7 Days To Die Version 8.5 SmartSteam Fixed [Apocalypse Modding Team].zip

seeders: 0
leechers: 0
Added on June 14, 2014 by ShadowDoctorKin Games > PC
Torrent verified.



7 Days To Die Version 8.5 SmartSteam Fixed [Apocalypse Modding Team].zip (Size: 707.62 MB)
 7 Days To Die Version 8.5 SmartSteam Fixed [Apocalypse Modding Team].zip707.62 MB


Description

Howdy Survivalists,
Alpha 8.5 is out which fixes another major crash! This should be compatible with the last couple of patches and saved games.

Official Alpha 8.4 Release Notes

Changes

Changed zombies to not play certain types of smaller pain animations but they still take the damage given
Bug Fixes

Fixed crafting grid swallowing items when clicking on recipe in list
Fixed crafting grid recipe list position not resetting when hiding the scrollbar
Fixed player placed containers generating loot instead of starting empty
Fixed loot abundance percentage calculation
Fixed airdrop dropping supplies in radiation zones
Fixed intermittent server crash sometimes seen as a freeze
Fixed parachutes` not displaying on clients

Official Alpha 8.3 Release Notes

Added

Added schematic required to learn how to craft iron armor. There is a schematic for each piece
Added book to learn leather crafting & leather armor. The one book teaches you all leather armor pieces
Changes

Updated to Unity 4.5 which resolved many known 64 and 32 bit crashes and freezes
Changed tuned pipe bombs and rockets and their damage to players, zombies and structures
Changed hardness of concrete/cobblestone, metal and their resistance to explosions (Joel)
Changed land mines so they can be scrapped
Changed reduced chance of finding books
Changed reduced crafting time for sharp stones
Changed reduced repair time of anything using metal strips
Changed only one book can be found in book loot group instead of 1-2
Changed reduced air drop loot to a maximum of 6 items instead of 9
Bug Fixes

Fixed Non feral zombies hone in on the player non-stop and is harder than feral mode.
Fixed conflicting recipe with barnwood & red wood planks
Fixed a pipe bomb would destroy a water block, which could then be picked up as a dropped item
Fixed bug that decals weren’t showing
Fixed problem that explosion destroyed land protected doors
Fixed helmet model for Iron helmet now uses swat helmet and leather helmet uses a cowboy hat instead of a cloth item
Fixed garage loot container size to be same as regular cardboard boxes
Fixed Shift clicking on a recipe in the recipe list will swallow items if it’s already full
Fixed zombies don’t take damage from land mines
Fixed plant shader for cactus models to accept fog
Fixed campfire particle system to not have smoke appearing far outside of the model

Official Alpha 8.2 Release Notes

Added

Added new Enemy Aggression game option. With normal and feral. Feral means zombies sense you from over 100 meters at night simulating our old horde mode. They also come every night. Combine this with short 24 hour cycles and air drops for the classic horde mode experience.
Added lens flare to sun and new sun texture
Added moon shadows and increased moon light
Added pine and maple tree farming. Tree seeds can be planted on dirt or forest ground and do not need to be watered or near water using seeds dropped from pine and maple trees
Added rebar ramp recipe
Added cobblestone upgrade path to include ramps and require forged iron (Joel)
Added rotting flesh, femur and hide to zombie dog loot
Added military weapons and ammo loot groups
Added melee weapons loot group
Added Hard Metal Door recipe & two upgraded versions. They are upgraded with forged metal.
Added furniture material that has no stability (couches and chairs can no longer be stuck to walls)
Added a weight to small rocks so they can be smelted into cement (Joel)
Added cobblestones to airdrops
Added new icons glass pane, cement mold, forged iron, goldenrod flower, goldenrod tea, dirt, sand, and clay
Changes

Changed recipe crafting system overhaul includes: new recipe group tags to items and blocks so recipes are now sorted by groups. New color backgrounds for matching groups F.E. ammo and weapons are read, semi-transparent item icons appear in recipe grid, new recipe text colors bright green quick craft, dark green known, white unknown but have ingredients, grey unknown and don’t have ingredients, new alphabetical recipe sorting and sorting based on text color
Changed cut down memory consumption by clearing refs on chunks
Changed the limit on the number of chunks that are generated at the same time. Also to reduce memory consumption
Changed optimized chunk memory consumption once again
Changed internal handling of all normal maps to save memory. On a client this will bring about 300MB of system memory
Changed the game uses now a different texture compression that leads to a 300MB memory saving on clients
Changed the voice chat is now disabled per default! If a server switches voice chat off, no client can do voice chat! Note the voice chat bug is not fixed but this allows folks with this problem to play
Changed biome resources underground to have no gravel and more small deposits of ore for better mining
Changed mismatching versions cannot connect message is shown “Incompatible versions”
Changed improved suitcase loot
Changed increased drop scale of metal fragments, lumps of coal, and small rocks
Changed selectable max player value in game options, limited to 8
Changed removed Rusty Metal Door recipe
Changed all recipes using thin metal plates or forging iron (a block) to use forged iron (an item)
Changed hunting knife and bone shiv to have more durability and damage
Changed lightened dead shrub texture
Changed new high res cacti
Changed default spectrum to be desert blue sky
Changed went through menu descriptions and fixed inaccurate or incorrect wording and updated new options english.txt
Shortened names of the recipes that are too long in the english.txt
Changed ammunition nation book now unlocks bullet tip mold and bullet casing mold
Changed cobblestone recipe now yields 2 cobblestones instead of 1
Changed Sleeping bags now drop cloth when destroyed
Changed increased stack limit on coal and potassium nitrate to 250
Changed dirt is now at least 3 meters deep before hitting stone
Changed increased stack limit of aloe cream to 10
Changed weight of scrap brass to 8 oz so smaller items can be scrapped like trophies
Changed updated icons for yucca juice, small rock, coffee, and stone
Changed decreased fog in the plains
Changed resource rock prefabs to more optimized sphere colliders, fixed excessively large collision area boxes had previously had
Changed updated grass texture, curbs and curb corners
Changed tuned zombie loot
Changed Mp5’s, rocket launchers and sniper rifles are only found in military munitions crates
Changed corrugated metal textures
Bug Fixes

