Dig or Die v0.054 - Steam Early Access

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Added on April 21, 2015 by Squollin Games > PC
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Dig or Die v0.054 - Steam Early Access (Size: 33.18 MB)
 Dig_or_Die.exe33.18 MB


Description


Title: Dig or Die
Genre: Action, Indie, RPG, Strategy, Early Access
Developer: Gaddy Games

v0.054:GENERAL: • Project updated to Unity 5 • 2 new musics for the night! BUG FIXES: • Health bars for turrets now properly displayed, and turrets are healed by healing turrets. • Water surfaces doesn't disappear anymore. At least i found and destroyed you, you nasty bug! • You cannot shoot through a block anymore (well in rare cases you still can, but it's much better now!) • Fix bug when saving/loading during rocket take-off, or when you get hit during take-off • Do not bug as hell anymore when spamming F9 keys. And F9 now works in the loading screen. • Turrets should better handle monsters when they are out of screen. I think they were taking advantage of you being away to take a nap.BALANCE: • Repair turret: heal much slower, but with a greater range. It should not prevent enemies from destroying walls, but just help you repairing them. • Rocket-jump effect doesn't occur anymore if you shoot up, to prevent unexpected and frustrating deaths. • The first day start a little earlier to give a little more time to prepare the first night. • Monsters stay in place longer when player goes away with a teleporter (they await your return!) MINOR CHANGES: • AI ship help: a lot of typos have been fixed and sentences have been improved. Thanks again Mackenzie! • Sky goes dark when raining, and rain looks a bit more heavy. • Iron support recipe update (1 gives 1 instead of 2 gives 2, that had no sense). • The crack picture now shakes in the same time of its block • Double-clic on an item in the inventory (or crafting it) add it in the item bar and select it • Add the Autobuilder MK1 craft recipe (in itself) 


Explore, fight, craft and build your defenses! Enjoy a unique and innovative game:
• Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.
• Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations
• Water cycle: rain, infiltration, underground rivers and lakes... be careful during the heavy rains, or you could be surprised by a sudden water level rise!

You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet.

Among other features:
• Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fight and strategy.
• Huge world with global real-time simulation of the environment, physics and water cycle.
• Plenty of minerals to dig, plants to harvest, items, weapons and turrets to craft, and monsters to fight!
• No swords or magic here! It's a real science-fiction game, with fast and fun laser guns fights!
• Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them!

Currents features in detail:
• Game objective. You final objective is to build a rocket ship to escape the planet. In order to do that you have to retrieve some very rare ores and local resources, which can only be found in the most dangerous places, very deep underground or very high in the sky.

• Defense. The game is a survival game in a strategic meaning. No hunger needs, the whole point of the game is to survive to the massive attacks each night. To do that, you have to explore the world to gather resources and craft your defenses.

• Difficulty progression. During the day, you explore the world and encounter local monsters, so the difficulty depends of the areas explored. During the night, only the species of monsters that you have already killed before attack (they have been upset for sure!). The difficulty is not auto-adaptive, but you can choose when you are ready to move forward and fight highest-level monsters.

• Base construction. You build a fortress, not a holiday house. So you won't find hundreds of flowerpots or tapestries, but rather turrets, strong walls and useful machines. The idea is to get the feeling of a Starship Troopers or Aliens movie...

• Digging & crafting. The digging and crafting system is classic: you dig some ores, get plants and retrieve some killed monsters body parts. But the digging is much faster that in other games of the genre, so you don't spend all your time on it. With your auto-builder machines, you craft items, machines and higher tier auto-builder machines. So you can improve your defenses, be strong enough to explore new parts of the world until you can finally craft a rocket ship and escape the planet.

• Sci-Fi: it's a coherent world of science fiction, so you won't find any medieval swords, flying clown monsters or Santa Claus walking around. Nor chest full on money or monsters looting some laser-guns or gold coins. Monsters drop some organs or body parts very useful for crafting.

• Procedurally generated world: At each new playthrough a massive and unique world is generated.

• Physics for buildings: all blocks built above ground or in underground large caverns (where there is no background to be attached to) break if they support too much weight. So you'll have to add more support or use more resistant materials to build high structures, like in a "bridge construction" games. The monsters are also able to attack and break the structure if it can open a shorter path to attack you. So you'll have to manage that risk when you build your base, or when you build high towers to access some floating island or a bridge to pass some large ravine.

• Water: the complete water cycle simulation (rain, runoff, infiltration, trickle, underground rivers and oceans) give the world more life and fun, but it can also be really useful. Dig some moat or rivers around your base to slow down enemies, and create irrigations for some plants you would like to spread.

• AI. companion. Your crashed ship contains an AI that survived and will give you useful advices (or not!).


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33.18 MB
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Dig or Die v0.054 - Steam Early Access

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Dig or Die v0.054 - Steam Early Access screenshot
Dig or Die v0.054 - Steam Early Access screenshot
Dig or Die v0.054 - Steam Early Access screenshot