Baldur's Gate Enhanced Edition - Patch v1.0.2011 SKIDROW

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Added on December 26, 2012 by houseofhegirain Games > PC
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Baldur's Gate Enhanced Edition - Patch v1.0.2011 SKIDROW (Size: 680.2 MB)
 Bldrs.Gte.Enhncd.Edtn.v1.0.2011.Udte.rar680.2 MB


Description

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Baldur's Gate Enhanced Edition is a remake of the role-playing video game Baldur's Gate and its expansion Baldur's Gate: Tales of the Sword Coast. The game was launched for Microsoft Windows on November 28, 2012 and iPad running iOS 6 or greater on December 7, 2012. Mac OS X and the Android launches are expected in December 2012. On December 13, 2012, Trent Oster, the Creative Director on the game, announced a native port of the game to Linux would be forthcoming as well.

The remake of Baldur's Gate was developed by Overhaul Games, a division of Beamdog. The game was published by Atari and was scheduled for the summer of 2012 but the release date was later changed to November. The release includes remastered versions of both Baldur's Gate and its expansion pack, Tales of the Sword Coast. Overhaul Games is also working on the enhanced edition of Baldur's Gate II, planning its release in 2013.

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CURRENT VERSION: v1.0.2011 (Update #5)

Released: 15.12.2012


Crash Fixes
Fixed crash when changing areas
Fixed crash when clicking outside of the map
Features
New movie for resting in dungeon and inn
Adjusted introduction video due to customer feedback and Coriander's threats of violence (You may have thought that complaining about the Nietzsche quote was pointless...)
Various UI screens touched up

Bug Fixes
Thieves and bards XP cap has been modified
Monks and clerics XP cap has been modified (Black Pits)
Quest/Journal log fixes
Damage Modifier display has been retooled
Taerom no longer drops Ankheg Shells
Fixed issues with Dorn's dialogue and alignment
Fixed issues with Neera's dialogue
Neera's encounter with Edwin has been touched up
Minsc joining issues have been resolved
Switching to default soundset works
Quasit Familiar can now cast blur
Trolls in Cloud Peaks now give XP
Kryll's skeletons now give XP
Wild Surge text has been corrected
Auto-save date and time error resolved
Delainy/Durlyle flower quest has been fixed
Some items now show the proper ground icons
Silke responds correctly to player's actions
Red Sheaf Inn displays the proper rumors
Gnoll duel works correctly
Summoning Flame Blades no longer causes a penalty
Killing Dorn before his encounter has been fixed
The Great Gazib will no longer spawn more than one orge
Algernon and Nimbul's dialogue issues fixed
Reevor's quest can always be completed
Jospeh's Ring quest is now completable
Certain area lightmaps have been updated
No reputation loss when fighting certain characters
Detect Evil's description has been corrected
Creatures decreased in South Beregost Road's cave
Tutorial items no longer sellable when exported to main game
Shandalar's Cloak no longer equip-able by monks
Certain quest items can no longer be pick-pocketed
Interaction with Shaella has been improved
Phlydia speaks the proper lines after her quest
Marl will approach player even after resting
Coran takes player's NPC Reaction into account and join level modified
Cursed Ring of Slight Monsterism now changes character's appearance to zombie
Nadarin's quest now pays the corrects amount of gold

v.1.0.2010 (Update #4)

Improved Creature spawn system
Large multiplayer bugfix
Journal entry fix
Fixed for zoomed out and click out of bounds crash
Custom portrait in multiplayer game fix
Numerous UI fixes
Farsight scroll fix
Obe combat tutorial fix

v.1.0.2009b (Update #3)

A series of memory leaks have been fixed.
Speed improvements for some Intel Integrated Graphics chipsets.
Fixed a crash when customizing a character.
Fixed a crash when using a quick slot.
Dorn and Neera no longer remain invincible in certain circumstances.
XP is now given for slaying Ice Trolls in The Cloud Peaks.
A variety of typos have been found and fixed.
Rasaad's quest no longer contains accidental spoilers.
The Stupefier +1 now shows the proper icon.

v.1.0.2009a (Update #2)

Crash Fixes:
Multiplayer connecting to non-host bug fixed
Fixed Right click map crash bug
Crash reporting has been improved
Fixed crash for OpenGL drivers that don't support compression
Text/Localization Fixes:
Fixed Neera dialogue problem with Edwin in party
Fixed Rasaad dialog loop
Updates to English, French, German text
Fixed Dorn looping dialogue problem
Fixed Neera and Rasaad item descriptions
Bastard sword strength requirement description updated to 11
Help tooltip says 'Help' instead of 'Rest'
Fix for Half-Orc Biography
Added or Improved/Fixed Features:
Version # now displays on main screen
Added support for 'Program Options', 'Maximum Frame Rate'
Fixed function key assignment issues
Added autosave for Start of Black Pits
Added toggle for hardware mouse cursor
Improved Mouse Wheel support
Min/max damage correctly displays strength modification

General Fixes:
Dorn stuck in Kryll cutscene fixed
Fixed Dorn movement on early Kryll letter retrieval
Fixes Gallus in the Black pits proficiency selection
Disabled stairs in tutorial until Belt tells you to use them
Lothander / Rasaad bug fixed
Flaming Fist reputation loss bug fixed
Neera plot Thayan bodyguard XP fixed
Fixed party members attacking each other bug
Tranzig not using spells fixed
Fixed Neera is busy and won't rejoin party bug

v.1.0.2008 (Update #1)

New patch with fixes for unicode characters in paths, mouse cursors not showing up, crash reporting

http://www.baldursgate.com/

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Baldur's Gate Enhanced Edition - Patch v1.0.2011 SKIDROW

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Baldur's Gate Enhanced Edition - Patch v1.0.2011 SKIDROW screenshot
Baldur's Gate Enhanced Edition - Patch v1.0.2011 SKIDROW screenshot
Baldur's Gate Enhanced Edition - Patch v1.0.2011 SKIDROW screenshot

All Comments

They just released a new update 1.0.2014 I hope that someone send u a update patch X3
True, the full changelist can be found here, the patch is quite substantial:
Full patched 1.0.2012 version can be found over here:
I just stuck them in the data file. The reason I wanted the update was the single spawning enemies, but It has seemed to fix it.Instead of one there are two or three sadly in the original there would be 3-8 so hopefully they further improve it. Seeding
My mistake if you extract then extract the bundle you get an app that updates for you. Though I still don't see that much of a change in enemy spawn rate but I am going to keep playing with it to see if I made any other mistakes.
It is updated I just wish they would have done more with the enemy numbers it is such a joke when I think back to the original. Oh well on some of the forums they said it was because of a scaling issue with the bg2 engine. So I am pretty sure at some point shit will get real, but as for now its a walk in the park.lol