Fixed players can’t fall through terrain or get stuck inside blocks
Fixed problem that wrong blocks were hit when digging
Fixed zombies can’t hit doors & heads clip through doors and can attack things behind doors
Fixed grass should be easier to hit from every angle
Fixed colliders on melee weapons. Gave each weapon appropriate sized colliders. For example its much easier to hit a zombie with a sledgehammer than with a stick
Fixed campfire output not clearing when changing recipes (putting in bag)
Fixed issue with oven not being able to loot from certain angles
Fixed stability problem in Diersville homes with basements
Fixed the lighting on zombies & animals black at night except dog
Fixed glass panes forging bug
Fixed you can’t crouch while iron sighted
Fixed the bad lighting on the ski lodge roof
Fixed cobblestone so doors can be placed in it
Fixed Sledgehammer not playing all the time
Fixed supply crate bgs Airplanes animate smoothly on clients, parachute not showing, supply crates appearing black, supply crates despawning after landing
Fixed maneuvering through open door doorways is bad
Fixed burnt wooden frames to be made of wood instead of stone
Fixed use of don’t not use texture in several prefabs
Fixed use of thin grass only in many prefabs f.e the grass in Diersville is now thicker
Fixed hole in the plains that went down to the bedrock
Fixed fall damage not working since introduction of smooth terrain
Fixed player keeps walking/running when opening chat window
ServerConfig.xml

Known Issues

You have to hit Shift+Tab twice to bring up the steam overlay
64 bit is known to unstable run it at your own risk
Sometimes players might bounce up and down from certain collision situations
Some users have reported a possible problem with Windows 8. A possible fix is to run the executable in windows 7 compatibility mode.
64 Bit version could be unstable.

Official Alpha 8.1 Release Notes

Added

Added repair wrench can now upgrade blocks like the stone axe can. It takes three hits instead of four. Also it repairs faster than a stone axe.
Added new holster and unholster sounds
Added all lights now have a self illumination texture when turned on
Added dirt under snow in snow biomes. Note you may need to start a new game to get this change
Added window tag to windows so in future builds Zombies target windows
Changes

Changed stone axe now takes 4 hits to upgrade ramps instead of three
Changed scrollwheel timeout is changed now 800ms (old: 300ms). Changed hotkey timeout to 0ms (old: 300ms) this helps with holster/unholstering problems
Changed river water so it adds 15 hydration instead of 10
Changed Entities are spawning now 0.5 to 1m higher to adjust to the smooth terrain fixes zombies and animals falling through the world on spawn
Changed updated window reflections to correctly change brightness at night
Changed updated window models to allow proper alignment
Changed stone axe to dig dirt with 9 hits
Changed shovel to dig dirt with 3 hits
Changed doubled land protection of dirt to reflect new easier digging of non-land protected dirt
Changed snow no longer drops dirt or clay, but just snow.
Changed chat log buffer size to 50 lines to fix chat breaking
Changed shotguns to do 120 damage instead of 96
Changed Stamina now it only uses 75% of the stamina it used to so you can run a little further
Changed street lights are turned on
Bug Fixes

Fixed a memory leak on dedicated servers
Fixed Skylight windows in known prefabs
Fixed connecting to friends directly from the steam friends list
Fixed block entities do not show up in the preview window so windows cannot be seen before you place them
Fixed players no longer get stuck in a 1×1 hole
Fixed equipped like items like hats now go into your backpack when you die
Fixed deprecated server issues. Should only show servers running the same version as client.
Fixed some servers showing A8 and PVP
Fixed resource rocks to drop resources every time you break them
Fixed broken doors in the school from not opening
Fix stamina so running uses stamina.
Known Issues

You have to hit Shift+Tab twice to bring up the steam overlay
64 bit is known to unstable run it at your own risk

