ammo if matching weapon is the currently selected belt slot Changed forge ahead book no longer needed to make a forge Changed removed forge ahead book from loot.xml The book still exists until A13 so we don’t break save games, but it is useless Changed recipe of forge to use bellows, a short metal pipe, small stones and clay Changed reduced amounts of hide you get from animals Changed arrowheads to use sack model instead of ingot model Fixed Fixed spike traps upgraded to themselves Fixed Crosshair animation when player moves Fixed certain blocks(wood window & opened steel door) are too big and prevent placement of blocks Fixed trap a zombie with a wood frame Fixed spawn near my bedroll was broken Fixed handheld item lost if you equip an item from a container (full backpack and toolbelt) Fixed free instant XP without wasting material Fixed crafting grid output bugged after inventory was full Fixed all arrows are labeled as broken Fixed flashlight swallowed when using attaching via crafting grid Fixed enforcer magazine not stating it teaches the 44 magnum Fixed drop on death delete all not working properly Fixed rocket launcher mesh showing when it should only be showing the rocket mesh Fixed crafting menu not updating real time Fixed key mapping problematic in non-default cases Fixed sawed off shotgun grip had no burn time Fixed the minibike disappearing like a scared turtle Fixed the minibike disappeared after taking tires off Fixed save game does not save your minibike Fixed Null Ref NGUI Fixed trailer Park in Navezgane covered by sandrocks Fixed trick key use to reuse eat/drink/use infinitely Fixed fat zombie cop collision Fixed Stealth A9.3 vs A12.1 Fixed steel and Iron arrow head now use sack model instead of ingot model Fixed zombies show texts as loot containers (untouched, nothing and empty) Fixed feral horde did not arrive Fixed crafting uses too many resources at once Fixed auger continues to idle without gas Fixed zombies dying on fire (excluding torch fire) causing argument exception New DayLight Length times – always sunset at 10:00PM so players always know when zombies will run Fixed windows punching through fog in the distance Fixed cutout wall lamp transparency against sky Fixed screen blood left/right direction Fixed a few env audio fade bugs and load hitch when crossing biomes Fixed sniper rifle bugged super zoom on multiple right clicking Fixed a rare error when shutting down a game server right after a player left who was connected through Steam Networking Fixed the triple lindy flying hatch from the forums Fixed mini bike headlight/horn react to their keybinds when they shouldn’t Fixed confusing campfire – not sure about this one Fixed console errors on rented dedi servers Fixed exc array index is out of range Fixed crafting delay on closing backpack at the wrong time Fixed right click drop simultaneously press mouse buttons to dupe Fixed stone crossbow bolts now get quality range from weapon Sharing WidgetTrailer |