Creating Visual Effects in Maya- Fire, Water, Debris and Destruction [PDF] [StormRG]seeders: 16
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Creating Visual Effects in Maya- Fire, Water, Debris and Destruction [PDF] [StormRG] (Size: 17.34 MB)
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Creating Visual Effects in Maya Fire, Water, Debris and Destruction
Author:Lanier, Lee Published:March 20 2014 Publisher:Focal Press ISBN-10:041583418X ISBN-13:9780415834186 Format: Retail PDF Reader Required: Adobe Reader, Foxit, Nitro, Adobe Digital Editions Tested on the above readers with no problems on laptop and Android tablet. Don't hesitate to PM me if you have any questions or problem with the download, as comments on the torrent are easy to miss. Please allow a couple seconds for the seedboxes to kick in, then it should move pretty quick. Hope it helps in your studies. Go for it! :D It should also be noted that any reference to any dvd, cd, or any other dlc or extra content in this, or any other torrent I upload, is not available in the torrent unless I state otherwise. If you want the extras, buy the product This PDF is encrypted! This encryption will NOT interfere with opening, printing, or copying the PDF. It will only prevent editing of the PDF. I have my reasons for it. If you have questions pm me through my acct on KAT Product Description Publication Date: March 20 2014 | ISBN-10: 041583418X | ISBN-13: 978-0415834186 Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video. In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover: Creating foliage, fire, and smoke with Paint Effects Growing Maya Fur and nHair on clothing, characters, and sets Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers Creating damage with Effects presets, deformers, and animated textures Matchmoving and motion tracking with Maya and MatchMover Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book. Sharing Widget |
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