Allegorithmic Substance Designer 4.2.1 Build 13736 (WinMac) - xforce + Datab. + Modo701 Plugin

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Added on May 19, 2014 by Komixmasterin Applications > Windows
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Allegorithmic Substance Designer 4.2.1 Build 13736 (WinMac) - xforce + Datab. + Modo701 Plugin (Size: 332.66 MB)
 xf-asd35.exe206.5 KB
 INSTALL.txt877 bytes
 substance_designer_4_2_1_build_13736.dmg119.6 MB
 substance_modo701_plugin_1_0_4.pkg1.8 MB
 xf-asd35.exe206.5 KB
 INSTALL.txt877 bytes
 substance_designer_4_2_1_build_13736.exe93.85 MB
 substance_modo_701_plugin_1.0.4.exe2.3 MB
 Substance Database-121.unitypackage114.7 MB


Description

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Substance Designer 4 - Next Gen Texturing

Material Layering: 1 node VS hundreds of layers
Substance Designer 4 is the first texturing tool to introduce a material layering workflow.
Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

Non linear
You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools.

Non destructive
Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!

Next Gen Real Time Preview: Physically Based ready
Substance Designer 4 allows you to create maps for Physical Based Rendering shaders.
You can visualize your materials directly in the 3D view with our embedded PBR shader, or import your own.

Substance Designer 4.2
[Graph] Export outputs continuously
[3D View] display environment map in the viewport
[3D View] Allow to drag & drop images from the Library to the Viewport
[3D View] move the environment map/parameters to the scene parameters
[3D View] Handle rays going below the horizon in PBR shaders
[3D View] Control exposure instead of environment intensity
[2D View] switch to view image as srgb/linear
[Bakers] Improve antialiasing in bakers from high poly mesh
[Graph] Add the export output buttons in the graph toolbar
Deprecate the DirectX9 engine

Substance Database
Requires Unity 3.5.1 or higher. This package contains all the Substances available from Allegorithmic (collections included).

Update V1.2.1:
100 new substances dedicated to mobile and web games
General performance boost
Contents:
More than 750 Substances (.sbsar) with presets files (.sbsprs) and source files (.sbs).
List of collections included (part of the 600 Substances):
Architecture
Bricks
Concrete
Ground
Input
Metals
Stones
Street
Substance Grunge Maps Toolkit vol1
Tiles
Wood vol 01
Wood vol 02

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332.66 MB
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Allegorithmic Substance Designer 4.2.1 Build 13736 (WinMac) - xforce + Datab. + Modo701 Plugin