BeamNG drive v0.5.0

seeders: 61
leechers: 22
Added on December 20, 2015 by Rocky_45in Games
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BeamNG drive v0.5.0 (Size: 1.35 GB)
 BeamNG.drive v0.5.0.exe1.35 GB


Description






Changelog:


Features:Added experimental multiseat mode (requires one controller per player, can be temporarily enabled for Freeroam mode in Options > Gameplay)Added turbocharger simulation (realistic turbine up, downspool and turbo lag. Characterics are configurable, from small and responsive to big and violent. Comes with two debugging apps)Added ‘1-click mod installation’, (To enable this feature on your account, click the ‘Add Content’ button in the freeroam/scenario screen)Added ‘NodeOffset’ feature: you can offset parts of a vehicle, such as wheels or trailers, to make them compatible with different vehiclesAdded support for loading .jbeams from vehiclescommonBeamNG.Drive Remote Control app for Android (Drive using your smartphone!).Vehicle tuning system (adjust camber, toe, tire pressure, ride height, track width, and other properties in the vehicle configuration menu)Added tire popping sound effectsAdded initial support for vehicle-specific bindings (such as cannon targeting controls, opening doors, etc), and updated some official vehicles to use themAdded ‘Keys’ app for vehicle-specific bindingsAdded custom skin slots for vehicles (e.g. license plates, interior, engines, etc)Added material opacity map (syntax: opacityMap[0])Added material color paletter (e.g. change vehicle colors dynamically)ESC now reacts more realistically to quick steering changesChanged the way unpacked mods work: you can either use the Mod Manager to unpack zip files, or put the mod contents to “userPath/mods/unpacked/modName.zip/” folderVehicles:New vehicle: ’88-’91 Ibishu PessimaWheels and tires separated out into a new global system. If the lug nuts line up, you can put any wheel on any car, and any tire that fits on that wheel. Lots of new possibilities!Separated wheel and tire flexbody groups. No more wheel mesh deforming from the tire deformingImproved tire deflationAdded several new wheelsCompletely retuned suspension (200BX, Barstow, Bolide, Covet, D-Series, Grand Marshal, H-Series, Moonhawk, Pessima, Roamer, SBR4, Sunburst)Soft bump stops have been added to our modern cars to replicate those common on newer designs. Use of these bump stops allows more control of body movement without overly stiff spring rates.Sway bars replaced with a better design that doesn’t bind or give weirdly changing anti-roll stiffnessAlignment and bump steer tuned more accurately using new alignment debug toolsRace and rally coilovers have new more digressive damping curves and are now height-adjustableReworked most cars’ torque curves to have more low end torque and replaced fake turbos with real onesAdded breakable inter-part collision triangles to reduce the likelyhood of vehicles sticking together in collisions (200BX, Covet, D-Series, Grand Marshal, H-Series, Pessima, Roamer, SBR4, Sunburst)Added colorable interiors to many cars (choose from several presets in the parts configurator)Moved Roamer into its own vehicle, thanks to the ability to use common jbeams, so there’s no redundant dataH15 can now tow the small flatbed trailerRoamer: New non-offroad sheriff variant added with pushbar, added alternate interior colors 200BX: New gear ratios, new “Turbo Rabbit” fender flares, front bumper lip, new 6 speed race transmission, improved anti-stretch beams, police variant changed to use automatic, new lights textures to fit better with Pessima and Covet, new “blade” style wheels for the Type-LS Covet: Properly modeled turbo and intercooler, new 4 speed manual transmission for DX, new gear ratios, fixed skidplate using wrong engine, new hubcaps for LXi to replace alloys, new “blade” style wheels for the ZXiH-Series: Improved heavy duty rear suspension, improved muffler jbeams, retuned gear ratios, cargo area filled with collision triangles for reliable hauling, H15 cargo doors open and closeD-Series: New D15 extended cab and D35 heavy duty variants, retuned gear ratios, fixed DS Custom suspension deforming beams, bed filled with collision triangles for reliable hauling, added alternate interior colors SBR4: Improved anti-stretch beamsT-Series: Fixed missing driveshaft on long frame T65, fixed messed up coltris and breakgroups on exhaust stacksMoonhawk: Improved col tris in the front for less sticking, separated shock and spring parts, fixed binding driveshaft, added alternate interior colorsBolide: Glass strength tweaksBarstow: Fixed missing material on supercharger parts, fixed right door glass breaking too easily, added “Drag” coilover option, fixed binding driveshaft, separated shock and spring partsGrand Marshal: Fixed c-pillar area deforming too