Accelerated C++ Practical Programming by Exampleseeders: 0
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Accelerated C++ Practical Programming by Example (Size: 878.72 KB)
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by Andrew Koenig and Barbara E. Moo
Contents Chapter 0 Getting started 0.1 Comments 0.2 #include 0.3 The main function 0.4 Curly braces 0.5 Using the standard library for output 0.6 The return statement 0.7 A slightly deeper look 0.8 Details Chapter 1 Working with strings 1.1 Input 1.2 Framing a name 1.3 Details Chapter 2 Looping and counting 2.1 The problem 2.2 Overall structure 2.3 Writing an unknown number of rows 2.4 Writing a row 2.5 The complete framing program 2.6 Counting 2.7 Details Chapter 3 Working with batches of data 3.1 Computing student grades 3.2 Using medians instead of averages 3.3 Details Chapter 4 Organizing programs and data 4.1 Organizing computations 4.2 Organizing data 4.3 Putting it all together 4.4 Partitioning the grading program 4.5 The revised grading program 4.6 Details Chapter 5 Using sequential containers and analyzing strings 5.1 Separating students into categories 5.2 Iterators 5.3 Using iterators instead of indices 5.4 Rethinking our data structure for better performance 5.5 The list type 5.6 Taking strings apart 5.7 Testing our split function 5.8 Putting strings together 5.9 Details Chapter 6 Using library algorithms 6.1 Analyzing strings 6.2 Comparing grading schemes 6.3 Classifying students, revisited 6.4 Algorithms, containers, and iterators 6.5 Details Chapter 7 Using associative containers 7.1 Containers that support efficient look-up 7.2 Counting words 7.3 Generating a cross-reference table 7.4 Generating sentences 7.5 A note on performance 7.6 Details Chapter 8 Writing generic functions 8.1 What is a generic function? 8.2 Data-structure independence 8.3 Input and output iterators 8.4 Using iterators for flexibility 8.5 Details Chapter 9 Defining new types 9.1 Student_info revisited 9.2 Class types 9.3 Protection 9.4 The Student_info class 9.5 Constructors 9.6 Using the Student_info class 9.7 Details Chapter 10 Managing memory and low-level data structures 10.1 Pointers and arrays 10.2 String literals revisited 10.3 Initializing arrays of character pointers 10.4 Arguments to main 10.5 Reading and writing files 10.6 Three kinds of memory management 10.7 Details Chapter 11 Defining abstract data types 11.1 The Vec class 11.2 Implementing the Vec class 11.3 Copy control 11.4 Dynamic Vecs 11.5 Flexible memory management 11.6 Details Chapter 12 Making class objects act like values 12.1 A simple string class 12.2 Automatic conversions 12.3 Str operations 12.4 Some conversions are hazardous 12.5 Conversion operators 12.6 Conversions and memory management 12.7 Details Chapter 13 Using inheritance and dynamic binding 13.1 Inheritance 13.2 Polymorphism and virtual functions 13.3 Using inheritance to solve our problem 13.4 A simple handle class 13.5 Using the handle class 13.6 Subtleties 13.7 Details Chapter 14 Managing memory (almost) automatically 14.1 Handles that copy their objects 14.2 Reference-counted handles 14.3 Handles that let you decide when to share data 14.4 An improvement on controllable handles 14.5 Details Chapter 15 Revisiting character pictures 15.1 Design 15.2 Implementation 15.3 Details Chapter 16 Where do we go from here? 16.1 Use the abstractions you have 16.2 Learn more Appendix A Language details A.1 Declarations A.2 Types A.3 Expressions A.4 Statements Appendix B Library summary B.1 Input-output B.2 Containers and iterators B.3 Algorithms Related Torrents
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