update 1:- Adjusted boulder behavior in campaign 1- Adjusted damage on Hunter’s assault rifles- Adjusted spawn logic in campaign 3 safe room area- Revised the lighting solution in the Saferoom Railroad area of Campaign 3.- Adjusted menu UI to avoid blocking “Back” button- Adjusted objective randomization in Campaign 3.- Adjusted blocking volume inside of the processing facility of Campaign 3- Numerous small crash fixes, optimizations and tweaks!
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