CheatEngine 6.4seeders: 1
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CheatEngine 6.4 (Size: 8.63 MB)
DescriptionCheat Engine 6.4 August 19 2014:MonoDataCollector update: The mono data collector has been updated with added support for 64-bit targets, and better support for targets that have renamed mono.dll to something else (You'll have to call LaunchMonoDataCollector() or mono_dissect() lua commands manually in those cases) You can get the updated files here. Just extract to the base of the cheat engine folder overwriting the existing files July 6 2014:DotNetDataCollector update: The dotnet data collector tool has been updated to also gather fields of base classes of the object you're currently investigating. You can get the updated files here. Just overwrite the ones in the cheat engine installation folder with the ones in this archive June 19 2014:Cheat Engine 6.4 Released: I'd like to announce the release of Cheat Engine 6.4 If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail. And if you have questions, don't hesitate to ask them in the forum or irc Fixes: Network: Network server can now handle multiple incoming connections at the same time Gui: Fixed a crash when using multiple scan tabs Assembler/Disassembler: Fixed several assembler/disassembler bugs Debug: Fixed issues where deleting a breakpoint wouldn't actually remove it, causing a crash Debug: Fixed a problem where deleting a breakpoint that was marked for deletion would never happen if the game was constantly triggering the debugger Lua: Fixed the 6.2 and earlier version of opendialog_execute Lua: Fixed memscan.waitTillDone() when using it on the gui memscan Lua: Fixed speedhack_setSpeed() not taking more than 3 digits D3D Hook: Direct3D9 objects now support transparency D3D Hook: Fix detection of which directx version is actually used for rendering Dissect Data: Fixed the column click detection when scrolled Auto Assembler: Fixed some commands not highlighting properly Ultimap: Fixed ultimap so it now works in windows 8 Ultimap: Fixed the hotkeys Ultimap: Fixed the hint popup for pre-emptive flushing Symbols: Fixed a problem where 32-bit modules where detected as 64-bit Memory Scan: Fixed next scan causing a buffer overflow in some rare situations Form Designer: Fixed a problem where deleting a non visible object failed (press the delete key in the object inspector tree) Trainer Designer: Fixed the go back to generated form from functioning and related issues PE-Info: Fixed a possibility where a bad PE header could cause an read error Memory view: Hexview: Fix 8-byte value editing Syntax Highlighters LUA/AA: Fixed UTF8 encoded text Syntax Highlighters AA: Added xmm registers Additions and changes: Address List: Added a group option that shows a +/- sign in front of group entries Address List: Pressing enter on a single entry now goes into value edit mode Address List: Added an option so certain entries in the address list show a groupbox the user can pick from Auto Assembler: New auto assembler templates that focus on Array of Byte scans(thanks to jgoemat) Auto Assembler: The auto assembler can now handle {$LUA} and {$ASM} preprocessors for multiline lua scripts Break And Trace: Added a donottrace.txt file in the base directory which holds a list of modules that should not be traced but stepped over instead Pointerscan: Improved performance of the pointer scanner Pointerscan: The pointerscan now has the option to generate a lot smaller .PTR files Pointerscan: Added the ability to do a distributed pointerscan and pointer rescan ProcessList: You can now type in the processlist to filter for the specific process Network: Added a basic ARM assembler/disasembler Network: The linux/android network version can now use basic debugging (find what access/writes) Network: Added speedhack to the network version Network: The network version now compresses read/write process memory before sending to the client. The compression level can be changed at runtime Network: Added module injection for linux/android Symbols: Added better support for .PDB debug files so parameters and local variable references show when that data is available Symbols: Added support for .Net Symbols: Added support for Java (proof-of-concept showing off the extendabilty of CE) Symbols: Added support for Mono (^) Memory view: Hexview: Added decimal display modes for the other types Memory View: Added shift-scrollng to the hexview and disassembler so you can scroll by 1 byte changes instead of the default calculated sizes Stack View: Added a search option D3D Hook: you can now reattach the D3D hook to a process that previously had been hooked Lua engine window: Added a search and replace option to the editor Lua engine window: Added the ability to set breakpoints, inspect variables and step over lines Lua engine window: Enabled tab indentation of blocks Lua engine window: Some extra customization options Trainer Generator: Replaced the beepOnAction with playSoundOnAction and added 2 build in activate/deativate sounds. (You can override them) Trainer Generator: The XM file field now has a play button Lua/Trainer Generator/Designer: Added several new components , propertes and methods. Lua: Added a dll search path to cedirclibs32 or cedirclibs64 depending on which cheat engine version is used. Use it for lua extentions Lua: Made it more forgiving about method and property names Lua: Added some threading helper functions Lua: You can now override the disassembler/assembler Lua: Lots of other new features. Check out main.lua again, big thanks to SER[G]ANT for providing us with the latest translation files for the Russian language Post release fixes (max 7 days after initial release *or 30 if a HUGE bug): 20-06-2014: Fixed an issue with the driver not responding to Cheat Engine even if it has a proper signature 26-06-2014: Fixed custom types in data dissect, fixed the Visible property of forms, and changed the way unreadable addresses are handled April 26 2014:Polish translation Marek has updated the Polish translation files Related Torrents
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