Beginning XNA 2 0 Game Programming From Novice to Professional~tqw~ darksiderg

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Description

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Beginning XNA 2.0 Game Programming: From Novice to Professional

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General Information

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Type.................: Ebook

Part Size............: 6,089,302 bytes









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Post Information

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Posted by............: ~tqw~



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Release Notes

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Would you like to create your own games, but never have the time to dig into the

details of multimedia programming? Now you don’t have to! XNA makes it simple to

create your own games, which will run on your PC and Xbox 360 console. Even if

you don’t know how to program at all, Beginning XNA Game Programming will teach

you the basics of C# 2005 programming along the way. Don’t get overwhelmed with

details you don’t need to know--just learn what you need to start creating your

own games right now!



The fast-paced introduction to XNA and the C# language provides professional

developers a quick-start guide to creating a commercial product using XNA, as

well as offering home enthusiasts or hobbyists everything they need to begin

putting together games in their spare time. You’ll discover and understand all

the key concepts required to create smooth, professional-looking results in a

range of gaming genres. Every reader will come away with a firm foundation onto

which they can build more advanced ideas.

What you’ll learn



* An introduction to the C# language

* Basics of game programming

* XNA basics

* Basic math/physics concepts

* Xbox 360 controller and keyboard input

* Fully worked examples of how to create 2D and 3D games





Who is this book for?



Anyone approaching XNA programming for the Xbox 360 for the first time

About the Apress Beginning Series



The Beginning series from Apress is the right choice to get the information you

need to land that crucial entry-level job. These books will teach you a standard

and important technology from the ground up because they are explicitlydesigned

to take you from “novice to professional”. You'll start your journey by seeing

what you need to know--but without needless theory and filler. You'll build your

skill set by learning how to put together real-world projects step by step. So

whether your goal is your next career challenge or a new learning opportunity,

the Beginning series from Apress will take you there--it is your trusted guide

through unfamiliar territory!



Table Of Contents



Foreword xiii

About the Authors xv

About the Technical Reviewer xvii

Acknowledgments xix

Introduction xxi

CHAPTER 1 Game Planning and Programming Basics 1

CHAPTER 2 2-D Graphics, Audio, and Input Basics 17

CHAPTER 3 Creating Your First 2-D Game 43

CHAPTER 4 Improving Your First 2-D Game 69

CHAPTER 5 Basics of Game Networking 129

CHAPTER 6 Rock Rain Live! 161

CHAPTER 7 3-D Game Programming Basics 197

CHAPTER 8 Rendering Pipeline, Shaders, and Effects 227

CHAPTER 9 Lights, Camera, Transformations! 245

CHAPTER 10 Generating a Terrain 265

CHAPTER 11 Skeletal Animation 299

CHAPTER 12 Creating a Third-Person Shooter Game339

CHAPTER 13 Closing Words 407

INDEX 411



Product Details



* ISBN: 1590599241

* ISBN-13: 9781590599242

* Format: Paperback, 456pp

* Publisher: Apress L. P.

* Pub. Date: April 2008



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