PC | English | Developer/Publisher: Black Maple Games | 200 Mb
Genre: Indie, RPG, Simulation, Strategy, Early Access
System Requirements
MINIMUM:
OS: Windows XP or later
Processor: 2.0 GHz Dual Core CPU
Memory: 1 GB RAM
Graphics: Intel Graphics
DirectX: Version 8.1
Hard Drive: 200 MB available space
RECOMMENDED:
OS: Windows 7
Processor: 2.4 Ghz Dual Core CPU
Memory: 4 GB RAM
Graphics: 512 MB graphics memory (Radeon HD 4600, GeForce 8600)
DirectX: Version 8.1
Hard Drive: 200 MB available space
Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress.
Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.
GOD-SIMULATION
You control a tribe of dwarves by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You'll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.
SANDBOX GAME
Each game level has many layers of earth to explore, from the sky down to boiling subterranean lava. The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.
CRAFTING
One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.
RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.
TOWER DEFENSE
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.
MAGIC
As a divine being, you possess various spells. You can speed up the movement of the dwarves, open small portals, illuminate dark caves to scare away monsters, evoke natural magic in the form of rain or tree growth, hurl fireballs at the monsters’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.
Changelog: Update 0.9.037 Improved AI Dwarves: • Dwarves now SEEK for active tasks near Portals Opened by Player, • fixed Dwarves behavior near Beware signs and inside the elevators, • fixed behavior at the Dwarves some pools with bridges, • Improved AI archers. + Improved Placement of Secret rooms in Level Generation algorithm. + Fixed freezes and errors in Dwarf's Attack animation, yeti's and skeleton's animations. + Fixed misplaced block marks When Cancel selected Item in the Fast Slot. + Fixed traps Placement above Ground Level and hanging of Several constructions after Removing Them Blocks below. + Fixed effect of the forest Spell. + Fixed hanging rails after passing giant worm. + Fixed crashes When Open Saved old games with previous recipes Tree. + Fixed Periodically unlocking of All levels When starting A new campaign . + Fixed some Visual Defects with Level tiles and interface. + Fixed Calculation of Double wall durability. + Fixed crash Several Issues and memory leaks. Update 0.9.037 + Improved AI Dwarfs: • when the player opens the portals, gnomes begin to look for the problem in their vicinity ; • Fixed behavior near signs warning of the danger and in the elevators; • Fixed behavior in reservoirs certain configuration; • Improved behavior of archers. + Improved algorithm for generating level of the placement of the secret room. + Fixed cases fading animation attack the dwarves and errors in animation Yeti and skeletons. + Fixed erroneous mark blocks when you cancel a selected object in rapid cell on the right mouse button. + Fixed ability to set traps on the ground and hang some designs at unearthing the blocks under them. + Fixed spell tree growth. + Fixed: after crawling giant worm rails can stay in the air. + Fixed crash when opening older versions of saved games with a tree recipes. + Fixed intermittent release immediately all worlds when you start a new campaign. + Fixed some visual defects with tiles level and interface elements. + Fixed Determination of the blocks to several layers of walls. + Fixed some cases crash the game and memory leaks.Update 0.9.036 + Added New Languages: French, Italian, Spanish, Japanese, Korean, Chinese. Corrected misprints in Russian, English and German localization. You can Switch Languages in the Options dialog. + Improved pathfinding • Finding the Nearest stockpile When using Several stockpiles. • Now Dwarves cut down on Their Bushes way When turning on the Siege mode. • Improved Nearest finding the available block if block marked by Player is inaccessible. • Now Dwarves are Trying to place block They Carry Before They begin to attack closer monster INSTEAD of throwing away the block and attack the monster immediately. • Now Dwarves Remember Their tasks better if something interrupts Them on Their way. + Added few Surprises Which Become active DURING Halloween eve. + Improved Behavior of Mages and Archers When They use Ranged attack. + For better performance all creatures are like icons Displayed When Scaling far enough. + Now Mages do not use Healing Spell for Sleeping Dwarves. + Probability to fall while climbing was decreased 2 Times. + Improved loading screen. + Added ability to Change screen resolution in the options dialog. + Improved view of Illuminated Blocks. + Balanced comfort Calculation When using pyramid Blocks as shelter walls. + Fixed few Bugs with achievements. + Saved game files Were Made more STABLE. + Fixed bug with Appearing of tutorial dialog in the start menu. + Fixed bug with Invisible enemies killing Dwarves. + Fixed bug with elevators When Dwarves did not enter completely