Castle Story v0.1.2.20dc

seeders: 23
leechers: 2
Added on January 28, 2014 by zuseruskiin Games > PC
Torrent verified.



Castle Story v0.1.2.20dc (Size: 359.87 MB)
 mscorlib.dll2.47 MB
 SYSTEM.dll1.6 MB
 Assembly-UnityScript.dll1.25 MB
 System.Xml.dll1.21 MB
 Boo.Lang.Compiler.dll912 KB
 UnityEngine.dll495.5 KB
 Boo.Lang.Parser.dll400.5 KB
 Newtonsoft.Json.dll309.5 KB
 System.Core.dll292.5 KB
 Mono.Security.dll287.5 KB
 Compat.browser1.57 KB
 DefaultWsdlHelpGenerator.aspx59.04 KB
 MACHINE.config26.98 KB
 WEB.config11.41 KB
 settings.map2.56 KB
 DefaultWsdlHelpGenerator.aspx56.83 KB
 MACHINE.config16.85 KB
 config.xml25.21 KB
 BROWSCAP.ini304.67 KB
 config.1.65 KB
 mono.dll2 MB
 unity default resources.1.49 MB
 unity_builtin_extra.349.27 KB
 Resources.assets173.71 MB
 sharedassets0.assets.ress41.45 MB
 sharedassets1.assets28.94 MB
 sharedassets2.assets27.91 MB
 sharedassets0.assets20.56 MB
 MAINDATA.1 MB
 output_log.txt322.58 KB
 LEVEL1.254.84 KB
 ScreenSelector.bmp206.35 KB
 level0.180.89 KB
 Monde_10.256 KB
 Monde_18.256 KB
 Monde_9.256 KB
 Monde_17.256 KB
 Monde_thumb.png68.9 KB
 Monde_Arbre.3.72 KB
 Monde_Objets.json3.51 KB
 survival.gamemode.json1.06 KB
 Monde_Doodads.39 bytes
 Monde_0.256 KB
 Monde_16.256 KB
 Monde_8.256 KB
 Monde_9.256 KB
 Monde_17.256 KB
 Monde_26.256 KB
 Monde_10.256 KB
 Monde_11.256 KB
 Monde_18.256 KB
 Monde_25.256 KB
 Monde_9.256 KB
 Monde_thumb.png48.24 KB
 arena.gamemode.json1024 bytes
 Monde_Voxels.json762 bytes
 Monde_Objets.json528 bytes
 Monde_Arbre.48 bytes
 Monde_Doodads.41 bytes
 Monde_10.256 KB
 Monde_17.256 KB
 Monde_18.256 KB
 Monde_9.256 KB
 Monde_thumb.png68.9 KB
 Monde_Arbre.3.72 KB
 Monde_Objets.json3.51 KB
 survival.gamemode.json1.04 KB
 Monde_Doodads.39 bytes
 Monde_17.256 KB
 Monde_18.256 KB
 Monde_9.256 KB
 Monde_10.256 KB
 Monde_thumb.png50.47 KB
 Monde_Arbre.5.6 KB
 Monde_Objets.json3.51 KB
 survival.gamemode.json1.06 KB
 Monde_Doodads.41 bytes
 PieMenu_EditorMode.txt204 bytes
 PieMenu_Buttons.txt16.47 KB
 PieMenu_Menus.txt10.48 KB
 MenusGroupe.txt7.45 KB
 PieMenu.txt2.34 KB
 Statistiques.txt1.62 KB
 Explosions.txt1.16 KB
 Prenom.txt1.02 KB
 index.txt594 bytes
 Expressions Faciales.txt494 bytes
 BaliseCatapulte.js315 bytes
 nextround.js203 bytes
 ToggleSiphon.js196 bytes
 SpawnCristal.js159 bytes
 SpawnGarnotte.js159 bytes
 Sharing Path.txt66 bytes
 Sharing ID.txt10 bytes
 Cinematiques.txt48.43 KB
 Performance.txt6.54 KB
 NewTaskMenu.json2.88 KB
 TypeDeBloc.txt2.65 KB
 SystemMenu.json1.75 KB
 AnciensMenus.txt1.65 KB
 VoxelDebugNumber.js1.24 KB
 logging.xml929 bytes
 Menus.txt828 bytes
 BuildDebugScript.js493 bytes
 CastleStories.exe33.15 MB
 Castle Story Prototype.exe10.03 MB


