Alloy Physical Shader Framework 2.01.unitypackageseeders: 2
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Alloy Physical Shader Framework 2.01.unitypackage (Size: 157.36 MB)
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Alloy Physical Shader Framework 2.01
Alloy Physical Shader Framework is the complete solution for bringing Physically-Based Shading to your PC, webplayer and Next-Gen Console Unity projects! Alloy comes with over two dozen shaders, and an epic Sci-fi Demoscene with 30 complete textured materials designed to get you up and running fast! The Alloy Framework is the latest evolution of our in-house toolset, which many of saw this past January in the DX11 Contest winning Museum of the Microstar. Though the set we're releasing this week is purely the DX9/SM 3.0 shaders, we'll be patching in out DX11 set sometime in December, free to everyone who's purchased Alloy. As longtime users of Beast/Turtle, and light-mapping obsessees, we've built our technology around getting the maximum fidelity out of a Beast-centric workflow. Alloy has been designed to get the most out of Unity's advanced graphical feature-set including: Linear HDR Lighting Deferred Rendering Directional Lightmaps Light Probes The shader set that comes with Alloy has been designed to cover as many of the common permutations of features you might want as possible. Additionally, we've structured our shaders such to maximize the convienence of building your own variants on top of the Alloy core. So if you need to add in an extra fx map, or need your texture transforms rooted differently, you can do so without messing with the functional core of the set. Included Shader Variants: Cubemap and RSRM Reflectance Rim Lighting Detail Mapping Self-Illuminated Masked Incandescence Transluscence w. Distortion Alpha Cutout Terrain w. Up to 4 Splats And various permutations of the above. Sharing Widget |
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