inside the elevator cabin . + Fixed bug with magic attack through Several Blocks. + Fixed bug with Level generation When ants' nests Were Placed over the pyramids. + Fixed bug with Multiple destroying statue inside the pyramid. + Fixed some crash issues. + Other bug fixes MINOR. Update 0.9.036 + Added support for new languages: French, Italian, Spanish, Japanese, Korean, Chinese. Fixed bugs in existing languages: Russian, English and German. Language switch is made in the dialogue options. + Improved algorithm for finding ways: • Find the nearest store by using several additional warehouses; • when you turn on the siege of the dwarves now cut bushes that prevent them from walking; • improved search for the next available block if the block marked by a player is not available; • gnome trying to first install a portable unit near the enemy, and only then attack him, instead of first to throw a block and attack at once; • improved memorization gnomes current tasks, if they do then stop on the way. + In connection with the upcoming Halloween added a couple of surprises that reveal themselves during the holiday. + Improved behavior of mages and archers using remote attack. + To improve performance, all at a great distance being replaced by their icons. + Now magicians do not use healing spell on the sleeping dwarfs. + 2 times reduced Chance break for gnomes, crawling up the wall. + Improved appearance saver when loading the game. + Added ability to switch permits game options dialog. + Improved display lighting level blocks. + Balanced account the comfort of home when you use the blocks of the pyramid as the walls. + Bug some errors in the preparation of achievements: the immortal, shopping. + files save games are made more resilient to failures. + Fixed erroneous conclusion dialogue learning from the main menu. + Fixed an issue with the advent of invisible enemies who attacked the dwarves after the death of the larvae. + Fixed placement gnome in the elevator, when he could, in some cases, do not go into the booth entirely. + Fixed some cases of attacks spells through several layers of blocks. + Fixed generation algorithm of the world for the cases imposing nests of ants on the blocks of the pyramids. + Fixed the possibility of multiple destruction of the statue in the pyramid. + Fixed some cases crash the game including when changing gnomes. + Other minor fixes and improvements in the interface. Update 0.9.035 + Added Collectible cards Giving access to Badges, Profile Backgrounds and smiles. + Improved AI Dwarves. Now Dwarf Takes items while Moving to the stockpile if one has empty spaces in the backpack. + Fixed AI bug When Dwarves forget About Their tasks if They Went astray When falling for example. + Fixed AI bug When Dwarves do not want to Take different tasks if there Were Several construction tasks But Were there not enough resources at the stockpile. + Dwarves Mages now do not use powerful Spells for Weak foes or for the Group of harmless animals eg snails. + Fixed delays at the Dwarves of Displaying Pictures When changing Their Armor and Weapon. + Fixed wrong periodical Positioning on the Inventory Page When clicking on the resource at the craft table. + Fixed bug with dragon Freezing When Scaling. + Fixed mana wasting Player When make Prolongation of the portal while it is closing . + Fixed crash Several issues When closing red monsters Portals. + Fixed restart button on the Locked Planets of the Campaign. + Several bug fixes MINOR eg goblins camp Fire now does not burn Under water, sand does not Fall from the Dwarf When he climbs on the back wall under water. Update 0.9.035 + Added collectible cards that provide the ability to create icons, backgrounds receive a profile and emoticons. + Improved AI Dwarfs: if a dwarf is to refer things to the warehouse, and he has a free space in the backpack, he picks up the other items found along the way. + Improved AI Gnomes: Gnome could forget about his job, if strayed from the path, for example, due to the fall. + Improved AI Gnomes: gnomes did not take other tasks, if there were active tasks on construction, and the resulting blocks of stock was not. + Gnomes Mages will no longer spend powerful spells on one weak opponent, as well as a group of creatures that pose no danger (snails). + Fixed cases delay updating the look of the dwarves when changing their equipment. + Fixed cases periodic incorrect positioning on the correct page when you click on a warehouse cell table workshop with the resource. + Fixed: when you zoom dragons ceased to fly, and froze at the same place. + Fixed cases wasting mana wasted the time of renewal of the portal spells. + Fixed periodic cases crash the game when you close portals monsters. + lock the buttons on the replay level is still inaccessible planets campaign. + Other minor fixes, including fire in the camp of goblins goes off underwater, from the gnome no longer pours sand when he climbs up the wall under the water, etc.
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