Aliens Colonial Marines v1 0 142 incl Bug Hunt DLC FLTDOX

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Added on March 22, 2013 by ron_88in Games > PC
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Aliens Colonial Marines v1 0 142 incl Bug Hunt DLC FLTDOX (Size: 4.97 GB)
 flt-acm10142dlc95.37 MB
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 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
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 flt-acm10142dlc32.85 MB
 flt-acm10142dlc.sfv1.58 KB
 fltdox.nfo8.4 KB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB
 flt-acm10142dlc95.37 MB


Description



Aliens: Colonial Marines v1.0.142 incl. Bug Hunt DLC (c) SEGA: Cracked by: FAiRLiGHT: Release Date: 21-03-13: Packaged by: FAiRLiGHT # of Options: N/A
Type: Content: Patch
Number of archives: x

This release includes support for the following DLC : Bug Hunt DLC

Update changes:

3/18/2013 Update

General

* Improved texture resolution
* Various visual improvements
* Added mouse smoothing to options menu
* Fixed crashes tied to launch and motion tracker
* Added additional safeguards to better protect save data
* Resolved an issue where a player's level could sometimes appear incorrect
when backing out of a party
* Addressed several scenarios under which players could spawn without a
weapon
* Changes to better prevent audio from sometimes cutting out during end of
mission cinematics
* Fixed issue where Xeno death animation was not properly calculating
momentum of the killing blow
* Smart Gun animation now properly tracks targets
* Addressed some instances where Xenos would display erratic animations
* Increased light radius for player's shoulder lamp
* Adjusted aim assist to better reflect player input
* Addressed an issue that could sometimes cause co-op player revival to not
work under certain circumstances
* Addressed issues with players not spawning into a level properly
* Fixed a marine player invincibility exploit
* Resolved several instances where players could walk or fall outside of
maps
* Addressed an issue where Ripley's Flamethrower (bonus content) would
sometimes fire continuously without player input
* Fixed an issue that could cause localized text to sometimes display
incorrectly
* Addressed an issue where weapon ammunition was not always highlighted
properly
* General user interface improvements
* Miscellaneous bug fixes

Campaign

* Tweaked enemy and friendly AI to be more aggressive and responsive
* Modified campaign difficulty to account for improved AI responsiveness
* Improved enemy collision detection regarding doors and Power Loader
* Addressed some issues that could cause improper warping for co-op players
* Various tweaks to address instances where NPC characters would not always
properly navigate to objectives
* Players will no longer bleed out immediately when downed in a Power
Loader

Versus

* Fixed issues that could cause clients to report inaccurate results and
statistics
* Addressed instances where a map would appear to "pop in" when loading into
a new match
* New Xeno appearance customization added
* Multiplayer teams should now correctly auto-balance between rounds
* Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from 10
to 20 seconds
* Fixed issue where certain multiplayer challenges would not unlock properly
for all characters
* Crusher pick-ups now correctly appear as highlighted for clients

2/11/2013 Update

General

* General user interface improvements
* Various performance improvements
* Fixed issue where a door may not function properly if a Xeno was killed
while opening it
* Addressed issue where players could become stuck in a close encounter
after killing a Lurker that had pounced them
* Fixed collision issue where bullets would not pass through certain open
doorways
* Fixed an issue related to clients incorrectly interrupting Xeno melee
encounters
* Addressed an issue where doors would sometimes not open properly
* Addressed an exploit where players could melee while throwing a grenade or
placing a claymore
* Fixed some collision detection issues that could result from a close
encounter
* Prevented campaign pop-ups from appearing outside of campaign

Campaign

* Fixed an issue that could prevent NPCs from getting on the elevator in the
Sulaco
* NPCs no longer attempt to open doors while being welded
* Fixed issue where Raven could sometimes pass through welded door
* Implementing a message to warn players that campaign progress will be
overwritten if they try to start an offline campaign game from within the
co-op campaign UI
* Adjusted the distance between players before they're warped to the
location of furthest player in co-op
* Fixed issue where torch would sometimes appear incorrectly to co-op
clients
* Fixed issue where difficulty could sometimes become stuck incorrectly
after switching modes
* Fixed issue where co-op player would not recover properly after being
saved from a close encounter
* Fixed issue where Russian players could not drop into a co-op match in
some missions
* Updated late-game close encounter moment to disable player input, which
could cause them to become stuck

Versus

* Resolved issue where campaign Motion Tracker could incorrectly in
multiplayer loadouts
* Fixed issue where clients would sometimes be invisible after spawning in
No Hope in Hadleys
* Multiplayer teams are now randomized (parties excluded) if percentage
difference in scores is greater than 15%
* 'Switch Teams' option removed from the Pause menu
* Corrected issue where server and client could get out-of-sync when
switching out of a power-up while firing
* Fixed issue where controller would vibrate during the scores screen if
Rage ability was active upon match end
* Fixed issue where Cloak ability would not conceal the Lurker when walking
or jogging
* Corrected bug where clients appeared to spawn outside of world before
match start
* Removed placeholder text from appearing on scoreboard in certain
situations
* Improved camera transition when Xeno enters a vent
* Fixed issue where Xenomorph HUD could sometimes appear in the wrong color
* Fixed issue with Spitter acid sometimes preventing players from deploying
a Sentry Turret for a short while
* Spitter's "Acid Spray" now originates from the mouth
* Escape: Fixed issue where Xenos could spawn in unplayable space
* Escape: Fixed issue where Xeno players could lose functionality if warped
to next area while in a vent
* Escape: Addressed issues where players would spawn with no weapon if they
were the last Marine to die in Escape
* Escape: Fixed issue where Cat-Like Reflexes ability would not properly
complete in an Escape match
* Escape: Improved timing and placement of warp locations in Emergency Evac
map

Installer notes :

Unrar the setup.exe and run it ( point to your installation folder
if required )

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Aliens Colonial Marines v1 0 142 incl Bug Hunt DLC FLTDOX

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