Crawl v0.3

seeders: 1
leechers: 0
Added on January 18, 2015 by PutridLamasuin Games > PC
Torrent verified.


  • Game: Crawl
  • Platform: Android

Crawl v0.3 (Size: 33.94 MB)
 Crawl v0.3.zip33.94 MB


Description

Crawl is the local multiplayer dungeon crawler where your friends control the monsters! It’s bullet-hell beat-em-up meets old-school RPG, in an arcadey party-game for up to 4 players. One player is the hero, exploring a randomly generated dungeon full of traps and monsters -- all controlled by the other players. If you slay the hero you take their place and it’s your turn to crawl. Then it's a race to gain enough XP and loot to reach the final battle, where it's all on one as the other players collectively control the hulking final boss.

v0.3 'Plague Mushroom' changelog:
New Boss:
- Cooperatively control a giant three headed dragon
- Work together to move around the battle field and fight toe-to-toe with the hero
- Fire flame, ice or goo based on which head you control
- Dynamically sever heads, which drop as living disembodied head-monsters
New Monsters:
- A dark, spear-wielding henchman with a melee stab and ranged throw
- A possessed mushroom which can multiply by dropping spores and lay out a fungus trail
- A gluttonous tentacled abomination, with a nimble dash and a powerful bite to stun
- A seemingly innocent sorceress, wielding powerful energy beams
- A hooded haunt with an agile dash, throwing rapid-fire balls of magic
New Deities:
- Odshan- heal on pentagrams
- Momot- start with the Tribal Shield spell
- Xophant- circling shield on bleeding
- Gor- hero bleeds more readily
- New Interactive Scenery (and interactive properties given to existing scenery):
- Campfire food can be eaten for health, with a slight risk of becoming sick
- Fountains can be used to wash for health, with a slight risk of being poisoned
- Book podiums can temporarily give you a living tome
- Golden shrines can give you various buffs for your next battle
- Flame and ice podiums can temporarily give you a damaging skull familiar
- Headstones can be desecrated to receive temporarily blood-blessings
- Mysterious tombstones can be activated by ghosts to powerup your next monster spawn
- Throw some gold into a wishing well, and wish for a random blessing
New Features:
- New visuals to show when ghosts are inhabiting traps and blobs
- Hero and monster spawn effects now based on player colour
- Rebalanced colour-grading across the whole game, for a more unified colour palette
- Hero kill streak tally to show how many kills you manage with each hero life
- Drop in/out mid game
- Join a game halfway, or take a bot's place
- Drop out to let a bot take over
- When controlling the boss, human players are able to kick AI players out of body parts
- Blob/ectoplasm explanation added to tutorial sign
- Previously selected bot difficulty and number now saved between games
- Blob followers now flash when they can't be spawned
- Ghosts now sort on top of everything
Weapon tweaks:
- Arrow collision a bit wider
- Increased damage on Cracked Bow
- Increased damage on Repeater
- Increased damage on basic slings
- increased damage and price on regular throwing knives
- Removed slow/weak bows
Artefact tweaks:
- Living tomes reworked to be easier to control, and prices tweaked
- Vampiric ring now heals at half the rate and costs half as much. Chz is much more of a challenge (which was the original intention!)
- Beam spell damage slightly decreased
- Dwarven cog price reduces
- Magic ectoplasm price reduced
- Anticoagulant and Haemophilia prices reduced
Monster tweaks:
- Evolution chains edited to include new monsters
- Monster healths down (tier 2, tier 3, tier 4)
- Vitae required for 3rd tier monsters increased, reduce 4th tier costs to balance
- Demon primary attack much more responsive
- Demon primary arrack cooldown tweaked to remove vulnerable walking time
- Demon primary attack now has a stun if hits at mid or close range
- Demon primary attack damage edited to be more effective at mid and far contact range
- Demon secondary attack damage increased significantly
- Ghoul run speed decreased, and green goo pools less hazardous to hero
- Scorpion attack rate decreased, and yellow goo pools significantly less hazardous to hero
- Goo-burst contact effects for ghoul and scorpion goo blobs hitting the hero
- Ghoul zombies health down 4 to 2
- Witch frog projectile speed down 140 to 110
- Ghoul health down 14 to 12
- Witch health down 7 to 6
- Witch frog special cooldown increased from 4 to 6
- Ghost girl speed down
- Ghost girl primary attack visuals tweaked to better show damage area
- Spider webs now stick you deeper into the zone instead of right at the edge, but don’t limit your movement so much
- Skeleton bone attack damage increased
- Flying eye tear damage increased
- Gnome trap damage slightly decreased
- Gnome pickaxe attack damage slightly increased
Balance/Tweaks:
- Boss damage down to 80%
- More intelligent trap distribution, to avoid unfair trap combinations occurring, and ramp intensity ramping over the course of each game
- Bots must have spent 250 gold to try boss first time, then another 50 each attempt
- Normal bot ghosts don’t enter pentagrams as quickly
- Bots now more effective at avoiding damage
- Slightly wider invincible window on hero dodge moves
- Health bars reverted to old system, with simple dynamic scaling to stop them getting too long
- Ghosts no longer take their blobs through the boss portal
- Beam trap damage slightly decreased
- Blob collision tweaked, to make them easier to hit with ranged weapons
- Blob health reduced from 3-hits with starting weapon to 2-hits with starting weapon
- Blobs now move more nimbly and have less cooldown when possessed by players
- Pass on sound effects for title screen and menus
- Frozen status tint colour tweaked
- Ham hock spawn chance decreased (less chance of going ham)
- Map generation balanced more towards larger rooms in four player games
Fixes:
- Arrows no longer hit top wall when standing at top of the room
- Pausing game no longer kicks ghosts out of traps
- Blob aiming fixed
- Hero can no longer be damaged while grabbed
- Berserker speed & damage modifiers are now disabled when you use stairs
- Corrected spelling of "anitcoagulant"
- Fixed shields not blocking some projectiles
- Fixed some weapons being able to open the entry door to Kourok
- Fixed ascend effect not triggering correctly when becoming hero from within a trap
- Melee swipe effects are no longer dragged along with hero when he interrupts an attack into a dodge
- Rat no longer sorts behind back wall
- Save system now backs up files in case a save is somehow corrupted

If you like the game, support the developer, buy it!
http://www.powerhoof.com/crawl/
http://store.steampowered.com/app/293780/










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33.94 MB
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Crawl v0.3

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All Comments

Can anyone else confirm? Cant be too safe :D
https://www.virustotal.com/e...b26da05d4675a2b8ae/analysis/
Works well, exepct for some random crashes.