Changelog:
Unversioned Hotfix: Fixed singleplayer issue where dinos would keep moving after dismounting them.* Increased Mistletoe drop rate 2x* DodoRex takes 166 coal to summon* PvE no longer get affected by enemy poison grenades* Non-Winter creature spawns are fixed (Trikes, Pteros, etc)* Non-Primitive Item Drops removed from Primitive servers (retroactive, any 'hidden' engram will be destroyed and not dropped anymore)* Wild Dino AI will now flee if stuck, can't reach target, or low on torpor* Fixed sluggish movement that could occur when on the back of Platform Saddles* INI Options for server admins to scale tamed dino stats (for experimentation of balance).Example values that we're currently considering:WindowsServerGame.ini(or LinuxServer)[/script/shootergame.shootergamemode]PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.2f;PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.4f;PerLevelStatsMultiplier_DinoTamed[0] = 0.4f;PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.2f;PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.4f;PerLevelStatsMultiplier_DinoTamed[8] = 0.4f;Health: 0Stamina: 1Torpidity: 2Oxygen: 3Food: 4Water: 5Temperature: 6Weight: 7MeleeDamageMultiplier: 8SpeedMultiplier: 9TemperatureFortitude: 10