Clockwork Empires Build 41B setup.exeseeders: 16
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Clockwork Empires Build 41B setup.exe (Size: 908.69 MB)
Descriptionhttp://i71.fastpic.ru/big/20...3f781c593d774a037b9648f1.jpg Title: Clockwork Empires Genre: Indie, Simulation, Strategy, Early Access Developer: Gaslamp Games, Inc. Publisher: Gaslamp Games, Inc. Release Date: July 31, 2015 Interface Languages: English. System Requirements: Minimum: OS: Windows 7, Operating System of The Lower Classes Processor: Intel i5 Processor or Equivalent ("The Little Scrapper" model) Memory: 4 GB RAM Graphics: NVIDIA or AMD card capable of supporting OpenGL 3.2 Core or Above. INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED. DirectX: Version 9.0 Hard Drive: 4 GB available space Sound Card: Lord Palmerstoke's Sound-Reproducing "Old-Timey" Wax Cylinder Driver Additional Notes: INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED. The Ministry for Video Game Drivers would like to remind you: true Patriots of the Empire always install their latest Graphics Card Drivers before Enjoying A Bracing Video Game, lest the Blackness Consume Us All. Recommended: OS: Windows 7, 64-Bit Version (By Appointment to Her Majesty) Processor: Intel i7 or above, fashioned of Stout Empire Tin and Burnished of Solid Pewter Memory: 8 GB RAM Graphics: A Big, Shiny NVIDIA or AMD Graphics Card With Lots of Fans Stuck to It. (Remember: More Fans Means More Steampunk!) DirectX: Version 9.0 Network: Broadband Internet connection Hard Drive: 8 GB available space Sound Card: "His Masters' Voice" Novorusian All-Wailing Gramaphone Module and Borscht Dispensary Additional Notes: The Ministry for Growth and Monitoring encourages you to buy a Really Big Monitor. About This Game Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires! Features Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management. Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into bunkhouses.) Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another! Weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists. Features of REVISION 41D NOW IN THE EXPERIMENTAL BUILD: WHAT IS THIS MADNESS: Revision 41D has now hit the experimental build, containing a pile of tweaks and bugfixes to make your weekend just that much better. In particular, we have fixed a few persistent issues that have plagued the game for awhile, and if you see them after this please let us know ASAP. CHANGELOG: - improved tooltips for workshops - balance: Naturalist's office no longer requires iron plates, Laboratory uses copper plates instead of iron - balance: overseer acquisition rate has been rebalanced based on player data - FIXED: people getting stuck returning to civilization - FIXED: kitchen gets stuck on an assignment - FIXED: very small, fairly unlikely crash building buildings and then loading them afterwards - FIXED: scripterror caused by vermin - FIXED: dormant obeliskian hostility toggling - FIXED: dead things very specifically can't become hostile now even if they try - FIXED: favour redcoats won't be demoted to militia anymore - FIXED: gabion deconstruction (and gabion deconstruction progress bar) - FIXED: logs/bricks recovered from airshipmast & gabions now properly set to owned by player - FIXED: planks were being calculated at 1/4 their intended economy value, slowing overseer acquisition Enjoy your weekend (a long weekend, if you're Canadian), -- Gaslamp Games Sharing WidgetTrailer |