Armed Assault 2 (ArmA 2) Update Patch 1 02 (EN/FR/GE/CZ)seeders: 1
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Armed Assault 2 (ArmA 2) Update Patch 1 02 (EN/FR/GE/CZ) (Size: 120.71 MB)
Description
Description:
This file will update your Arma 2 installation to version 1.02. It updates both from 1.00 and 1.01 version. Version 1.02.58134 highleights: * Improved AI driving skills * Lowered enemy AI skills for regular and recruit difficulty levels * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls. * Fixed multiplayer session NAT negotiation * Improved game stability (various crash opportunities fixed) * Multiple save slots supported * Improved terrain shape beyond map borders * Various campaign and localisation fixes and improvements * Modules (F7) support added in the Mission Editor * Antialiasing enabled in Video options * Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead System Requirements: - ANY ORIGINAL VERSION OF ARMA 2 1.00 or 1.01 - DirectX 9 March 2009 is required and should be updated during the patching process automatically. Installation: - Run the patch setup executable, the patch is then applied automatically. - It will install the entire contents of the patch to a folder within your ArmA 2 installation (default is C:\\\\Program Files\\\\Bohemia Interactive\\\\ArmA 2 or Bohemia Interactive\\\\ArmA2). - Please note that it is NOT possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible. - It is not recommended to use any savegames created in versions 1.00 or 1.01. Version Highlights: * Improved AI driving skills * Lowered enemy AI skills for regular and recruit difficulty levels * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls. * Fixed multiplayer session NAT negotiation * Improved game stability (various crash opportunities fixed) * Multiple save slots supported * Improved terrain shape beyond map borders * Various campaign and localisation fixes and improvements * Modules (F7) support added in the Mission Editor Change log: Engine ------ * .58134 Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more * .58134 Enabled MSAA in Video options * .58134 Fixed possible crash in Radio target reporting for NULL target * .58134 Fixed DOF always enabled on game start. * .58134 Added safeguard againg frequent reset into RequestFlushMemory as well. * .58134 Improved Cannot create surface Rpt messages. * .58134 Relaxed reset recovery conditions to that \\\"profylactic\\\" reset happens less often. * .58134 HC command - enabled page selection * .58134 Commandline parameter -netlog available in retail version again * .58134 Editor fix: modules info serialization Fixed * .58134 Fix: weapon fire effects in MP * Multiple savegame positions allowed. * Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles). * Multiplayer server browser enlarged. * Improved steering for car. * Improved mobile artillery simulation. * Improved terrain shape beyond map borders. * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls. * Added UAV camera stabilization. * Indication of player connection status in list of players (Diary). * Possible to connect to server with template-based MP scenario. * Repeated weapon change command fixed in radio protocol. * Game no longer crashes when copying a linked trigger in the Mission Editor. * Different radio notification of multiple units attacking. * NAT negotiation issue removed (different negative sign cookie on client and server). * Fixed possible crash after or during Get In in multiplayer. * Improved transfer of building destruction in multiplayer. * Fine surface information are now properly used for surface properties. * Destroyed targets are no more massively reported after player has left the vehicle. * Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored). * VON no longer crashes the game in certain circumstances. * AI sprinting on the spot removed if route was planned across the roof. * Server shown as passworded in Server Browser when passworded or locked. * Improved functionality of Get In command if player is vehicle commander. * Swimming soldiers no longer drop inventory items. * Swimming players cannot use Gear dialog. * New scripting function \\\"GetPlayerId unit\\\" available to help server admins better recognize teamKillers etc. * Fillrate optimization in Video Options is now defined via combo box. * Improved light count optimization (should help performance when many distant lights are present). * Low-frequency effect (subwoofer) improved. Scenarios --------- * Added or fixed markers in pre-mission briefings in various scenarios. * \\\"Eye for Eye\\\" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed. * \\\"Counterattack\\\" singleplayer scenario: Flow fix, player\\\'s group now properly advance from the harbour if strong enough to continue. * \\\"Trial by Fire\\\" script error fixed. * Campaign: Time flow screen added to scenario intros. * Campaign: \\\"Murder\\\" mission ends are now triggered also when firing from a vehicle. * Campaign: Multiplayer info for all campaign scenarios added. * Campaign: Scene-specific sound entities are deleted after end of a scene. * \\\"First to Fight\\\" campaign scenario: * Shooting range bug fixed. * Officer\\\'s speech has titles added. * \\\"First to Fight\\\" campaign scenario: O\\\'Hara animation speed fixed. * \\\"Into the Storm\\\" campaign scenario: Conditions of interaction with civilians improved. * \\\"Razor Two\\\" campaign scenario: * Mission-failed end now performs correctly. * Razor members cannot use UAV during conversations. * \\\"One Week Later\\\" campaign interlude: Conversation more logical. * \\\"Manhattan\\\" campaign scenario: * Animations of ambient people improved. * Task waypoint for main task positioned better. * Insurgent animations after death disabled in scene. * Civilian woman stuck near transport prevented. * Reinforcements navigation fixed. * \\\"Bitter Chill\\\" campaign scenario: * Conversations and broken mission flow fixed. * Accidental death of Cpt. Shaftoe after a scene prevented. * Improved positions of several killed unit. * Radio chatter disabled where disturbing. * \\\"Badlands\\\" campaign scenario: * Ending and conversation flow fixes. * Scene of talking to locals improved. * \\\"Dogs of War\\\" campaign scenario: * Insurgent leader presence now logical. * Several story-related vehicles are now properly usable. * Initial conversation work in multiplayer. * \\\"War That Never Was\\\" campaign outro: Amount of units decreased, behaviour improved. * AI grouping prevented in team deathmatch and deathmatch scenarios. * Module for limiting area of operation script fixes. * Recomposed fortifications and minor fixes in Warfare. * First-aid module performance improvements. * Language and gameplay fixes in multiplayer and singleplayer templates. Art/Environment --------------- * Changed lighting values for early morning and dusk. * Improved wheeled vehicles turning definitions. * Utes: Improved carrier deck collision shape and F-35B geometry. * Gas stations on map can now refuel nearby vehicles. * Minor object fixes on Chernarus map (traffic signs tweaks, small objects). * Added small signs to Chernarus map. * Less frequent occurence of thunderbolts. Related Torrents
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