[Autodesk]Learning Autodesk 3ds Max 2010 Foundation for Games

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Added on September 30, 2014 by zombie_roxin Books > Academic
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[Autodesk]Learning Autodesk 3ds Max 2010 Foundation for Games (Size: 84 MB)
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 [Autodesk]Learning Autodesk 3ds Max 2010 Foundation for Games.pdf83.97 MB


Description




Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering.

Autodesk will be contributing assets (models and images) from high-profile studios.

Publisher: Focal Press; 1 edition (August 31, 2009)
Language: English
ISBN-10: 0240811941
ISBN-13: 978-0240811949


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About the Author
Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

Most Helpful Customer Reviews

An excellent book
By Jamie P. Noe on October 3, 2012

I have been using parts of this book to refine my 3D Studio Max knowledge. It has been a useful tool filled with tutorials and resources for 3D Studio Max users of all levels of experience.



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[Autodesk]Learning Autodesk 3ds Max 2010 Foundation for Games