BeamNG DRIVE 0.3.0.3seeders: 61
leechers: 2
BeamNG DRIVE 0.3.0.3 (Size: 226.78 MB)
Description
BeamNG Changelog
2013-09-04 improved updater a bit: removed temporary .twa file and improved some proxy things improved uninstaller a bit to remove some more temp. files version 0.3.0.3 bug fixes: - fixed bug with keyboard steering (overlapping keys cancelled each other out) - fixed/improved steering breaking/bending for bolide and grand marshal with low framerates - improvements to steering input/smoothing - slightly improved the error reporting tool: more useful for us now features: - engine water kill - if you go underwater, the engine dies and the check engine light comes on - added dynamic version information to the main menu - added glass texture to some parts of GridMap - added some terrain ground model tests to GridMap fixes bug #29: http://redmine.beamng.com/issues/29 : keyboard steering getting stuck 2013-08-30 fixed launcher desktop link updating 2013-08-29 moved 2013-08-28 fixed version information on the main menu sign 2013-08-27 completely removed rift support for now to fix controls disabled Oculus rift support for now again due to rift detection issues: http://redmine.beamng.com/issues/15 reverted minim bullet time speed to 6% from 20% from the last update 2013-08-26 - Bugfixes: - skidmark missing/wrong texture bug fixed: they work now even after switching levels - fixed options not saving correctly: much improved now: it saves on starting the game now, not on exiting - fixed updater and main executable: now working with non-english characters in the path (was not starting, hanging or crashing before) - fixed mouse movement bug in certain camera modes - inverted Y axis for mouse - improved Lua GUIs a bit: look and feel and height and positioning of the part chooser dialog - fixed crash on exit - improved updater: fixed some parsing bugs which caused too much updates - improved camera reset: now more consistent behavior - NVIDIA Optimus support improved: should automatically switch to the NVIDIA card instead of the embedded one - fix for mud/sand instabilities: no more wheel eating sand - fixed DropPlayerAtCamera: does not rotate the player anymore - wheel speed is more precise now (closer to airspeed) - raised 'instant' bullettime speed to 20 (5 was too slow) - Fixed spaming of logs when barrier is spawned. - Features: - added launcher program: it will take care of fixing shortcuts, proper DirectX installation, windows uninstall entry and regular updates - improved input maps: changed syntax and file naming conventions: the new ID is shorter and should cover more computers now as it only contains the company and product id - improved lua input: changed smoothing to be predictable under all cases - keybd users have a different smoothing than gamepads, steering wheels are direct - advanced hydro functions available: http://wiki.beamng.com/Hydros - rewrote and improved input system: vehicle specific input maps: input maps are no longer shared, but they are unique to the current vehicle. This allows much more flexibility in terms of custom input mappings and alike. - added small deadzone to pedals on fanatec wheel - improvements on the g25/g27 input maps - temporarily moved dynamic input to file input_dynamic.lua (rename it to input.lua to get back the dynamic input behavior) - improved display (monitor) and graphics card support: - added support for UTF characters in the device string - removed gfx nulldevice: only useful for dedicated servers but not for the clients - added multi monitor support - fixed window positioning in multi monitor scenarios: not enforcing any positioning now - added monitor identification to device string - fixed up canvas and options dialog for multi monitor support: custom set resolutions will remains in the options dialog and continue to work - added new vsync refresh rates for those fancy new 3D screens: 59 and 120 - borderless window mode - Content updates: - vehicles: - tire gyroscropic weight distribution improved fixing lots of problems - shaking, numbness, instability, and top speed - some minor changes and tweaks on all vehicles - stronger anti "axle popping up through the bed" beams on pickup -levels: - updated all aspen trees (half the FPS hit as before, look better (still not final)) +some oak and beech, added "filler" (group) trees for making forests with better frame rates. - fixed most of the wheel breaking collision mesh gaps - changed rock collision meshes to not break wheels so easilly - added groundmodel strips to GridMap -other: - fixed glass particles being broken - removed duplicate particle entry - new icons and watermark - renamed executable from BeamNGSandbox to BeamNG.drive - improved crash reporting usability by adding more sueful data to the reports - AI still not functioning right now - own uninstaller: we wrote our own uninstallation function to make sure that no user mod is removed when uninstalling the game. 2013-08-11 temporary workaround to enable the AI stronger steering on van and pickup color changes, bolide suspension tweaks (should be more drivable now) 2013-08-09 improved help image a bit (added wiki link) changed credits button to "the team" fixed crash on exit to menu or exiting the game improved updating process: the game will automatically check for updates every 3 days Related Torrents
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