easily, fixed binding driveshaft, retuned gear ratios, separated shock and spring parts, added alternate interior colorsPessima: Front end deformation improvements, fixed c-pillar area deforming too easily, remade stanced version without stanced parts using the new tuning systemSunburst: Front end deformation improvements, moved front license plate forward 1mmAdded RPM guard to DCT transmissions to keep RPM below redline (prevents downshifting to too low of a gear at high speed)Fixed messed up glass damage textures on Covet, Grand Marshal, and D15New glow colors for gaugesOptimized and improved chrome lettering materials and texturesFixed some more wobbly steering wheelsFixed incorrect speedometer limits on some carsFixed cement mixer discharge chute not openingAdded alternate 36 inch tall orange conePhysics:Small optimizations (~2%) of physics coreVehicle collision optimizationsImproved performance of tire marksTire angle of contact affects tiremark sizeArcade automatic now lifts throttle between shiftsOptimized breakgroup breaking code, reduced impact lag in heavy collisionsAdded ‘one way’ triangle breakgroupsAdded support for “disableTriangleBreaking” beam property which prevents triangles from breaking when the beam breaksTerrains:Fixed Level of Detail (LoD) issues on Hirochi RacewayFixed colour depth maps saved in 2D instead of 1DFixed gridmap loading some resources from other mapsFixed some scenarios which had broken waypointsScenarios:Added “Nimble Pessima” scenario, highlighting the Pessima ZX AWS’s four-wheel steering abilitiesAdded “Hypermiling” scenario, where only the most environmentally conscious drivers will reach the finish lineAdded 5 multiseat demolition derby scenarios: “Concrete”, “Regular”, “Varied Ground”, “Mud Pit” and “The Pit” User interface:Added available vibration/force feedback motors in controls menu (under ‘force feedback’ tab)Improved vehicle configurator designScrolling in the vehicle configurator does not scroll tabs too anymoreBackground of race countdown app is now completly transparentRe-added PostFX manager button graphics menuAdded numerical values to the sliders in photomodeRace timers now using lua timer instead of their ownRace time comparison now shows comparison between the first checkpoint and the current one compared to previous round, so one knows if their lap will be better or worseAdded turbo activity debug appAdded JS logging checkboxBugfixes:Fixed incorrect steering axis inversion with Thrustmaster TX Racing WheelFixed ‘ffb-not-bound’ message always showing unless using steering wheel (or a device that identifies itself as such)Fixed ‘ffb-not-bound’ message not updating when user removes bindings or unplugs controllersFixed inability to detect POV hat buttons in the controls menuFixed inability to use vibration-only DirectInput controllers (such as Genius Twin Wheel)Fixed keyboard keys sometimes getting stuck while opening any menuFixed support for multiple bindings in the same control (e.g. activate both parking brake and clutch with a single press)Fixed inability to start scenarios when throttle and brake are assigned to the same axis (e.g. joysticks)Fixed Digital Speedo showing wrong value for speedunitFixed photomode not hiding UI, calibrated camera speed sliderFixed Racetimer not resetting when leaving the scenario’s end message screenFixed some vehicles not resetting their internal variables (e.g. cannon barrel angle)Fixed dynamic collision bugs. These bugs heavily degraded slow-mo collisionsFixed crash on level load with old DirectX10 Nvidia driversFixed switchable materials for vehicle props (gauge needles will glow properly now)Fixed missing shadows on lowest graphics settingFixed various issues with mod managerFixed scenario logic not unloading correctly when changing scenariosFixed camera positioning when vehicles are reset and physics are frozenFixed performance timers not working when on a slopeFixed non working ABS lightsFixed crash sounds always playing at full volume. Now the volume properly depends on the severity of the crashFixed missing values in some controls parametersFixed scenarios autostarting if reloaded twiceFixed inability to add new bindings without removing others in some casesFixed buggy graphic resolutions selectorFixed problem with tachometer unitsFixed some crashes (when running out of memory on 32-bit OS) not logging information to diskFixed incorrect line endings in launcher log fileRunning with -cefdev now creates cefdev.log correctly in user folder and opens chrome console at startup

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1.35 GB
seeders:61
leechers:22
BeamNG drive v0.5.0

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THANK YOU SO MUCH!!! :DDDDDDDDDDDDD

You are the best!! :D
Thank you bruh waited for this one finally burning cars and flat tires