ADOM 1.2.0 Prerelease 23 with NotEye (full)seeders: 6
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ADOM 1.2.0 Prerelease 23 with NotEye (full) (Size: 106.37 MB)
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ADOM 1.2.0p23 released to the general public!
Prerelease with NotEye integration (tiles and ASCII; includes graphics, sound effects and music). ADOM 1.2.0 Prerelease 23 Changelog (10 May 2014) - Feature 2893 - Monster berserker status should be more refined - Feature 2894 - Pocketpicking should create fewer berserkers - Feature 2898 - More differentiated monster attitudes - Feature 2926 - Small buff to air temple minions - Feature 2928 - Analisys of current monster power, danger level and rarity - Feature 2933 - Suggestions for the tutorial (an attempt at newbie-friendliness) [work in progress] - Feature 2943 - Add documentation regarding casting abuse - Feature 2944 - Reduce attribute reductions from life casting a little - Feature 2947 - Reduce range of possible mana drain from writing scrolls - Feature 2949 - Further monster power level adjustments ADOM 1.2.0 Prerelease 22 Changelog (27 April 2014) - Feature 1863 - Improve Potions of Stat Potential - Feature 2603 - Regarding #2601 - weighted monster distribution - Feature 2809 - Make shopkeepers benefit from artifacts - Feature 2818 - Seperate looking and targetting from using Auto_Lock_Nearest - Feature 2838 - Dwarven Halls and their DL - Feature 2852 - Add new pool effects. - Feature 2853 - Increase drop rate for potions of potential -stat- slightly - Feature 2855 - Rebalance various monster levels - Feature 2858 - [NotEye] Change colour difference of health bar border more - Feature 2862 - Death Screen Prompt Feature - Feature 2863 - Ice in Ice Queen Domain should be thicker - Feature 2876 - Make rivers somewhat rarer ADOM 1.2.0 Prerelease 21 Changelog (18 April 2014) - update to NotEye 7.7 with lots of improvements and optimizations, including a new view mode (see Zenos blog entry 1 and blog entry 2) - optimized animations for ranged attacks (lightning bolt, arrows, missiles) - border of healthbar now indicates the monster hostility (green = friendly, brown = neutral, red = hostile) - added hit indicator to healthbar (when losing hitpoints) - added healing indicator to healthbar (when gaining hitpoints) - added status images for PC and monsters (bleeding, confused, poisoned, etc.) - added alignment display for monsters (N, L, C) - animated water - display flame wall on D27 - display ancient dwarvish stone portal (if closed) - new music and sound effects - "Auto_Swap_Neutral" is now activated - binaries are now available for OpenBSD - many statue effects were implemented (82% completed) - Feature 1388 - Quest to kill Jharod the Healer - Feature 1415 - Quiver for Unstacking Missiles - Feature 1655 - Reconsider bugbiter as duelist crowning gift - Feature 1705 - Allow merging different +hit/+damage quarrels and arrows of *same* slaying into single stack - Feature 1749 - Include boss monsters in the final .flg - Feature 1821 - Monsters picking up artifacts - Feature 1880 - Rebalance Thrundarr quests - Feature 1912 - Quickmarking mindcraft powers - Feature 1965 - Display confused status when missile targeting - Feature 1968 - Greater telekinetic blast targeting - Feature 2013 - Implement magical statues as specified due to the crowd funding campaign [work in progress, 82% finished] - Feature 2080 - Allow higher level PC's to control teleportation in darkforge - Feature 2085 - Tweak summoned/spawned monsters not dropping anything and being unpickpocketable - Feature 2108 - Have summoners summon fewer, more powerful allies - Feature 2173 - Word match item filter - Feature 2297 - Increase Speed of Ranged Attacks - Feature 2313 - Wait command should be interrupted by herb growth - Feature 2384 - Redesign Pick Pockets (again) - Feature 2471 - Add "w." as a default keybinding for walk in place - Feature 2513 - Let Duelists crown with Trusted One instead of Bugbiter - Feature 2547 - Reduce requirement for thieves' guild - Feature 2556 - Shorten controlled TP message - Feature 2592 - Guaranteed raider lord corpse drop - Feature 2595 - Make the decision to become a thieves guild member less one-sided - Feature 2596 - Add a new introductory dungeon - Feature 2599 - Adjust corruption rates on the late levels - Feature 2600 - Adjust evolution rates for killed monsters - Feature 2601 - Revised rarity distributions for monsters - Feature 2602 - Nerf very high experience rewards - Feature 2606 - Add a tutorial mode for newbies - Feature 2607 - Add a hint system - Feature 2609 - Turn appearance into a useful attribute - Feature 2610 - Implement community dungeon #1: Domain of the Ice Queen - Feature 2626 - Make Goblin Slavemasters Drop Whips - Feature 2634 - Enable more complicated group tactics - Feature 2640 - Make Campaign Monsters generate at a higher level - Feature 2665 - Look command should be able to target monsters with '+' and '-' - Feature 2674 - Select hostile monsters first while choosing a target - Feature 2677 - Allow "me" when recalling the monster memory - Feature 2679 - Make chaos plane more challenging - Feature 2680 - Buff Andor Drakon - Feature 2681 - Make monster spell casters more intelligent - Feature 2689 - Allow taking notes for items - Feature 2703 - Add configuration parameter to disable newbie hints during character generation - Feature 2704 - Add configuration parameter to disable achievements - Feature 2764 - Improve performance of loading/saving save games - Feature 2771 - ADOM on OpenBSD - Feature 2776 - Links to manual in race and class selection screens - Feature 2784 - Monsters opening trapped (toppling) doors should be able to hit the PC - Feature 2792 - Add community quest #1 [ATR] - Feature 2793 - Add community quest #2 [ATR] Related Torrents
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