Castle Story v0.7.0

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Added on July 5, 2016 by Rocky_45in Games
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Castle Story v0.7.0 (Size: 359.38 MB)
 Castle_Story_v0.7.0_setup.exe359.38 MB


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Changelog:
HIGHLIGHTSWorld EditorWe’re thrilled to introduce our brand new world editor. Create, shape and share worlds of your own; raise mountains or carve craters out of the earth. You can even place grass and grow trees!Create interesting gameplay by placing players’ and enemies’ spawn points, mines and crystals in strategic locations.We can’t wait to see the maps you’ll create. Be sure to share them on our forums. Workshop support coming soon. ;) Conquest PvPTake arms against other players to conquer the islands in the brand new multiplayer version of Conquest!Invasion Co-OpBuild and defend your castle with your friend against waves of Corruptrons in our new, multiplayer shared controls version of Invasion!Conquest PvEYou’ve run out of friends cuz’ you kept destroying them at Conquest PvP? Make amends by joining forces and trying to take the island back from Corruptrons in Conquest PvE Co-Op!Taskbar RevampWe’ve completely revamped the taskbar with several improvements;Smaller, sleeker icons for tasks, goals, workers, delete task.You can now create new tasks from the taskbar, without the need to go through the pie-menu.You can now select blocks to build through the task bar.The taskbar now offers new settings for certain tasks such as stockpiles management and compound blueprints (duplicating blueprints, moving them, deleting them, etc.)NOTEWORTHY FEATURESCopy Paste BlueprintsYou can now select blueprints, move them, duplicate them, delete them, rotate them and split them into several tasks! This makes construction much easier and quicker.Stockpile ManagementYou can now easily restrict certain stockpiles to certain tasks! No more Bricktrons wandering to the other side of the universe to grab a brick from a stockpile!You can even toggle whether newly constructed stockpiles will automatically be assigned to that task or not and whether the task will accept resources on the ground for its construction.Construction Quality of LifeSeveral aspects of building have been improved to make construction smoother. A lot of these come directly from community feedback, thank you for the suggestions, homies.Bricktrons will now begin building tasks considerably quicker.Bricktrons can now climb while carrying bricks (or logs) on their backs! It took endless squats sessions to make their legs stronger, but the result is worth it.Bricktrons can now walk through empty stockpiles.Instead of disappearing, blueprints that can not be built will now appear in red. If you adjust your construction, their color will change to blue or green to accurately represent whether the blueprint can be constructed by Bricktrons.You can now drag almost all blocks and most dynamic objects to place several of them, no need to hold shift either!Braces will automatically be placed if you drag a beam too far the log.Beams will automatically rotate to become placeable depending on where your cursor is.Enhanced Mouse Cursor FeedbackWe’ve added several cursor feedback to make it easier to understand exactly what you’re asking your Bricktrons to do. To name a few; archers attack, knights attack, add Bricktron to task, pick up, add to selection, remove from selection, etc.Combat improvementsMuch smoother combat; fighters can analyze and charge targets in a faster and smarter way.If archers can’t fire at their target, they’ll switch to a new target.Shield and stamina rework; knights will use their shield in a much smarter way, attempting to maximize damage output and minimize damage taken.Melee units can now execute an attack while side-stepping, improving their attack rate (DPS).Shield & attack: if they’re about to receive a hit while already attacking, fighters will now raise their shield to block the incoming attack without cancelling their attack. Sweet new animations for that!Move-attack: You can now instruct fighters to move to a point and engage enemies they encounter on their way there!VARIOUS IMPROVEMENTSAdded Conquest support on Troubled Heaps; you’re up for a challenge if you try this out. The Corruptrons are basically your neighbors. Not the good kind of neighbors either.Multi-select stockpiles to change stockpiles restrictions.Updated thumbnails for maps.Hovering on blueprints now displays required resources.Enhanced menu UIsNew game menu visual improvement.Replaced checkboxes by much sleeker drop-down menus for game settings selections.Sorted maps in new game menus – tutorial, official maps, UGC maps.Several improvements to multiplayer lobby;Host icon.Ability to change name from the lobby.Ability to select team.Ability for clients to “ready up” for the host to start the game.Better display of the map’s information.More user-friendly start/leave buttons placement.Added LAN discovery servers list.Increased the game’s tolerance to latency in order to reduce players disconnect.Overall improved animations.Removed fog of war in Sandbox multiplayer.BUG FIXESFixed visual issues with the catapult’s trajectory line.Fixed an issue that allowed Bricktrons to teleport on top of bricks that were placed in their way.Fixed an issue where other players’ available souls appeared in your compass.Fixed an issue where pathfinding didn’t always calculate straight lines when it could.Fixed an issue where Bricktrons couldn’t destroy voxels that were 3 voxels high.Fixed an issue where radiuses and blueprints of tasks were not saved in clientside multiplayer.Fixed an issue where the positions of repair, logging, cleaning and landscape tasks were not saved for the client.Fixed visual issue where crystal’s health bar stopped working upon loading a game.Fixed an issue where hold position was not toggleable.Fixed an issue where a task would become “stuck” permanently after deselecting it in the pie menu.Fixed an issue where the radius of logging and cleaning tasks were not saved for the client in multiplayer games.Fixed visual issue where the highlight of an explosive barrel would stay if you used “break object” on it.Fixed Bricktrons’ occupations not being set for the client after saving and loading the game.Fixed an issue where defend areas became raid projects for the client after saving and loading the game.Fixed an issue where task markers didn’t follow your cursor while it was moving.Fixed an issue where Bricktrons could break objects while carrying something.Fixed an issue where you could hear corruptrons running even if they were in the fog of war.Fixed an issue where archers floated in the air if the bricks they stood on were destroyed while they were aiming.Fixed an issue where Knights couldn’t dig voxels despite the pick-axe cursor appearing when holding CTRL.


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Castle Story v0.7.0

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