Creating Visual Effects in Maya- Fire, Water, Debris and Destruction [PDF] [StormRG]

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Creating Visual Effects in Maya- Fire, Water, Debris and Destruction [PDF] [StormRG] (Size: 17.34 MB)
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 Creating Visual Effects in Maya Fire, Water, Debris and Destruction- Lanier, Lee.pdf17.18 MB
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Description

Creating Visual Effects in Maya Fire, Water, Debris and Destruction
Author:Lanier, Lee
Published:March 20 2014
Publisher:Focal Press
ISBN-10:041583418X
ISBN-13:9780415834186
Format: Retail PDF
Reader Required: Adobe Reader, Foxit, Nitro, Adobe Digital Editions


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Product Description

Publication Date: March 20 2014 | ISBN-10: 041583418X | ISBN-13: 978-0415834186

Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.

In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:

Creating foliage, fire, and smoke with Paint Effects

Growing Maya Fur and nHair on clothing, characters, and sets

Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth

Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting

Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers

Creating damage with Effects presets, deformers, and animated textures

Matchmoving and motion tracking with Maya and MatchMover

Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects

Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke

The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.






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Creating Visual Effects in Maya- Fire, Water, Debris and Destruction [PDF] [StormRG]

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