Official Alpha 8 Release Notes

Added

Added full smooth terrain RIP minecraft looking world
Added new per poly colliders for improved thrown objects
Added airplane supply drops with configurable drop frequency
Added new weapon holster and unholster system and sounds
Added animation controller to rock resources so they can have break animations
Added new sub biomes into most of the main biomes for variety
Added lens flares to house lights, mining helmets and flashlights
Added ability to break secure containers down into non-secure containers
Added Delete All option to Drop On Death
Added gascan recipe from grain alcohol
Added “forged metal” item
Added new model window blocks with environment mapping to all the Navezgane prefabs 3 of which support the new window upgrade/downgrade path
Added reinforced hard metal door
Changes

Changed made high res old window frame, transparent glass, garage door, old shingles, painted wood textures used on world prefabs
Changed wood frames so you can pick them up (useful for re-arranging your house) until they are upgraded. Once upgraded to a solid wood wall, if you tear down the old wood wall the frame remaining can never be picked up
Changed FPVFemaleMagnumHold so iron sites aim with the magnum
Changed pickaxe animations to have more weight
Changed FPVFemalePickaxeFire Blending
Changed wood ramp frames so you can pick them up (useful for re-arranging your house) until they are upgraded. Once upgraded to a solid wood ramp, if you tear down the old wood ramp the frame remaining can never be picked up
Changed frames and ramps so they drop nothing when destroyed now that there are frames that can be picked up and used for scaffolding
Changed cobblestone walls to be upgraded to the third tier using cobblestones instead of cement
Changed art for cobblestone reinforced and cobblestone reinforced with metal
Changed Sped up crafting of sharp stones
Increased probability of finding iron ore
Decreased weight of lead ore
Changed block downgrade to drop items just like block destroy
Changed various stacklimits
Changed zombies path on smooth terrain (dogs/animals are very bad right now)
Changed dirt to only be two layers deep so players only have to dig down two layers to make a strong foundation
Changed dirt and stone have a 2x additional hardness underneath land claims
Changed dirt and stone are harder to dig or mine
Changed “New” and “Continue” game options to use categories and accordion style lists
Changed removed boarded windows recipe. Windows can now be boarded up by repairing them with a stone axe as long as you have planks in your inventory
Changed mining helmet light to be more of a blue tone and lowered the intensity a little so it doesn’t blind the player as much
Changed dying will now respawn you with 50% health, food, and water
Changed removed Survival Mode (for non dedicated servers) and replaced with Survival SP and Survival MP
Changed sticks burn only half as long
Changed “wood framework” to “wood frame”
Changed wood based ramp blocks to downgrade to a ramp frame
Changed hard metal door texture
Changed hard metal door recipe to use forged metal item instead of forging metal block
Changed removed Dm and Horde maps. Horde like gameplay will be supported in Navezgane, Future new maps and the random generated worlds with game options in a coming builds
Changed rebalanced wood cutting and wood base blocks
Changed player names only shows if a player is closer than 3m
Changed updated rock shader and glass shader to properly change lighting level at night
Changed Increased durability of tools to compensate for harder wood and earth
Changed increased block damage on zombies to compensate for much stronger forts
Changed turned down volume of hornets flying
Changed did Some dedi server speed optimizations
Changed rebalanced all loot containers
Changed Steam authentication port from 8766 to GamePort + 2 for scalability
Changed added block durability option 25% durability
Changed running no longer decreases stamina and stamina will no longer regenerate while running
Changed stamina weapon damage reduction is capped to 50%
Bug Fixes

Fixed FPV water drink animation
Fixed upgrade and downgrade path of new placeable frames for wood and rebar
Fixed material bug on resource rocks
Fixed explosions should consider land protection now
Fixed zombie damage ignores land protection correctly
Fixed water drink from playing after using last block
Fixed trees too dark
Fixed item duping bug when dropping and changing toolbelt items at the same time
Fixed item duping bug when swapping molds in the forge
Fixed item duping bug when closing the crafting grid with non ingredient items in it
Fixed null reference error in telnet that would sometimes lock up dedicated servers
Fixed: Holster/Unholster animation gets out of sync
Fixed it so downgraded blocks do not leave a block
Fixed knives so they can cut grass
Fixed bug that sometimes on a server with connected clients decorations (like trees) were not shown
Fixed problem that you could activate the same toolbelt slot twice by pressing the hotkey
Fixed block rebarRampFrame renders adjacent blocks right
Fixed dropping empty backpack on death or quit.
ServerConfig.xml

AirDropFrequency – Added; How often airdrop occur in game-hours, 0 == never
DropOnDeath – Changed; option of 0 (drop nothing), 0 now drops everything.
GameMode –

Related Torrents

torrent name size seed leech

Sharing Widget


Download torrent
707.62 MB
seeders:0
leechers:0
7 Days To Die Version 8.5 SmartSteam Fixed [Apocalypse Modding Team].zip

Trailer


All Comments

Should be good now. I'm seeding. (forget to seed sometimes)
is it still not offline ,single player??
You can play it offline single player. Just start a game and set it to a private match.