Description

ChangeLog

0.1.2.20dc – (2013-12-18) UNDER TESTING

Client
Added a Time message sent from journee.js (for the sound engine)
Added Christmas Tree asset
Added DontDestroyOnLoad( SonEmbiants ) for CASTLESTORY_AUDIO_FABRIC
Added FormulationOneScoring for ArenaMode.
Added Material Switch
Added more C# compatibility for AutoMenu and better template for logging.xml
Added new DLL for walkable voxels
Added Order of execution fixed for Explosions and Damage.
Added Preliminary flashing ScoreMenu
Added Projectile.lancer boulet is kinematic only on master
Added support for new DAMAGE message and Network integration
Added Support for serializing GameComponents over network. Write-side only.
Added the app version with Ngui
Added UI fencing for Catapult to block people from firing w/o aiming
Added UITween to NGUI Score Menu Header/Timer
Integration of Fabric in the game
Migration of the sounds from Neo and RelaisData to Brix.Core
Modification of fetch asset so it won’t include the sound engine anymore
Moved Curseur script in Splash so it become visible on launch
Reduce memory usage by Fabric
Removed all AK scripts on prefabs (removing everything related to Wwise)
Removed OnGui in Cruseur.js
Removed some recusrives Neo.Relais
Simplified priority mechanic of terrain render
Spawn message is only sent if game is in muultiplayer mode
Upgrade the BuildAssets for Fabric
Upgraded brix.core
VersionDisplay Neo.versionOff instead if Neo.menusOff
Changed Logger for new logging system
Refactored some scripts :
Architecte yield -> return
CameraScript SinCos -> Quaternion
Inactive groups deleted less aggressively
BaliseHighest updated less aggressively
Instructions, NewTaskMenu, SystemMenu not compatible with C#
TaskbarMenu ready to be reinserted in Neo.modeDebug
TerrainGestionnaireLOD don’t use Rubik.Check and shadowmap
MenuOutils.CreateGrayscaleTexture via RenderTexture
BaliseAI, BarilScript, Catapulte, Echelle, PaletteScript “started” mechanism
BarilScript, PaletteScript with JsonProperty saved with ObjetDynamiques (in migration prevision)
PieIcone, PieIconeNGUI accept shader load in runtime
Grayscale.shader (Grayscale.mat) adapted for RenderTexture of MenuOutils
Client Fixes
Changed Camera to no read the voxels before the Architect
Changes to setSpawn, getSpawn to use VueReseau
Fixed a bug of assignation on ZoneDeCoupe
Fixed Barrel crash on explode
Fixed block not being falling when there is no support
Fixed bug in which isMine was used instead of isMine()
Fixed bug on crystal only appearing on new games
Fixed bug with the gift boxes not being aligned on the surface
Fixed Catapult crash on explode
Fixed collider mechanics being delayed
Fixed commented line by error which set Camera Target in Arena Mode
Fixed detected mode for Quicksave
Fixed final win dialog to display proper winner.
Fixed for 2+ players the FormulaOneScoring didn’t assign scores to last player
Fixed groupe crash due to null groupe in CompareTo
Fixed HideMenu behaviors for the screenshot system, that fixes a bug that affected the Hotcorner, PieMenu and Hintbox
Fixed if(a && c) => if(a != null & c) that causes some crashes
Fixed last score awarding at end of game.
Fixed Lumber Group that was making wood logs invisible
Fixed Lumber Task area
Fixed Main menu music loop
Fixed missing prefabs for SpawnerCristal
Fixed NullReferenceException dans Brixtron.Action.”Prendre”.
Fixed some compatibility instructions with C#
Fixed SpawnerCristal reseau.spawn for network games
Fixed when loading a multiplayer game failed, it caused failures trying load single player after
Fixed blocs staying in the air in ArenaMode
Fixed collision map with Blocs Fantomes

0.1.0.04df – (2013-10-18)

Client Fixes
Reactivated splash screen delay
Fixed music that stayed in the menu
Fixed main menu music loop
Removed option Activate debug mode
Added Linux build 0.1.0.4056 (the Linux version will be different than the original release until we have completely switched to Fabric)
Block radial menus on remote entities and lumber tasks in Arena Mode.
Skip AK update for Linux
Fixed Open Mine thickness issue
Fixed an visual issue appearing at 6AM, Bricktron could be seen through trees
Check if this object was cloned in MeshInfo. This makes sure that object is destroyed.
Server Fixes (0.1.0.bda6)
Added version number on server footer and replaced Paolo with Anonymous
added version to all view/routes
Fixed an issue with the packaging under Windows

0.1.0.a6c6 – (2013-10-11)

Fixes
Fixed where Mine Magique were not saved properly in Survival
Fixed serialization issue with Mine Magiques

0.1.0.5bf3 – (2013-10-09)

Fixes
Fixed an issue with the new saving mechanism corrupting some data
Fixed issue that make the empty task group disapear

0.1.0.72c1 – (2013-10-07)

Fixes
Fixed #673 – Bricktron dancing on the ground when they were pushed by an explosion but didn’t died
Fix some help text
Fixed the issue when you delete a mine and it delete all of them
Added back WASD in all menu except main menu
Fixed issue when you moved a build task that create a phantom block
Fixed some leak in Detective
Fixed some sliders that didn’t showed the right level in main menu
Fixed ScrollwheelFactor for the camera
Fixed #680 – Pie menu crystal showing on bricktron’s bag
Fixed #682 – Archer can pickup objects
Fixed #678 – Added Tunnels in the bottom right menu
Fixed double click issue selecting all bricktrons
Fixed #545 – Archer can destroy crystal
Fixed #672 – Fixed issue with the archers and corruptrons being able to see each others far in the Z levels. Added a new system of priorities for attack.
Changed Arena default round lengths
Fixed spawn on same island in Arena mode
Removed Ile Survival which was useless

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359.87 MB
seeders:23
leechers:2
Castle Story v0.1.2.20dc

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