Animation Workflow, Blender to jme3 via Ogrexml (.pdf)-Napsterseeders: 2
leechers: 0
Animation Workflow, Blender to jme3 via Ogrexml (.pdf)-Napster (Size: 401.52 KB)
Description
Animation Workflow: Blender to jme3 via Ogrexml
1) Create a new project in jme3. Add a new folder to the Models directory (in XP I used the file explorer). This is where we will put the ogre files. 2) Open Blender (not Blender 2.5 as it does not export to Ogre format as yet). Create a simple object by extending the top face of the box Sharing Widget |
All Comments