Bruce Sutherland - Beginning Android C++ Game Development - 2013

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Beginning Android C ++ Game Development

Year : 2013 Author : Bruce Sutherland Publisher : Apress ISBN : 978-1-4302-5831-5 Language : English Format : PDF Quality : initially computer (eBook) Interactive Contents : Yes Number of pages : 302 Description : Beginning Android C ++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C ++. In Short, you learn to Build professional looking and Performing Game Apps like the Book's Case Study, Droid Runner. In this Book, you'll learn All the Major Aspects of Game Programming and design using the Android NDK and be Ready to submit your first professional video Game app to Google Play and Amazon Appstore for Today's Android smartphones and tablet users to download and play. The techniques Contained in this Book include Building A Game Engine, writing A Renderer, and Building A full Game app with Entities, Game levels and collisions. As Part of the tutorial you'll learn Also About inserting Perspectives using Cameras and Audio Including in your Game app. What you'll learn How to Build your first Real-World Game quality app for Android smartphones and tablets using the power of the Android C ++ APIs as found in the NDK How to do professional Level, quality Game design, starting the Droid Runner Case Study That's USED Throughout this Book to illustrate the Key concepts How to Build A Game Engine How to Write A Renderer How to Build the Droid Runner Game app with Entities, Game levels and collisions How to insert using Perspectives Cameras and more How to create or integrate into your Game Audio app How to submit to the Android app stores like Google Play and Amazon Appstore Who is for this Book This Book is for game developers looking to get into Android development for the first time, as well as Android game developers who have never used the Native Development Kit (NDK).


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Sample Pages

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Table of contents

About the Author xiii
About the Technical Reviewer xv
Acknowledgments xvii
Introduction xix
Chapter 1: An Introduction to Game Development 1
Chapter 2: An Introduction to the Android Game Development Ecosystem 7
Chapter 3: Game Design for Beginners: Droid Runner 25
Chapter 4: Building a Game Engine 33
Chapter 5: Writing a Renderer 47
Chapter 6: Game Entities 87
Chapter 7: Building Game Levels with Collision 121
Chapter 8: Virtual Cameras 149
Chapter 9: Lighting and Materials 185
Chapter 10: Game Audio 217
Chapter 11: Self-Publishing 101 249
Appendix A: Using the Android Development Environment 263
Appendix B: Android Hardware Overview 269
Appendix C: C ++ Programming 273
Appendix D: C ++ Math 277
Index 289


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Bruce Sutherland - Beginning Android C++ Game Development - 2013