Armello v0.3.1p2 (Strategy) - Steam Early Access [DRAGAMES]

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Added on May 2, 2015 by Squollin Games > PC
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Armello v0.3.1p2 (Strategy) - Steam Early Access [DRAGAMES] (Size: 353.66 MB)
 armello_031p2.exe353.66 MB


Description


Title: Armello
Genre: Adventure, Indie, RPG, Strategy, Early Access
Developer: League of Geeks

More information about the game: Click here


V0.3.1p2The Bounty system is one of the biggest features we’ve implemented in this release - it adds a whole new dynamic to the game. Bunch of supporting cards and a lot more ways to backstab! Also, you can now play certain cards to King’s Guards and Banes! Game changer! Couple of things to point out: If you have custom keybinds please check them after each new release as updating keybinds will wipe any custom mappings. Depending on your firewall, you may need to re-add Armello as an exception to your Firewall log.Features/ChangesCards Cleansing Wyld (Spell), Plague (Spell) and Banish (Spell) Heroes can now play certain cards to King’s Guards and Bane’s. Poison has now been separated out as its own special effect (similar to Infected and Corrupted effects)To support both the Bounty system and also inject some more Rot in the world, we have unleashed 13 new cards:False Orders (Trickery): (Play on) King's Guard; Force King's Guard to an adjacent hex Cubs Blood (Item): (Play on) Tile Any; Lure nearest Bane to this Tile Rite of Wyld (Spell): (Play on) Stone Circle, Dungeon, Plains, Bane’s; -1 Health for every Rot point target has Reprieve (Trickery): (Play on) Hero; Target is cleared of any Bounty Bounty (Trickery): (Play on) Hero; Target receives a Bounty on their Head Bane Blade (Treasure): In Battle, +3 Dice and after the Battle -1 Health Plague Bearers (Trickery): (Play on) Swamps, Dungeons; -2 Health and if target dies this turn they gain +1 Rot Dark Influence (Spell): (Play on) Hero, Dungeon; Target gains +1 Rot and a Plague Spell card in their Hand Crime Lord (Trickery): (Play on) Self; Steal 1 Gold from Every other Player Royal Pardon (Item): A King's Bounty cannot be issued against you! Malice Rising (Spell): (Play on) Any Empty Hex; Sumon Bane here Call of the Worm (Spell): (Play on) Hero; All the Cards in the Target's Hand change to the Rot Symbol - Animal suggested by dragoncrescent! Bane’s Claw (Item): Bane’s will never Attack you!Bounty System Players can now have a Bounty of 3 Gold and 1 Prestige placed on their head for the following:Attacking a King’s Guard Playing negative cards onto King’s Guards Entering the Palace Having ‘Bounty’ played onto you. Certain King’s Declarations.When you have a Bounty on your head both King’s Guards and enemy Heroes will want your head.If an enemy Hero kills you in Battle, they will claim your Bounty and gain 3 Gold and 1 additional Prestige! If you die through any other means, your Bounty will be cleared.As above, there are new cards in the game to support this system including Bounty. (Trickery), Reprieve (Trickery) and Royal Pardon (Treasure). Artificial Intelligence Our AI friends have been given some extra training:AI now have a better chance of passing Palace Perils as well as knowing to go for the Palace if a Peril has been previously cleared. In the past the AI didn’t burn cards or have a real strategy for passing Palace Perils. AI will now roll their dice once a Human player has. AI now know how to react to Swamps when on low health. AI now know how to react to having Poisoned Gift played on them. The issue with AI’s continuously Double Dungeon Dipping have been removed. The issue with AI’s attacking King’s Guards a lot have been tweaked.King’s Declarations One new King’s Declaration has been added to every tier, meaning that each game will present different options for King’s Decs. New King’s Declarations. Additionally, we have amended and adjusted some King’s Declarations.Multiplayer On Hero Select the “Back” button has been changed to “Leave Game” to avoid accidentally leaving the game. In Public Multiplayer: Clicking on the Hero Portrait a second time will unselect that Hero. In Multiplayer the first turn taker is now randomised (it used to be whoever created the lobby or first to queue) Players who abandon a Public Multiplayer game will not be able to re-queue for a game for 60 seconds. This doesn't affect Private gamesVisuals After numerous bug reports, the Explore icon for “Nothing” has been updated to look more like… nothing? ;) Brand new Intro sequence when loading the game, including new splash screens and trailer. Camera Engaged and Unengaged Icons have been updated. Hero Select Screen changes: You’ll see some friendly new faces to preview what will be coming at the full release of Armello.Miscellaneous Dawn Summary Panel changes:You can now view the Dawn Summary Panel during gameplay by pressing and holding “TAB” Black sprite added behind the Dawn Summary to make it clearer.Options Menu Updates:There is now an option to select or unselect the Hardware Mouse Keybind for Rolling Dice in-game has been set to “R”Tooltips!When a card is in Focus mode, words that are underlined can now be hovered over for a tooltip on that ability/effect/state. All tiles in Armello now have Tooltips explain the type, effect or modifier and the name of the tile. Each tile has its own unique name, try and find them all! - Thanks to Hobbes for helping Trent name some at 2:30am. lolHero Power changes:Sana: After much discussion, we changed Sana’s hero power as it was just a little too complicated and making her a tad too difficult to play. Now, when in combat with any corrupted Creature, Sana uses her Spirit as her fight.End Game Screen changes:You can now access the Hero and Inventory shelf from the Victory screen. General clean up of particles.Combat Screen changes:The Combat Wipe (screen effect when entering combat) has been sped up. Improved communication of Rot Battles: if both Creatures in Battle have Rot, there is now a sequence which shows which Creature has the most Rot and thus, receives the Rot bonus. More improvements to this coming. The word “Attack” has been moved to the bottom of the Attack panel for better visibility.Status Feed changes:Hovering over a King’s Declaration in the feed will now display the card for the Declaration. The Status Feed now has tooltips for Perils encountered. Hovering over the word ‘Peril’ will show that card. You can now only scroll through the Status Feed history when the feed has been opened.You should see an overall improvement in game performance as we’ve done many passes of optimisation across the whole game. Overhauled Animation events system to utilise Unity 5’s new state based animation system. All burn down timers have been increased by five (5) seconds. The in-game Bug Sender tool has had a facelift. Now you can “tag” your bug to be a “Bug”, “Typo” or “Design” issue!


Armello is a grand swashbuckling adventure that combines three styles of play; The deep tactics of card games with the rich strategy of table top board games, combined with a character role-playing system.

As a hero from one of the clans of Armello, you'll quest, scheme, hire agents, explore, vanquish monsters, cast spells and face off against other players, with one ultimate end goal in mind — storming the palace and becoming King or Queen of Armello. The Kingdom of Armello is as dangerous as it is beautiful, perils, banes and bandits hide around every corner and a spreading corruption known as the rot is leaving no creature untouched.

Armello is League of Geeks’ attempt to revolutionise digital board and card games, whilst providing players a rich world within which they can craft their own stories of epic adventure. The aim was to create a rich game full of backstabbing, close shaves, shattered alliances, ruses and empty promises - a perfect game to play with your friends.


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Armello v0.3.1p2 (Strategy) - Steam Early Access [DRAGAMES]

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Armello v0.3.1p2 (Strategy) - Steam Early Access [DRAGAMES] screenshot
Armello v0.3.1p2 (Strategy) - Steam Early Access [DRAGAMES] screenshot
Armello v0.3.1p2 (Strategy) - Steam Early Access [DRAGAMES] screenshot