Besiege v0.09 (Size: 531.77 MB)
| | Besiege.exe | 11 MB |
| | steam_api.dll | 370.5 KB |
| | 3DMGAME.ini | 2.03 KB |
| | mscorlib.dll | 2.38 MB |
| | System.Xml.dll | 1.18 MB |
| | SYSTEM.dll | 1.02 MB |
| | UnityEngine.dll | 577 KB |
| | Assembly-UnityScript.dll | 397 KB |
| | Mono.Security.dll | 286 KB |
| | System.Core.dll | 262 KB |
| | Assembly-CSharp-firstpass.dll | 250.5 KB |
| | Boo.Lang.dll | 124 KB |
| | Assembly-CSharp.dll | 120 KB |
| | Compat.browser | 1.57 KB |
| | DefaultWsdlHelpGenerator.aspx | 59.04 KB |
| | MACHINE.config | 26.98 KB |
| | WEB.config | 11.41 KB |
| | settings.map | 2.56 KB |
| | DefaultWsdlHelpGenerator.aspx | 56.83 KB |
| | MACHINE.config | 16.85 KB |
| | config.xml | 25.21 KB |
| | BROWSCAP.ini | 304.67 KB |
| | config | 1.65 KB |
| | mono.dll | 2 MB |
| | unity default resources | 1.52 MB |
| | unity_builtin_extra | 347.02 KB |
| | CSteamworks.dll | 117 KB |
| | HumanFirstNames.txt | 300 bytes |
| | HumanSurnames.txt | 196 bytes |
| | SheepNames.txt | 48 bytes |
| | ChickenNames.txt | 16 bytes |
| | sharedassets5.assets | 168 MB |
| | sharedassets3.assets | 37.18 MB |
| | sharedassets20.assets | 25.82 MB |
| | sharedassets0.assets | 23.2 MB |
| | sharedassets24.assets | 19.72 MB |
| | sharedassets2.assets | 19.18 MB |
| | sharedassets4.assets | 14.71 MB |
| | sharedassets22.assets | 13.12 MB |
| | sharedassets7.assets | 12.51 MB |
| | sharedassets6.assets | 10.66 MB |
Description
Besiege new update 0.09 description
____________________
ADDITIONAL CONTENT
Added Large Cog Block
Added Small Wheel Block
Added Shrapnel Cannon Block
IMPROVEMENTS
Reorganised Block Tabs
Created Locomotion Tab
Redesigned icon for Mechanical Tab
Created new texture for Blade block
Grip pad is now more rigid
FIXES
Fixed birds being killed by machine whilst in edit mode
Fixed balloons being popped by machine in edit mode
Fixed Buildings & Fences breaking whilst in edit mode
Fixed insignias triggering whilst in edit mode
Fixed torch out of bounds issues
Fixed floating roof bug in Level 16
Fixed Freighters exploding with rapid timescale changes
Return to level select button in Tolbrynd now takes you to correct menu
CHANGES
Save & Load menus now blur the UI background elements
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