Borderlands The Pre-Sequel (Jesper Kyd, Des Shore, Justin Mullins) (2014) Original Game Soundtrackseeders: 4
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Borderlands The Pre-Sequel (Jesper Kyd, Des Shore, Justin Mullins) (2014) Original Game Soundtrack (Size: 255.8 MB)
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Soundtrack / Score / Game Support the artists you like by buying their music! https://itunes.apple.com/us/album/borderlands-pre-sequel-soundtrack/id912410484 http://www.amazon.com/Borderlands-The-Pre-Sequel-Soundtrack/dp/B00NG3UZSU This title will be released on October 14, 2014. Tracklist: 1. SpaceStation [2:51] 02. Into the Void [3:25] 03. Habitat [4:46] 04. Persistent Impulse [1:44] 05. Beyond the Biodome [3:26] 06. Lunar Surface [3:22] 07. Celestial Spaceport [2:07] 08. Helio [3:20] 09. System Interference [2:01] 10. Arrival [3:27] 11. Orbiter [2:05] 12. Full State Feedback [2:29] 13. Mooncore [5:25] 14. Eridian Traps [2:44] 15. Beyond the Biodome (Pleasure Dome Mix) [3:30] 16. Lunar Surface (Extended Mix) [5:18] 17. Crisis Scar Ambient [4:20] 18. Crisis Scar Combat [2:32] 19. Outlands [4:57] 20. Pity's Fall [6:29] 21. Fenrir Industrial Facility Ambient [3:30] 22. Fenrir Industrial Facility Combat [2:47] 23. Fenrir Robotic Facility [3:35] 24. Abandoned Training Facility [4:47] 25. Research and Development Ambient [3:05] 26. Research and Development Combat [3:18] 27. Hyperion Hub of Heroism [3:30] 28. Jack's Office [4:16] 29. Veins of Helios [4:15] 30. Vorago Solitude Ambient [3:20] 31. Vorago Solitude Combat [2:53] About the Game: Borderlands: The Pre-Sequel! is an upcoming first-person shooter video game being developed by 2K Australia with assistance from Gearbox Software and to be published by 2K Games. It is the third game in the Borderlands series, and a prequel to the 2012 game Borderlands 2. It is expected to be released for Microsoft Windows, OS X, Linux, PlayStation 3 and Xbox 360 on 14 October 2014. The rumored existence of the game was first reported on 7 April 2014, and it was officially announced two days later on 9 April 2014. Similarly to previous Borderlands titles, the game combines FPS gameplay with mechanics common to role-playing video games (such as quests, character building and randomly generated "loot"), and collaborative multiplayer campaign gameplay. The storyline of The Pre-Sequel focus on four playable characters—all of whom were NPCs or enemies in previous Borderlands games, working as henchmen for Handsome Jack, the antagonist of Borderlands 2. The plot will follow Handsome Jack's descent into villainy, focusing on his escape and capture of the Hyperion company's base on Pandora's moon Elpis. The game will expand upon the engine and gameplay of Borderlands 2 and introduce new gameplay mechanics, including low-gravity environments, freeze weapons, and oxygen tanks which can be used to navigate environments and perform special attacks. Borderlands: The Pre-Sequel will be released in North America on 14 October 2014. The game will not be released on eighth-generation consoles such as PlayStation 4 or Xbox One. As porting The Pre-Sequel to next-generation consoles would require rebuilding the engine (and thus defeating the purpose of retaining the engine used by Borderlands 2), developers instead targeted the game to the same console platforms that previous installments in the Borderlands franchise were released for. However, 2K Australia's head Tony Lawrence has since considered the possibility of porting The Pre-Sequel to next-generation consoles, gauged by fan demand and sales. In August 2014, financial statements by Take-Two Interactive disclosed that a Linux port of the game was also in development; these details were confirmed by 2K in a statement to gaming news site IGN.com. As part of pre-release promotional efforts for the game, Gearbox began releasing Pre-Sequel-inspired character skins for Borderlands 2 in July 2014, and at San Diego Comic-Con, Gearbox partnered with The Nerdist to set up a Borderlands-themed laser tag field at Petco Park during the convention. On 18 September 2014, an extended 10-minute trailer featuring Sir Hammerlock and Mr. Torgue was released. On 30 September 2014, Pitchford confirmed that the game had gone gold. Sharing Widget |
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