Better Late Than Dead

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leechers: 0
Added on July 31, 2015 by SteinEvanin Games > PC
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Better Late Than Dead (Size: 1.29 GB)
 BLTD.exe18.86 MB
 unity default resources2.68 MB
 unity_builtin_extra252.71 KB
 Compat.browser1.57 KB
 DefaultWsdlHelpGenerator.aspx59.04 KB
 MACHINE.config26.98 KB
 WEB.config11.41 KB
 settings.map2.56 KB
 DefaultWsdlHelpGenerator.aspx56.83 KB
 MACHINE.config16.85 KB
 config.xml25.21 KB
 BROWSCAP.ini304.67 KB
 config1.65 KB
 mono.dll2.49 MB
 mscorlib.dll2.38 MB
 UnityEngine.xml1.56 MB
 System.Xml.dll1.18 MB
 SYSTEM.dll1.02 MB
 Assembly-CSharp.dll930 KB
 UnityEngine.dll768 KB
 Mono.Security.dll286.5 KB
 System.Core.dll261 KB
 UnityEngine.UI.dll172.5 KB
 UnityEngine.Networking.dll168.5 KB
 sharedassets3.assets1 GB
 LEVEL287.12 MB
 sharedassets0.assets62.23 MB
 sharedassets3.resource35.43 MB
 Resources.assets32.4 MB
 sharedassets1.assets28.5 MB
 sharedassets2.assets3.85 MB
 sharedassets1.resource3 MB
 sharedassets0.resource1.47 MB
 MAINDATA240.41 KB


Description









Title: Better Late Than DEAD

Genre: Action, Adventure, Indie, Early Access

Developer: Odin Game Studio

Publisher: Merge Games, Excalibur

Release Date:30 July, 2015

Full Audio Language: English, Portuguese-Brazil.

Interface Languages: English, Portuguese-Brazil, Italian, German, Hungarian, Romanian.



System Requirements:

Minimum:

OS: Windows 7/8 (All OS must be 64 bit)

Processor: Intel Dual Core 2.0Ghz

Memory: 4 GB RAM

Graphics: Dedicated graphics with 1GB VRAM (DX9 compatible - Nvidia Geforce GTX 470/ATI Radeon 6900 series or greater)

DirectX: Version 9.0

Hard Drive: 2 GB available space



Recommended:

OS: Windows 7/8 (All OS must be 64 bit)

Processor: Intel Quad Core 2.4Ghz or above

Memory: 8 GB RAM

Graphics: Dedicated graphics with 1GB VRAM (DX9 compatible - Nvidia Geforce GTX 470/ATI Radeon 6900 series or greater)

DirectX: Version 9.0

Hard Drive: 2 GB available space



About This Game



Update 0.11.8 / 9[Live Now] – Hi Everyone,



It is time for our 3rd update. We have a nice long list of changes for you this week ranging from graphical updates to gameplay additions. We are continuing to work hard on improving Better Late Than DEAD and we hope everyone will be happy with these changes.



The following changes have been made



0.11.8 / 0.11.9



- Height difference in First Person mode when crounching has been fixed

- Further improvements to textures to lessen blurring

- Meat cooking time fixed

- Sound FX volume slider fixed

- Animals no longer pass through doors

- Night-time slightly brighter than before

- You can no longer move when crouching with a broken bone

- Added additional option settings (Quality selection) and changes (crosses are now ticks)

- Increased area lit up by torch

- Used items can no longer be return to unused state through inventory bug

- Debug mode has been hidden better (New combination of keys to be pressed)

- Freezing effect from rain has been decreased

- You can now turn during combat and during other animations

- Torch has an increase smoke/flame trail effect

- Lighter has better effects when held

- You can now turn while swimming using the mouse

- You can now press esc to skip the intro

- Inventory space has been increased



At the moment, the translations are still not in a final state. These are community translations so they may have some issues but we are going through these very shortly to fix any current errors. You can see our community translation project here - Community Translation Project



A big thank you to everyone who have joined us in our first week of EA.



Many Thanks

Tim



Features of Better Late Than DEAD:

Explore an open sandbox environment which, depending on your intention, could have or could not have a foreseeable end. But as you investigate further, you may notice some suspicious activity including animals that would not normally be found in an area like this and some inconsistencies that lead to more questions. It is up to you to discover the answers.



Craft items, quench your thirst, satisfy your hunger, fend off animals… What will you really need to escape the island? The answers are waiting.

COMMUNITY DRIVEN

The community will help us plan what will come next! Would you like to see more items, animals or even locations to explore?

FEATURES:

• Uncover a story that unfolds with new updates

• Craft items using a combination of objects and methods like tying and cutting

• Online Multiplayer

• Lose blood, break bones, become poisoned and stave off hunger and thirst

• Varying weather conditions that affect gameplay

• Procedurally generated items that the player must find to leave the island

• Dangerous animals including wolves, snakes and bears

• Permadeath – Will you be able to escape the island or will you succumb to its menace?

DEVELOPMENT ROADMAP

The following are in development features that will be implemented within the first three months of development. We of course will expand upon this in the forums, as we will be implementing player suggestions over the next few months, but this is the minimum that we will deliver within the first three months of development.

Sleep system

Trap system

Bow and arrow (combat and crafting)

Aquatic animals, yes including sharks!

New Items

New crafting recipes

More island details

Keybinding

Better server handling (saving, loading, optimization, etc)

Dedicated server

More characters visual on multiplayer

Game story enhanced and evolved upon

Bug fixes (This is early access after all!)

Optimization (Very important, please help us with this!)













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Better Late Than Dead