Daz3d - Poser - Preta3D Reality 4.2.1 for Daz3D/Poser Win/Mac x86/x64seeders: 14
leechers: 30
Daz3d - Poser - Preta3D Reality 4.2.1 for Daz3D/Poser Win/Mac x86/x64 (Size: 1.18 GB)
Description
Preta3D Reality 4.2.1 for Daz3D/Poser Win/Mac x86/x64
This torrent includes Preta3D's Reality 4.2.1 Daz3D and Poser for Win x86/x64 and Mac. Use newest version of Unrar when unpacking! For more info:
Details The Reality advantage The best realism possible with the easiest, most enjoyable workflow. Nothing else comes close. Reality has built-in physics-based materials. At any time you know what kind of material your editing. For example, Reality has four types of glass: Standard, Architectural, Volumetric and Frosted. Choosing a type is just a click, there is no need for special shaders: You can change any material to Glass with one click (click on image for larger view): And this is what you can do with it: Reality’s physics-based materials are a snap to use and you can count on the following types, all included in the program: Skin, with SSS. Glass, four kinds, all gorgeous. Water, with multiple ripple patterns. The most realistic water you can have in Studio. Metal, with presets for Gold, Silver, Chrome, Copper and more. Mirror, dead easy to use. Cloth, with presets for Denim, Cotton, and Silk. Velvet Rendering without limits Reality renders your scene via an external app, so that you can go back to Studio while the image renders in the background. You can continue making changes in Studio as much as you want, or even start a new scene. You can also stop the render and restart it hours later and it will resume exactly from where it was stopped. This is rendering without limits. No “spaghetti” shaders Ever looked at a node system and got discouraged by its complexity? We understand the feeling. There are no nodes in Reality while you still get all the power of an advanced material editor. Fourteen types of textures, unlimited mixing, no nodes. 20x faster rendering Since 2010 Reality has been the benchmark of realism for Studio. With version 4.1 it’s also extremely fast. CPU rendering is up to 20 times faster and the new GPU-based rendering is blazingly fast. Change the light intensity while rendering Ever found that you spent minutes waiting for a render just to find out that one light needed adjusting? With Reality you can make that correction on the spot, while the image is rendering. Thanks to the power of LuxRender you can change intensity and color of the lights while the image is still rendering. The same for the overall brightness of the image. No need to re-render. 3Delight and iRay conversions Reality automatically converts the Studio shaders, whether they are designed for 3Delight or iRay. Right out of the box you get great results with the automatic converter. The Reality Material Editor gives you the power to tweak and perfect those materials by taking advantage of the Reality Physics-Based Materials for superior realism and stunning results. CPU+GPU+Network rendering Reality gives you one of the fastest CPU renderers in the market. Compared to the previous version, Reality 4.1 renders your scene up to 20 times faster, thanks to the new LuxRender ’s LuxCore technology. And if you have a modern OpenCL GPU you can render using that device as well. With OpenCL you can use GPUs from any vendor, including AMD and nVidia. And you can use all the cores of your CPU plus the any number of GPU devices at the same time. Reality 4.2 brought dozens of new features and improvements. Here are the top 10 features: Up to 20 times faster CPU rendering with seamless integration of LuxRender 1.5 new rendering modes GPU+CPU rendering via OpenCL (64-bit, Windows only) LuxRender directly included with Reality Advanced Multi-edit, to intelligently change textures, material types, and presets on multiple materials simultaneously One-click editing of Color and Image map textures New Universal Presets, including several Car Paint materials Automatic conversion of iRay shaders (DAZ Studio Edition) Customizable Top Coat channel for the Skin material Ability to simultaneously use Normal maps and Bump maps in a material One-click disabling/enabling of SSS What’s new in version 4.2 Added support for Poser's dynamic hair Added support for Poser 11 Added support for Poser 11 Area light. Please note that using Reality mesh lights will deliver better results Added Reality-ready start scenes for Poser. These scenes come with lights and are optimized for Reality renders "Revert to original" now can be applied to multiple materials. Improved conversion of the specular/alternate specular channels Fixes in version 4.2 The Water Plane now comes in the scene with the correct material. Fixed conversion of material to Water. All the rippling parameters now work Fixed bug that prevented adding a bump map to the Water material Fixed bug that prevented duplicated objects in Poser from appearing in Reality Fixed bug that caused the Alternate specular channel of Poser to overwrite the specular channel in Reality, instead dod combining the two channels together. Fixed bug that prevented deleting cameras in Reality when they were deleted in Poser Fixed bug in loading Posers scenes made with previous versions of Reality Fixed bug that caused exception in Reality when switching to the Setup room in Poser Renaming meshlights in Studio or Poser is now reflected in Reality Removed requirement to set fixed resolution in Poser What’s new in version 4.2.1 Simpler than before. The scene file name is gone. Now, all you have to do is to specify the image file name that you want and then click the "Render" button. New look is cleaner and makes the Reality window easier to read. Added preset for Poser's Pauline. No math for you! The "Color Math" texture is now called "Texture Combine." A more descriptive name can help. Simpler glass. What was named "Transmission" now is "Tint." Again, a more descriptive name helps in knowing what the property does. Reality is all about being artist-friendly. Metal improvements. The default Metal conversion renders more realistically than before and it automatically enables the "Custom Metal" option if the host's material had an image map in it. Copy/Paste commands added to the right-click menu, as they were in Reality 2.x. Added the ability to use an Automatic Preset just to change the material type. Added option to use TIFF files for IBL. Fixes in version 4.2.1 Error message about "no light source" when loading a scene saved with Reality 4.0 has been resolved. Improved reliability of the light editor. Fixed bug that prevented using bump maps with the Water material Posing controls from Poser 11 would appear in Reality. Fixed. Many other fixes. Reality runs on both OS X (Mac OS) and Windows. Your license gives you access to both versions. The license also gives you access to the 32- and 64-bit versions of Reality for Windows and 64-bit version for Mac Related Torrents
Sharing Widget |
All Comments