Clockwork Empires Build 35 -Early Access

seeders: 22
leechers: 10
Added on January 25, 2015 by sl3yrin Games > PC
Torrent verified.



Clockwork Empires Build 35 -Early Access (Size: 851.12 MB)
 Clockwork_Empires_Build_35_setup.exe851.12 MB


Description



Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!

Features
Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management.
Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into bunkhouses.)
Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another!
Weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists.

Build 35: Significant Features of Note:• Dust Dustier! • Mines and maintenance module! • Lots of UI / UX Improvements! • A multitude of fixes, listed below, Which perhaps embody A semi-Successful Attempt to make the "Theme", if you Will, of this monthly Update the FACT That we did not focus on One Easy-to-describe feature! Engine • FIXED: rendering errors on Particle Systems • Job system performance Improvement • FIXED: save Game crash Caused by having dirty objects in the list rendInteractiveObjectClassHandler Cleanup When you save (we think) • FIXED: rendering errors on Particle Systems Events • starting supplies now drop from the sky (Look out!) • balance: immigration and Favour events Fire Often less • FIXED: supply drop Event Will no longer Inform you That you've Requested zero Items When you forgo A supply drop • balance: Made colonists less hungry on GameStart (Unless They're Criminals)• FIXED: When you call A Naturalist Via Favour, you Actually Get A Naturalist now rather than an artisan Human Characters • FIXED: Rewrote memory utility code to correctly set moods and Update from Memories without having half-crazed, volatile mood Swings. • FIXED: checking starvation WAS A value 10x what it Should have Been • FIXED: soldiers Actually now Move to Rally Beacons • FIXED: colonists no longer Believe That A raw Coconuts are cooked Food Particles • Added to Zzz Sleeping • balance: removed starting Naturalist (you must earn Via One Favour) • Extra pouches removed from the Scientist Models (with apologies to Rob Liefeld) • FIXED: "Forage Due to starvation" Job WAS not Triggering Started • Overhaul of Job balance • (Added new tool for Internal Balancing Job Requirements and utilities; this is super cool for us and Will Ultimately mean A better-balanced Game experience for you). • FIXED: Disappearing hair bug • Cleanup of character hair Models & model defs (more Varieties of hair Will Show up) • Unique Macroscope use animations Added • FIXED: de-assigned workers Science Would not Give up Their uniforms • FIXED incorrect icons for eating human Flesh • FIXED: hunger no longer goes negative after character Eats When not very hungry • Rewrote memory utility code to correctly set moods and Update from Memories without having half-crazed, volatile mood Swings. • Made Artisans less Interested in doing paperwork at Night • removed "Idle in chair" so That Will there be free CHAIRS for people to Eat in, Ever Naturalists • Will form Crews work (Though labourers assigned to work Naturalist Crew do not do anything yet Special) Military Combat & Crew • All work Filters are disabled When A unit Becomes conscripted. Filters are then reset to the Default When conscripting A unit. • soldiers do pushups • FIXED: Would colonists beat up dead Bandits, calling it A "melee Counterattack" Animals, Monsters • balance: Made animals less hungry on GameStart • (Started on burrowing animals But it's not Player-visible) Buildings, Zones, Modules, Jobs • FIXED: lag When Placing buildings or Creating modules.• FIXED: Civilization maps now computed correctly • FIXED: Doors now render 1OU above the Building footprint as Ghosts, so They Will not clip through the Building Any more. • FIXED: we now check Whether we are in the Same connected component (or not) as Items When using Them to fill gameSimRequireGameObject Requests (this Helps Fix the Case WHERE Individual units go NUTS not being Able to Get to materials) • FIXED: typo in "Make Gunpowder" Job • Added sounds to AirDrop Crate • Renamed some modules to Show clear progression of materials (eg. Stone oven -> iron oven) • Added Bamboo Farming (for timber) • Added module Damage: A module is after USED A number of Times Will it Become Repair damaged and require using A Random material USED to Build the module • A damaged if module is USED enough, it Will Become inoperative and require Repair before it CAN be USED ​​• FIXED: "not enough logs to Build gabions is despite having lots of logs" bug • Added "Walls down" Building display mode • FIXED: Current Building display mode now apply to newly Created buildings Biomes & Terrain • FIXED: Bamboo (in the Wild) WAS not using "Small" variation • balance: Added more timber to tropical Biome • balance: reduced clumping of ore nodes in Certain Jungle Biome Multiplayer / Scripting System • Ownership: objects CAN now be marked (INTERNALLY) as being "owned "or" not owned "by Player A (or Other Group, IE Bandits) • FIXED: Slowdown with large Numbers of characters Testing for interrupts, Caused by Round trips to and from Lua code system UI / UX • Added loading screen. • Right -clicking A stockpile filter Will enable ONLY That filter. • Right-clicking A work Crew filter Will enable ONLY That filter.• Added debug messages to try and catch more save Game Issues • Q and E now Rotate the left and right Camera • SHIFT -Click Multiple modules now places at once.• clicking icons in Workshop Workshop window now Zooms to Workshop Location • FIXED: Crew panel work slowdown, Take II (the work Crew UI Should not SLOW down the Game anymore) • FIXED: Colonist panel slowdown (related to above) • FIXED: Building Grid disappears When Switching Between two types Building • FIXED: "Show All Commodities" filter now Toggles to "Hide All Commodities" as well • FIXED: UI gets cut off in work party menu Switching from All Sometimes workers to Military • Right-clicking A stockpile filter Will enable ONLY That filter. • Right-clicking A filter work Crew Will enable ONLY That filter. Other Art • Dust Particles Effects Made more dusty • Fix-up Pass through Particle Effects done


Instructions:
Download.
Open file.
Choose install location.
Install. (The installer closes by itself.)
Use shortcut on desktop to play

Do not forget to add an exception to your antivirus (if required)
Block all game executables in your firewall


Enjoy and Please Seed!!
If you like the game, support the developer, buy it!
http://store.steampowered.com/app/224740/
Source : small-games.info











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851.12 MB
seeders:22
leechers:10
Clockwork Empires Build 35 -Early Access

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