Beginning C++ Through Game Programming, Third Edition.pdf

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Beginning C++ Through Game Programming, Third Edition.pdf (Size: 4.22 MB)
 Beginning C++ Through Game Programming, Third Edition.pdf4.22 MB


Description

If you want to learn C++ in a fun way, then try the book Beginning C++ Through Game Programming. This book was designed for beginners, irrespective of whether they have any previous programming experience. This book takes a step-by-step tour of all the important basic concepts of C++ such as variables, loops, input/output, arrays, and strings. Using these concepts, it teaches you how to begin programming for games with simple game examples like Mad-Lib, Word Jumble, and Tic-Tac-Toe.

To ensure that you grasp the concepts well, this book provides small projects to be completed at the end of every chapter. Once done with all the chapters in the book, you will find a final project which will require the application of a combination, of all the major concepts learned in this book. This ensures that you gain a strong foundation in the subject, so that you can proficiently program in C++ at par with professionals, after completing this book.

Beginning C++ Through Game Programming was written by Michael Dawson, and was published by Delmar Cengage Learning in 2010. This 3rd revised edition is available in paperback.

Key Features:-

♦ The book unique in its link to games, and keeps readers interested in learning more.
♦ This book covers updated technology and advancements, and contains more than 25 percent revised material.

Book Description :-
Review
1. Types, Variables, and Standard I/O: Lost Fortune. 2. Truth, Branching, and the Game Loop: Guess My Number. 3. For Loops, Strings, and Arrays: Word Jumble. 4. The Standard Template Library: Hangman. 5. Functions: Mad-Lib. 6. References: Tic-Tac-Toe. 7. Pointers: Tic-Tac-Toe 2.0. 8. Classes: Critter Caretaker. 9. Advanced Classes and Dynamic Memory: Game Lobby. 10. Inheritance and Polymorphism: Blackjack. Appendix A: Your First C++. Appendix B: Operator Precedence. Appendix C: Keywords. Appendix D: ASCII Chart. Appendix E: Escape Sequences. Index.

About the Author
Michael Dawson is an author, instructor, and a game industry vet. He works for The Los Angeles Film School’s game production department as a course director. Prior to this, he has also worked for UCLA Extension and The Digital Media Academy. He is an expert in developing and teaching game programming courses. As an author he has written many useful books such as Beginning C++ Through Game Programming, Python Programming For The Absolute Beginner, and C++ Projects: Programming With Text Based Games.

Paperback: 352 pages
Publisher: Cengage; 3rd Revised edition edition (17 October 2010)
Language: English
ISBN-10: 1435457420
ISBN-13: 978-1435457423


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Beginning C++ Through Game Programming, Third Edition.pdf