Dead State Reanimated Patch 1 - GOGseeders: 0
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Dead State Reanimated Patch 1 - GOG (Size: 7.91 MB)
DescriptionDead State: Reanimated - Full Changelog - Implemented smart NPC AI. - Updated undead group pathfinding. - Updated ally following behavior. - Added PC Infection option to New Game menu. - Added Hardcore difficulty option to New Game menu. - Updated weapon damage equation so that AC is deducted first, then damage reduction. - Added new areas and random encounters. - Adjusted Healing in the Shelter and created separate formulas for ally and PC healing. - Added building alarms. - Added confirmation of friendly fire. - Fixed some scripting issues with Craig/Karen storyline. - Fixed issue with Summer Camp survivors incorrectly turning hostile. - Fixed issues which occasionally caused the Military Faction to incorrectly turn hostile. - Added map autosaves to Iron Man Mode. - Added new travel mode selection icons on area map. - Adjusted night travel/combat penalties. - Fixed issues with the ally list order resetting on job board. - Added new combat animations. - Ensured morale bonuses for Greenhouse and Garden stacked properly. - Fixed an error that allowed two-handed weapons and shields to be equipped together. - Fixed blocking issues and strange door behavior in the Summer Camp. - Updated Goals GUI screen. - Updated Goals screen ally information to display all status icons. - Allocated space on Goals screen for displaying maximum number of trait icons. - Improved text display and fixed any text cut-off issues in Goals screen. - Allocated space on Character screen for displaying maximum number of trait icons. - Fixed case of Craig blocking player bedroom door. - Changed sign name of Medieval Tines. - Fixed rare crash related to weapon switching. - Fixed the shield’s Fortify animation. - Fixed an error with ending slides. - Fixed issue with looting grouped bodies. - Fixed a couple minor bugs with Live Shelter. - Added option to toggle Live Shelter on and off. - Added improved burst attack SFX. - Improved the feel of silenced and burst attack weapons. - Added movement animation for Davis. - Fixed syntax error in Vic’s intro dialogue. - Fixed rare map parameters crash in Shelter. - Fixed rare soft lock that occurred with undead movement. - Stopped neutral characters from investigating noises. - Fixed issue with the Tattoo dialogue sequence. - Fixed issue with the Memorial Park sequence. - Fixed clipboard sometimes hiding long container name on loot containers. - Fixed issue that occurred when reloading in a couple of the ending sequences. - Fixed ending slide not appearing correctly in one of the ending sequences. - Fixed issue with some special attacks firing more than once due to animation quirks. - Fixed rare crash that occurred when AI pathed through a rolling gate. - Expanded Walter’s Shelter dialogue. - Fixed minor blocking, LoS, prop, and loot issues in several levels. - Fixed issue preventing trading 9mm ammo at the Fuel Depot. - Added perks for Ryan. - Fixed issues with Sir Charleston’s quest. - Fixed issues preventing rewards from being received from certain ally requests. - Prevented dog allies from shouting “Hey, stop that!” when attacking a party member. - Corrected typos and formatting errors in various dialogues. - Added upgrade perks for Elaine reactive to her character path. - Fixed a rare issue which could cause a dead ally to appear during a crisis event. - Modified Darlene to start equipped with a bow, consistent with her dialogue. - Added map descriptions missing from some areas. - Adjusted party gathering transitions in the City area. - Fixed an issue which could sometimes cause allies to incorrectly play their sleeping animations. - Fixed a rare issue which sometimes caused enemy groups to spawn early. - Added map screen thumbnails for all levels in the preview pane. - Fixed setup issues preventing some enemies from effectively using their weapons. Corrected enemy inventory errors. Sharing WidgetTrailer |