Die Hard Arcade(US) - Sega Saturnseeders: 0
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Die Hard Arcade(US) - Sega Saturn (Size: 360.96 MB)
Description*If you have a game request please PM me and I will try to upload it for you* Not playable using SSF (Sega Saturn Emulator). Game will run using Yabause but extremely buggy graphics and very low FPS. Test system specs: Win 7 64bit 3.9Ghz AMD A8 5600k Quad core 8Gb 1800Mhz DDR3 G-Skill Radeon 7560D (1Gb sys dedicated) + Radeon 6670 2Gb About the files Zipped file is Die Hard Arcade(US).rar 360M Rar uncompressed contains Die Hard Arcade(US).nrg 601M About the game Developer(s) Sega AM1 Sega Technical Institute Publisher(s) Sega Fox Interactive Director(s) Makoto Uchida Producer(s) Makoto Uchida Rikiya Nakagawa Roger Hector Designer(s) Makoto Uchida Artist(s) Art Directors: Kunitake Aoki Tatsuto Kumada Art Manager: Robert Steele Composer(s) Howard Drossin (Music & Sound Effects) Platform(s) Arcade, Sega Saturn, PlayStation 2 Release date(s) 1996 (Arcade) April 8, 1997 (Sega Saturn) April 27, 2006 (PlayStation 2) Genre(s) Beat 'em up Mode(s) Single player, multiplayer Media/distribution CD-ROM Die Hard Arcade is the licensed North American, European and Australian version of the Japanese video game Dynamite Deka. The game is a beat 'em up licensed from the Die Hard movie. The hero (named Bruno Delinger in the Japanese version) resembles John McClane, but the plot has nothing to do with the movie's (in fact, the license was purchased when the game was essentially complete for the North American, European and Australian releases). It is a 1 or 2 player game in which the male and/or female characters fight through five levels to save the President's daughter from a band of terrorists. The player characters fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms to high-damage anti-tank cannons. Most weapons are automatically lost at the end of each action scene, but hand guns can be retained so long as they have ammunition remaining. Quick Time Events are interspersed between many of the scenes. In some cases failing a Quick Time Event will result in a lost life, as is usual for QTEs, but failing most will put the player characters into an additional action scene which they otherwise would not have to complete. Cut scenes are interspersed into the action. At the end of the game, if both players are still alive, the two players will fight each other on the rooftop of the skyscraper to gain the sole appreciation of the President's daughter. This is a homage to Double Dragon, which feature a similar "face-off" battle. The Saturn version also includes a port of Sega's 1979 arcade game Deep Scan, which can be used to gain extra credits. Unlike most arcade ports, no additional credits are provided; losing a single life results in a game over. The game was created by Sega, using a team up of the successful Japanese AM1 (Arcade Machine 1, also known as WoW Entertainment) group and the US-based Sega Technical Institute (STI). AM1 provided the engineering and some of the design and art, and STI provided art, design and animation. Die Hard Arcade was the final game developed by STI before the studio was dissolved. The game was developed simultaneously for the ST-V Titan Arcade system and Sega Saturn, but the home version was released later. The Japanese version of Die Hard Arcade, Dynamite Deka, was followed by a sequel titled Dynamite Deka 2 for the arcade and Dreamcast. The sequel was released internationally as Dynamite Cop. All information is cited and sourced from http://en.wikipedia.org/wiki/Die_Hard_Arcade Related Torrents
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