Advanced Car Rigging in 3ds Max with Stewart Jones

seeders: 2
leechers: 5
Added on April 14, 2012 by samuelmqin Other > Unsorted
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Advanced Car Rigging in 3ds Max with Stewart Jones (Size: 1.38 GB)
 25_Continuing_to_conform_the_car_to_the_ground.flv107.78 MB
 02_Preparing_the_scene.flv88.48 MB
 14_Setting_up_the_basic_wheel_rig.flv87.24 MB
 12_Adding_in_roll_and_lean.flv86.92 MB
 16_Locking_the_controllers.flv78.55 MB
 22_Starting_to_add_automatic_wheel_rotation.flv76.98 MB
 26_Finalizing_the_car_to_the_ground.flv70.83 MB
 08_Adding_wheel_controllers.flv65.91 MB
 06_Main_car_controls.flv65.58 MB
 18_Creating_FFD_modifiers.flv62.34 MB
 03_Finishing_the_clean_up_of_the_scene.flv59.84 MB
 13_Creating_an_animatable_pivot.flv58.9 MB
 17_Limiting_and_locking_the_tire_controls.flv55.2 MB
 15_Creating_an_effective_steering_system.flv51.52 MB
 19_Using_the_FFD_modifiers_to_deform_the_tires.flv50.81 MB
 23_Finalizing_the_automatic_wheel_rotation.flv44.21 MB
 20_Setting_up_a_path_animation.flv41.66 MB
 project_files.zip41.19 MB
 21_Adding_automatic_steering.flv38.22 MB
 04_Wheel_rotation_location.flv36.22 MB
 10_Controller_hierarchy_connection.flv32.18 MB
 24_Starting_to_conform_the_car_to_the_ground.flv26.06 MB
 01_Introduction_and_project_overview.flv22.5 MB
 07_Control_naming_and_hierarchy_placement.flv20.82 MB
 11_Freezing_the_transformations.flv19.7 MB
 05_Understanding_car_movements.flv16.19 MB
 09_Organizing_the_controllers.flv12 MB
 Readme.txt71 bytes


Description

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Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls.

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1.38 GB
seeders:2
leechers:5
Advanced Car Rigging in 3ds Max with Stewart Jones